2017-08-08 13:53:47 +02:00
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#ifndef _PLAYERSTATE_H
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#define _PLAYERSTATE_H
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#include <Server_Common/GamePacketNew.h>
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#include "Player.h"
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#include "Forwards.h"
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namespace Core {
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namespace Network {
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namespace Packets {
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namespace Server {
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/**
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* @brief The Ping response packet.
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*/
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class PlayerStateFlagsPacket :
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public GamePacketNew< FFXIVIpcPlayerStateFlags >
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{
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public:
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PlayerStateFlagsPacket( Entity::PlayerPtr pActor ) :
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GamePacketNew< FFXIVIpcPlayerStateFlags >( pActor->getId(), pActor->getId() )
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{
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initialize( pActor->getStateFlags() );
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}
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PlayerStateFlagsPacket( Entity::PlayerPtr pActor, std::vector< Common::PlayerStateFlag > flags ) :
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GamePacketNew< FFXIVIpcPlayerStateFlags >( pActor->getId(), pActor->getId() )
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{
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uint8_t newFlags[7];
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memset( newFlags, 0, 7 );
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for( auto& flag : flags )
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{
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2017-08-11 22:56:30 +01:00
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int32_t iFlag = static_cast< uint32_t >( flag );
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2017-08-08 13:53:47 +02:00
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uint8_t index = iFlag / 8;
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uint8_t bitIndex = iFlag % 8;
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uint8_t value = 1 << bitIndex;
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newFlags[index] |= value;
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}
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initialize( newFlags );
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}
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private:
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void initialize( const uint8_t* flags )
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{
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memcpy( m_data.flags, flags, 7 );
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};
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};
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}
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}
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}
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}
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#endif /*_PLAYERSTATE_H*/
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