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sapphire/src/servers/Scripts/quest/subquest/gridania/SubFst002.cpp

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#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include "../../../ScriptObject.h"
// Quest Script: SubFst002_00025
// Quest Name: Quarrels with Squirrels
// Quest ID: 65561
// Start NPC: 1000263
// End NPC: 1000263
class SubFst002 : public EventScript
{
private:
static constexpr auto SEQ_0 = 0;
static constexpr auto SEQ_1 = 1;
static constexpr auto SEQ_2 = 2;
static constexpr auto SEQ_FINISH = 255;
static constexpr auto ACTOR0 = 1000263;
static constexpr auto ENEMY0 = 37;
static constexpr auto SEQ_0_ACTOR0 = 0;
static constexpr auto SEQ_2_ACTOR0 = 1;
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
if( result.param2 == 1 ) // accept quest
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{
player.updateQuest( getId(), SEQ_1 );
}
};
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player.playScene( getId(), 0, NONE, callback );
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}
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void Scene00001( Entity::Player& player )
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{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
if( result.param2 == 1 ) // finish quest
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{
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if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
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}
};
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player.playScene( getId(), 1, NONE, callback );
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}
public:
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SubFst002() : EventScript( 65561 )
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{}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ACTOR0 && !player.hasQuest( getId() ) )
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Scene00000( player );
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else if( actor == ACTOR0 && player.getQuestSeq( getId() ) == SEQ_FINISH )
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Scene00001( player );
}
void onNpcKill( uint32_t npcId, Entity::Player& player ) override
{
if( npcId != ENEMY0 )
return;
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auto currentKC = player.getQuestUI8AL( getId()) + 1;
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if( currentKC >= 6 )
player.updateQuest( getId(), SEQ_FINISH );
else
{
player.setQuestUI8AL( getId(), currentKC );
player.sendQuestMessage( getId(), 0, 2, currentKC, 6 );
}
}
};