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33 lines
793 B
C++
33 lines
793 B
C++
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#include <ScriptObject.h>
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#include <Territory/InstanceContent.h>
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using namespace Sapphire;
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class FourplayerMahjongKuitanDisabled :
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public Sapphire::ScriptAPI::InstanceContentScript
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{
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public:
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FourplayerMahjongKuitanDisabled() :
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Sapphire::ScriptAPI::InstanceContentScript( 61004 )
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{ }
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void onInit( InstanceContent& instance ) override
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{
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instance.registerEObj( "unknown_0", 2007457, 7842765, 4, { 100.083900f, 0.472961f, 99.900757f }, 0.991760f, 0.000048f );
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}
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void onUpdate( InstanceContent& instance, uint32_t currTime ) override
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{
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}
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void onEnterTerritory( InstanceContent& instance, Entity::Player& player, uint32_t eventId, uint16_t param1,
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uint16_t param2 ) override
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{
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}
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};
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EXPOSE_SCRIPT( FourplayerMahjongKuitanDisabled );
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