2018-05-29 21:26:51 +02:00
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#include <Actor/Player.h>
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2018-07-03 21:37:14 +02:00
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#include <Event/EventHelper.h>
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2018-05-29 21:26:51 +02:00
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#include <ScriptObject.h>
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// Quest Script: SubFst019_00049
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// Quest Name: I Am Millicent, Hear Me Roar
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// Quest ID: 65585
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// Start NPC: 1000788
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// End NPC: 1000429
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class SubFst019 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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static constexpr auto RewardItem = 4551;
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static constexpr auto RewardItemCount = 5;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000788;
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static constexpr auto Actor1 = 1000429;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq1Actor1 = 1;
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public:
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SubFst019() : EventScript( 65585 )
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{};
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~SubFst019()
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{};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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2018-07-03 21:37:14 +02:00
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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2018-05-29 21:26:51 +02:00
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2018-07-03 21:37:14 +02:00
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if( actor == Actor0 )
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2018-05-29 21:26:51 +02:00
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{
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Scene00000( player );
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}
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2018-07-03 21:37:14 +02:00
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else if( actor == Actor1 )
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2018-05-29 21:26:51 +02:00
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{
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Scene00001( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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2018-07-03 21:37:14 +02:00
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player.updateQuest( getId(), SeqFinish );
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2018-05-29 21:26:51 +02:00
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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2018-07-03 21:37:14 +02:00
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{
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2018-05-29 21:26:51 +02:00
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player.finishQuest( getId() );
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2018-07-03 21:37:14 +02:00
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}
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2018-05-29 21:26:51 +02:00
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}
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} );
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}
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};
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