2017-08-08 13:53:47 +02:00
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#ifndef GAMECONNECTION_H
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#define GAMECONNECTION_H
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2017-08-19 00:18:40 +02:00
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#include <src/servers/Server_Common/Network/Connection.h>
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#include <src/servers/Server_Common/Network/Acceptor.h>
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#include <src/servers/Server_Common/Network/CommonNetwork.h>
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2017-08-08 13:53:47 +02:00
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2017-08-19 00:18:40 +02:00
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#include <src/servers/Server_Common/Network/GamePacket.h>
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2017-08-08 13:53:47 +02:00
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2017-08-19 00:18:40 +02:00
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#include <src/servers/Server_Common/Util/LockedQueue.h>
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2017-08-08 13:53:47 +02:00
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2017-08-18 17:16:15 +02:00
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#include "src/servers/Server_Zone/Forwards.h"
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2017-08-08 13:53:47 +02:00
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2017-08-17 17:30:00 +02:00
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#define DECLARE_HANDLER( x ) void x( const Packets::GamePacket& inPacket, Entity::PlayerPtr pPlayer )
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2017-08-08 13:53:47 +02:00
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namespace Core {
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namespace Network {
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enum struct ConnectionType : uint8_t
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{
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Zone,
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Chat,
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None
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};
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class GameConnection : public Connection
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{
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private:
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2017-08-17 17:30:00 +02:00
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typedef void ( GameConnection::* Handler )( const Packets::GamePacket& inPacket, Entity::PlayerPtr pPlayer );
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2017-08-08 13:53:47 +02:00
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typedef std::map< uint16_t, Handler > HandlerMap;
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typedef std::map< uint16_t, std::string > HandlerStrMap;
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AcceptorPtr m_pAcceptor;
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// handler for game packets (main type 0x03)
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HandlerMap m_packetHandlerMap;
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HandlerStrMap m_packetHandlerStrMap;
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SessionPtr m_pSession;
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LockedQueue< Packets::GamePacketPtr > m_inQueue;
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LockedQueue< Packets::GamePacketPtr > m_outQueue;
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public:
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ConnectionType m_conType;
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GameConnection( HivePtr pHive, AcceptorPtr pAcceptor );
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~GameConnection();
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// overwrite the parents onConnect for our game socket needs
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void OnAccept( const std::string & host, uint16_t port ) override;
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void OnDisconnect() override;
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void OnRecv( std::vector< uint8_t > & buffer ) override;
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void OnError( const boost::system::error_code & error ) override;
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void handlePackets( const Packets::FFXIVARR_PACKET_HEADER& ipcHeader,
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const std::vector<Packets::FFXIVARR_PACKET_RAW>& packetData );
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void queueInPacket( Packets::GamePacketPtr inPacket );
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void queueOutPacket( Packets::GamePacketPtr outPacket );
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void processInQueue();
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void processOutQueue();
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void handleGamePacket( Packets::GamePacketPtr pPacket );
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void sendPackets( Packets::PacketContainer * pPacket );
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void sendSinglePacket( Packets::GamePacket * pPacket );
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void injectPacket( const std::string& packetpath, Entity::PlayerPtr pPlayer );
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DECLARE_HANDLER( initHandler );
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DECLARE_HANDLER( finishLoadingHandler );
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DECLARE_HANDLER( blackListHandler );
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DECLARE_HANDLER( socialListHandler );
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DECLARE_HANDLER( linkshellListHandler );
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DECLARE_HANDLER( playTimeHandler );
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DECLARE_HANDLER( pingHandler );
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DECLARE_HANDLER( fcInfoReqHandler );
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DECLARE_HANDLER( setSearchInfoHandler );
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DECLARE_HANDLER( reqSearchInfoHandler );
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DECLARE_HANDLER( updatePositionHandler );
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DECLARE_HANDLER( chatHandler );
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DECLARE_HANDLER( zoneLineHandler );
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DECLARE_HANDLER( actionHandler );
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DECLARE_HANDLER( inventoryModifyHandler );
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DECLARE_HANDLER( discoveryHandler );
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DECLARE_HANDLER( eventHandler );
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DECLARE_HANDLER( logoutHandler );
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2017-08-12 23:20:26 +09:00
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DECLARE_HANDLER( cfDutyInfoRequest );
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DECLARE_HANDLER( cfRegisterDuty );
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DECLARE_HANDLER( cfRegisterRoulette );
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DECLARE_HANDLER( cfDutyAccepted );
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2017-08-08 13:53:47 +02:00
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DECLARE_HANDLER( skillHandler );
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DECLARE_HANDLER( gm1Handler );
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DECLARE_HANDLER( gm2Handler );
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};
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}
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}
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#endif
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