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sapphire/src/servers/Server_Zone/Script/ScriptManager.h

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#ifndef _SCRIPTMANAGER_H_
#define _SCRIPTMANAGER_H_
#include <boost/shared_ptr.hpp>
#include <mutex>
#include <set>
#include <Server_Common/Common.h>
#include "Forwards.h"
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namespace chaiscript
{
class ChaiScript;
}
namespace Core
{
namespace Scripting
{
class ScriptManager
{
private:
boost::shared_ptr< NativeScript > m_nativeScriptHandler;
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std::function< std::string( Entity::Player& ) > m_onFirstEnterWorld;
// auto fn = m_pChaiHandler->eval< std::function<const std::string( Entity::Player ) > >( "onFirstEnterWorld" );
public:
ScriptManager();
~ScriptManager();
bool init();
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void reload();
void onPlayerFirstEnterWorld( Entity::Player& player );
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static bool registerBnpcTemplate( std::string templateName, uint32_t bnpcBaseId, uint32_t bnpcNameId, uint32_t modelId, std::string aiName );
bool onTalk( Entity::Player& player, uint64_t actorId, uint32_t eventId );
bool onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
bool onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z );
bool onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z );
bool onEmote( Entity::Player& player, uint64_t actorId, uint32_t eventId, uint8_t emoteId );
bool onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint32_t castTime, uint64_t targetId );
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bool onMobKill( Entity::Player& player, uint16_t nameId );
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bool onCastFinish( Entity::Player& pPlayer, Entity::ActorPtr pTarget, uint32_t actionId );
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bool onStatusReceive( Entity::ActorPtr pActor, uint32_t effectId );
bool onStatusTick( Entity::ActorPtr pActor, Core::StatusEffect::StatusEffect& effect );
bool onStatusTimeOut( Entity::ActorPtr pActor, uint32_t effectId );
bool onZoneInit( ZonePtr pZone );
bool onEventHandlerReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param1, uint16_t param2, uint16_t param3 );
bool onEventHandlerTradeReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param, uint32_t catalogId );
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void loadDir( std::string dirname, std::set<std::string>& files, std::string ext );
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NativeScript& getNativeScriptHandler();
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};
}
}
#endif