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sapphire/src/servers/Scripts/quest/subquest/gridania/SubFst019.cpp

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#include <Actor/Player.h>
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
// Quest Script: SubFst019_00049
// Quest Name: I Am Millicent, Hear Me Roar
// Quest ID: 65585
// Start NPC: 1000788
// End NPC: 1000429
class SubFst019 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestUI8AL
enum Sequence : uint8_t
{
Seq0 = 0,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardItem = 4551;
static constexpr auto RewardItemCount = 5;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000788;
static constexpr auto Actor1 = 1000429;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq1Actor1 = 1;
public:
SubFst019() : EventScript( 65585 )
{};
~SubFst019()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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{
Scene00000( player );
}
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else if( actor == Actor1 )
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{
Scene00001( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
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player.updateQuest( getId(), SeqFinish );
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}
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
} );
}
};