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sapphire/src/servers/Scripts/common/CmnDefInnBed.cpp

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#include <Script/NativeScriptApi.h>
#include "../ScriptObject.h"
#include <Actor/Player.h>
class CmnDefInnBed : public EventScript
{
public:
CmnDefInnBed() : EventScript( 720916 )
{}
// menu
void Scene00000( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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{
if( result.param2 > 0 )
Scene00001( player, result.param2 );
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};
player.playScene( getId( ), 0, 0x2000, 0, 1, callback );
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}
// lay down
void Scene00001( Entity::Player& player, uint16_t param )
{
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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{
Scene00002( player, result.param2 );
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};
player.playScene( getId( ), 1, 0xF32E48F8, 0, 1, param, callback );
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}
// logout
void Scene00002( Entity::Player& player, uint16_t param )
{
player.playScene( getId( ), 2, 0xF32E48F8, 0, 1, param, nullptr );
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}
// wake up
void Scene00100( Entity::Player& player )
{
auto callback = []( Entity::Player& player, const Event::SceneResult& result )
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{};
player.playScene( getId( ), 100, 0x800, 0, 0, callback );
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}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
Scene00000( player );
}
void onEnterTerritory( Entity::Player &player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
{
Scene00100( player );
}
};