2021-11-27 00:53:57 +01:00
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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2019-03-30 18:57:18 +01:00
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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2019-04-11 00:16:04 +02:00
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#include "Manager/TerritoryMgr.h"
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2019-03-30 18:57:18 +01:00
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#include <ScriptObject.h>
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2020-03-01 01:00:57 +11:00
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#include <Service.h>
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2019-03-30 18:57:18 +01:00
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// Quest Script: ManFst005_00445
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// Quest Name: Chasing Shadows
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// Quest ID: 65981
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// Start NPC: 1000421
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// End NPC: 1000421
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using namespace Sapphire;
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2021-11-27 00:53:57 +01:00
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class ManFst005 : public Sapphire::ScriptAPI::QuestScript
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2019-03-30 18:57:18 +01:00
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{
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2021-11-27 00:53:57 +01:00
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000421;
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static constexpr auto CutScene02 = 55;
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static constexpr auto CutScene03 = 56;
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static constexpr auto CutScene04 = 57;
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static constexpr auto Eobject0 = 2000953;
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static constexpr auto Eobject1 = 2001194;
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static constexpr auto EventActionProcessShor = 15;
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static constexpr auto Item0 = 2000229;
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static constexpr auto Questbattle0 = 11;
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static constexpr auto Seq0Actor0Lq = 90;
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static constexpr auto Territorytype0 = 233;
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static constexpr auto Territorytype1 = 148;
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public:
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ManFst005() : Sapphire::ScriptAPI::QuestScript( 65981 ){};
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~ManFst005() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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if( actorId == Actor0 )
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{
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if( quest.getSeq() == Seq0 )
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{
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Scene00000( quest, player );
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}
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else
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2019-03-30 18:57:18 +01:00
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{
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Scene00009( quest, player );
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}
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}
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if( actorId == Eobject0 )
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Scene00002( quest, player );
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if( actorId == Eobject1 )
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{
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eventMgr().eventActionStart( player, getId(), EventActionProcessShor,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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quest.setSeq( SeqFinish );
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},
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nullptr, getId() );
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}
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}
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void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override
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{
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if( quest.getSeq() == Seq2 )
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{
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Scene00005( quest, player );
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManFst005::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManFst005::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst005::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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eventMgr().eventActionStart( player, getId(), EventActionProcessShor,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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Scene00003( quest, player );
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},
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nullptr, getId() );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst005::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
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eventMgr().eventFinish( player, result.eventId, 0 );
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pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManFst005::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV |
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HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE |
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DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
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// todo: wtf is 0x00100000
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DISABLE_CANCEL_EMOTE, bindSceneReturn( &ManFst005::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq3 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ManFst005::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ManFst005::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ManFst005::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00009( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ManFst005::Scene00009Return ) );
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}
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void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00010( quest, player );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00010( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst005::Scene00010Return ) );
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}
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void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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2021-12-21 01:05:08 +01:00
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player.finishQuest( getId(), result.getResult( 1 ) );
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2021-11-27 00:53:57 +01:00
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00011( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ManFst005::Scene00011Return ) );
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}
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void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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2019-03-30 18:57:18 +01:00
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};
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EXPOSE_SCRIPT( ManFst005 );
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