1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-24 13:47:46 +00:00
sapphire/src/servers/Server_Zone/Actor/PlayerEvent.cpp

314 lines
8.7 KiB
C++
Raw Normal View History

2017-08-08 13:53:47 +02:00
#include <Server_Common/Common.h>
#include <Server_Common/GamePacket.h>
#include <Server_Common/Logger.h>
#include <Server_Common/PacketContainer.h>
#include "Player.h"
#include "src/servers/Server_Zone/Zone/Zone.h"
2017-08-08 13:53:47 +02:00
#include "src/servers/Server_Zone/Forwards.h"
2017-08-08 13:53:47 +02:00
#include "src/servers/Server_Zone/Network/GameConnection.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/InitUIPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/ServerNoticePacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/EventStartPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/EventPlayPacket.h"
#include "src/servers/Server_Zone/Network/PacketWrappers/EventFinishPacket.h"
2017-08-08 13:53:47 +02:00
#include "src/servers/Server_Zone/Event/Event.h"
2017-08-08 13:53:47 +02:00
extern Core::Logger g_log;
using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
void Core::Entity::Player::addEvent( Event::EventPtr pEvent )
{
m_eventMap[pEvent->getId()] = pEvent;
}
std::map< uint32_t, Core::Event::EventPtr >& Core::Entity::Player::eventList()
{
return m_eventMap;
}
Core::Event::EventPtr Core::Entity::Player::getEvent( uint32_t eventId )
{
auto it = m_eventMap.find( eventId );
if( it != m_eventMap.end() )
return it->second;
return Event::EventPtr( nullptr );
}
size_t Core::Entity::Player::getEventCount()
{
return m_eventMap.size();
}
void Core::Entity::Player::removeEvent( uint32_t eventId )
{
auto it = m_eventMap.find( eventId );
if( it != m_eventMap.end() )
{
auto tmpEvent = it->second;
m_eventMap.erase( it );
}
}
void Core::Entity::Player::checkEvent( uint32_t eventId )
{
auto pEvent = getEvent( eventId );
if( pEvent )
if( !pEvent->hasPlayedScene() )
eventFinish( eventId, 1 );
}
void Core::Entity::Player::eventStart( uint64_t actorId, uint32_t eventId,
uint8_t eventType, uint8_t eventParam1,
uint32_t eventParam2 )
{
Event::EventPtr newEvent( new Event::Event( actorId, eventId, eventType, eventParam1, eventParam2 ) );
addEvent( newEvent );
setStateFlag( PlayerStateFlag::Occupied2 );
sendStateFlags();
EventStartPacket eventStart( getId(), actorId, eventId, eventType, eventParam1, eventParam2 );
queuePacket( eventStart );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3 )
{
eventPlay( eventId, scene, flags, eventParam2, eventParam3, nullptr );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
uint32_t flags, Scripting::EventReturnCallback eventCallback )
{
eventPlay( eventId, scene, flags, 0, 0, eventCallback );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags )
{
eventPlay( eventId, scene, flags, 0, 0, nullptr );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3, Scripting::EventReturnCallback eventCallback )
{
if( flags & 0x02 )
{
setStateFlag( PlayerStateFlag::WatchingCutscene );
sendToInRangeSet( ActorControlPacket142( getId(), SetStatusIcon,
static_cast< uint8_t >( getOnlineStatus() ) ), true );
}
auto pEvent = getEvent( eventId );
if( !pEvent && getEventCount() )
{
// We're trying to play a nested event, need to start it first.
eventStart( getId(), eventId, Event::Event::Nest, 0, 0 );
pEvent = getEvent( eventId );
}
else if( !pEvent )
{
g_log.error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
return;
}
pEvent->setPlayedScene( true );
pEvent->setEventReturnCallback( eventCallback );
EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(),
scene, flags, eventParam2, eventParam3 );
queuePacket( eventPlay );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3, uint32_t eventParam4, Scripting::EventReturnCallback eventCallback )
{
if( flags & 0x02 )
{
setStateFlag( PlayerStateFlag::WatchingCutscene );
sendToInRangeSet( ActorControlPacket142( getId(), SetStatusIcon,
static_cast< uint8_t >( getOnlineStatus() ) ), true );
}
auto pEvent = getEvent( eventId );
if( !pEvent && getEventCount() )
{
// We're trying to play a nested event, need to start it first.
eventStart( getId(), eventId, Event::Event::Nest, 0, 0 );
pEvent = getEvent( eventId );
}
else if( !pEvent )
{
g_log.error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
return;
}
pEvent->setPlayedScene( true );
pEvent->setEventReturnCallback( eventCallback );
EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(),
scene, flags, eventParam2, eventParam3, eventParam4 );
queuePacket( eventPlay );
}
void Core::Entity::Player::eventFinish( uint32_t eventId, uint32_t freePlayer )
{
auto pEvent = getEvent( eventId );
if( !pEvent )
{
g_log.error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
return;
}
if( getEventCount() > 1 && pEvent->getEventType() != Event::Event::Nest )
{
// this is the parent of a nested event, we can't finish it until the parent finishes
return;
}
switch( pEvent->getEventType() )
{
case Event::Event::Nest:
{
queuePacket( EventFinishPacket( getId(), pEvent->getId(), pEvent->getEventType(), pEvent->getEventParam3() ) );
removeEvent( pEvent->getId() );
auto events = eventList();
for( auto it : events )
{
if( it.second->hasPlayedScene() == false )
{
// TODO: not happy with this, this is also prone to break wit more than one remaining event in there
queuePacket( EventFinishPacket( getId(), it.second->getId(), it.second->getEventType(), it.second->getEventParam3() ) );
removeEvent( it.second->getId() );
}
}
break;
}
default:
{
queuePacket( EventFinishPacket( getId(), pEvent->getId(), pEvent->getEventType(), pEvent->getEventParam3() ) );
break;
}
}
if( hasStateFlag( PlayerStateFlag::WatchingCutscene ) )
{
unsetStateFlag( PlayerStateFlag::WatchingCutscene );
sendToInRangeSet( ActorControlPacket142( getId(), SetStatusIcon,
static_cast< uint8_t >( getOnlineStatus() ) ), true );
}
removeEvent( pEvent->getId() );
if( freePlayer == 1 )
{
unsetStateFlag( PlayerStateFlag::Occupied2 );
sendStateFlags();
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void Core::Entity::Player::onLogin()
{
// TODO: Replace this with MoTD from config
sendNotice( "<<<Welcome to Sapphire>>>\nCompiled: " __DATE__ " " __TIME__ "\n"
"Mind you, character data is going to be wiped regulary!" );
}
void Core::Entity::Player::onZoneStart()
{
}
void Core::Entity::Player::onZoneDone()
{
}
void Core::Entity::Player::onDeath()
{
}
// TODO: slightly ugly here and way too static. Needs too be done properly
void Core::Entity::Player::onTick()
{
bool sendUpdate = false;
if( !isAlive() || !isLoadingComplete() )
return;
int32_t addHp = getMaxHp() * 0.1f + 1;
int32_t addMp = getMaxMp() * 0.06f + 1;
int32_t addTp = 100;
2017-08-08 13:53:47 +02:00
if( !m_actorIdTohateSlotMap.empty() )
{
addHp = getMaxHp() * 0.01f + 1;
addMp = getMaxHp() * 0.02f + 1;
addTp = 60;
2017-08-08 13:53:47 +02:00
}
if( m_hp < getMaxHp() )
{
if( m_hp + addHp < getMaxHp() )
m_hp += addHp;
else
m_hp = getMaxHp();
sendUpdate = true;
}
if( m_mp < getMaxMp() )
{
if( m_mp + addMp < getMaxMp() )
m_mp += addMp;
else
m_mp = getMaxMp();
sendUpdate = true;
}
if( m_tp < 1000 )
{
if( m_tp + addTp < 1000 )
m_tp += addTp;
else
m_tp = 1000;
sendUpdate = true;
}
if( sendUpdate )
{
sendStatusUpdate();
setSyncFlag( PlayerSyncFlags::Status );
}
}