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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
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#include <ScriptObject.h>
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#include <Territory/InstanceContent.h>
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#include "Actor/Player.h"
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#include "Territory/PublicContent.h"
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using namespace Sapphire;
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class SanctumOfTheTwelve : public Sapphire::ScriptAPI::PublicContentScript
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{
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public:
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SanctumOfTheTwelve() : Sapphire::ScriptAPI::PublicContentScript( 1 ) { }
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void onInit( PublicContent& instance ) override
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{
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}
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void onUpdate( PublicContent& instance, uint64_t tickCount ) override
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{
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}
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void onPlayerZoneIn( PublicContent& instance, Entity::Player& player ) override
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{
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player.setPosAndSendActorMove( 0, 250, -50, player.getRot() );
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}
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void onLeaveTerritory( PublicContent& instance, Entity::Player& player ) override
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{
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}
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void onEnterTerritory( PublicContent& instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
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{
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player.directorPlayScene( instance.getDirectorId(), 1, NONE, 0, 0, 0 );
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}
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void onDebug( Entity::Player& player, uint32_t param ) override
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{
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auto instance = player.getCurrentPublicContent();
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if( !instance || instance->getDirectorId() != getId() )
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return;
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player.sendUrgent( "SanctumOfTheTwelve: debug {}", param );
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player.eventStart( player.getId(), instance->getDirectorId(), Event::EventHandler::EnterTerritory, 1, player.getZoneId() );
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player.directorPlayScene( instance->getDirectorId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 1, param );
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}
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};
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EXPOSE_SCRIPT( SanctumOfTheTwelve );
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