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Merge pull request #227 from GokuWeedLord/event_rewrite

instance zoning and returning implemented
This commit is contained in:
Mordred 2018-01-29 11:00:58 +01:00 committed by GitHub
commit 003c659183
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10 changed files with 177 additions and 29 deletions

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@ -365,13 +365,64 @@ void Core::Entity::Player::returnToHomepoint()
void Core::Entity::Player::setZone( uint32_t zoneId )
{
if( !g_territoryMgr.movePlayer( zoneId, getAsPlayer() ) )
return;
{
// todo: this will require proper handling, for now just return the player to their previous area
m_pos = m_prevPos;
m_rot = m_prevRot;
m_zoneId = m_prevZoneId;
if( !g_territoryMgr.movePlayer( m_zoneId, getAsPlayer() ) )
return;
}
sendZonePackets();
}
bool Core::Entity::Player::setInstance( uint32_t instanceContentId )
{
auto instance = g_territoryMgr.getInstanceZonePtr( instanceContentId );
if( !instance )
return false;
return setInstance( instance );
}
bool Core::Entity::Player::setInstance( ZonePtr instance )
{
if( !instance )
return false;
// zoning within the same zone won't cause the prev data to be overwritten
if( instance->getTerritoryId() != m_zoneId )
{
m_prevPos = m_pos;
m_prevRot = m_rot;
m_prevZoneId = m_zoneId;
}
if( !g_territoryMgr.movePlayer( instance, getAsPlayer() ) )
return false;
sendZonePackets();
return true;
}
bool Core::Entity::Player::exitInstance()
{
if( !g_territoryMgr.movePlayer( m_prevZoneId, getAsPlayer() ) )
return false;
m_pos = m_prevPos;
m_rot = m_prevRot;
m_zoneId = m_prevZoneId;
sendZonePackets();
return true;
}
uint32_t Core::Entity::Player::getPlayTime() const
{
return m_playTime;

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@ -309,6 +309,12 @@ public:
Common::OnlineStatus getOnlineStatus();
/*! sets the players zone, initiating a zoning process */
void setZone( uint32_t zoneId );
/*! sets the players instance & initiates zoning process */
bool setInstance( uint32_t instanceContentId );
/*! sets the players instance & initiates zoning process */
bool setInstance( ZonePtr instance );
/*! returns the player to their position before zoning into an instance */
bool exitInstance();
/*! sets the players territoryId */
void setTerritoryId( uint32_t territoryId );
/*! gets the players territoryId */

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@ -681,11 +681,14 @@ void Core::DebugCommandHandler::instance( char* data, Entity::Player &player, bo
if( subCommand == "create" || subCommand == "cr" )
{
uint32_t terriId;
sscanf( params.c_str(), "%d", &terriId );
uint32_t instanceContentId;
sscanf( params.c_str(), "%d", &instanceContentId );
auto instance = g_territoryMgr.createTerritoryInstance( terriId );
player.sendDebug( "Created instance with guid: " + std::to_string( instance->getGuId() ) );
auto instance = g_territoryMgr.createInstanceContent( instanceContentId );
if( instance )
player.sendDebug( "Created instance with id: " + std::to_string( instance->getGuId() ) + " -> " + instance->getName() );
else
player.sendDebug( "Failed to create instance with id: " + std::to_string( instanceContentId ) );
}
else if( subCommand == "remove" || subCommand == "rm" )
{
@ -697,4 +700,8 @@ void Core::DebugCommandHandler::instance( char* data, Entity::Player &player, bo
else
player.sendDebug( "Failed to remove instance with id: " + std::to_string( terriId ) );
}
else if( subCommand == "return" || subCommand == "ret" )
{
player.exitInstance();
}
}

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@ -403,9 +403,11 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
}
case GmCommand::Teri:
{
if( auto instance = g_territoryMgr.getTerritoryZonePtr( param1 ) )
if( auto instance = g_territoryMgr.getInstanceZonePtr( param1 ) )
{
player.sendDebug( "Found instance: " + instance->getName() + ", id: " + std::to_string( param1 ) );
player.setInstance( instance );
}
else if( !g_territoryMgr.isValidTerritory( param1 ) )
{

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@ -1 +1,18 @@
#include "InstanceContent.h"
Core::InstanceContent::InstanceContent( boost::shared_ptr< Core::Data::InstanceContent > pInstanceContent,
uint32_t guId,
const std::string& internalName,
const std::string& placeName,
const uint32_t instanceContentId )
: Zone( pInstanceContent->territoryType, guId, internalName, placeName ),
m_instanceContentRow( pInstanceContent ),
m_instanceContentId( instanceContentId )
{
}
Core::InstanceContent::~InstanceContent()
{
}

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@ -3,6 +3,7 @@
#include "Zone.h"
#include "Forwards.h"
#include <common/Exd/ExdDataGenerated.h>
namespace Core
{
@ -17,11 +18,27 @@ public:
DutyFinished
};
InstanceContent( uint32_t instanceContentId, uint32_t guid );
InstanceContent( boost::shared_ptr< Core::Data::InstanceContent > pInstanceContent,
uint32_t guId,
const std::string& internalName,
const std::string& placeName,
const uint32_t instanceContentId );
virtual ~InstanceContent();
boost::shared_ptr< Core::Data::InstanceContent > getInstanceContentRow() const
{
return m_instanceContentRow;
}
const uint32_t getInstanceContentId()
{
return m_instanceContentId;
}
private:
Event::DirectorPtr m_pDirector;
boost::shared_ptr< Core::Data::InstanceContent > m_instanceContentRow;
uint32_t m_instanceContentId;
};

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@ -8,6 +8,7 @@
#include "Zone.h"
#include "ZonePosition.h"
#include "InstanceContent.h"
extern Core::Logger g_log;
extern Core::Data::ExdData g_exdData;
@ -75,7 +76,8 @@ bool Core::TerritoryMgr::isInstanceContentTerritory( uint32_t territoryTypeId )
pTeri->territoryIntendedUse == TerritoryIntendedUse::OpenWorldInstanceBattle ||
pTeri->territoryIntendedUse == TerritoryIntendedUse::PalaceOfTheDead ||
pTeri->territoryIntendedUse == TerritoryIntendedUse::RaidFights ||
pTeri->territoryIntendedUse == TerritoryIntendedUse::Raids;
pTeri->territoryIntendedUse == TerritoryIntendedUse::Raids ||
pTeri->territoryIntendedUse == TerritoryIntendedUse::TreasureMapInstance;
}
bool Core::TerritoryMgr::isPrivateTerritory( uint32_t territoryTypeId ) const
@ -117,7 +119,7 @@ bool Core::TerritoryMgr::createDefaultTerritories()
"\t" + territoryInfo->name +
"\t" + pPlaceName->name );
ZonePtr pZone( new Zone( territoryId, guid, territoryInfo->name, pPlaceName->name, false ) );
ZonePtr pZone( new Zone( territoryId, guid, territoryInfo->name, pPlaceName->name ) );
pZone->init();
InstanceIdToZonePtrMap instanceMap;
@ -135,6 +137,9 @@ Core::ZonePtr Core::TerritoryMgr::createTerritoryInstance( uint32_t territoryTyp
if( !isValidTerritory( territoryTypeId ) )
return nullptr;
if( isInstanceContentTerritory( territoryTypeId ) )
return nullptr;
auto pTeri = getTerritoryDetail( territoryTypeId );
auto pPlaceName = g_exdDataGen.getPlaceName( pTeri->placeName );
@ -143,7 +148,7 @@ Core::ZonePtr Core::TerritoryMgr::createTerritoryInstance( uint32_t territoryTyp
g_log.debug( "Starting instance for territory: " + std::to_string( territoryTypeId ) + " (" + pPlaceName->name + ")" );
ZonePtr pZone( new Zone( territoryTypeId, getNextInstanceId(), pTeri->name, pPlaceName->name, false ) );
ZonePtr pZone = ZonePtr( new Zone( territoryTypeId, getNextInstanceId(), pTeri->name, pPlaceName->name ) );
pZone->init();
m_territoryInstanceMap[pZone->getTerritoryId()][pZone->getGuId()] = pZone;
@ -152,19 +157,53 @@ Core::ZonePtr Core::TerritoryMgr::createTerritoryInstance( uint32_t territoryTyp
return pZone;
}
bool Core::TerritoryMgr::removeTerritoryInstance( uint32_t territoryTypeId )
Core::ZonePtr Core::TerritoryMgr::createInstanceContent( uint32_t instanceContentId )
{
ZonePtr instance;
if( ( instance = getTerritoryZonePtr( territoryTypeId ) ) == nullptr )
auto pInstanceContent = g_exdDataGen.getInstanceContent( instanceContentId );
if( !pInstanceContent )
return nullptr;
if( !isInstanceContentTerritory( pInstanceContent->territoryType ) )
return nullptr;
auto pTeri = getTerritoryDetail( pInstanceContent->territoryType );
auto pPlaceName = g_exdDataGen.getPlaceName( pTeri->placeName );
if( !pTeri || !pPlaceName )
return nullptr;
g_log.debug( "Starting instance for InstanceContent id: " + std::to_string( instanceContentId ) + " (" + pPlaceName->name + ")" );
ZonePtr pZone = ZonePtr( new InstanceContent( pInstanceContent, getNextInstanceId(), pTeri->name, pPlaceName->name, instanceContentId ) );
pZone->init();
m_instanceContentToInstanceMap[instanceContentId][pZone->getGuId()] = pZone;
m_instanceIdToZonePtrMap[pZone->getGuId()] = pZone;
return pZone;
}
bool Core::TerritoryMgr::removeTerritoryInstance( uint32_t instanceId )
{
ZonePtr pZone;
if( ( pZone = getInstanceZonePtr( instanceId ) ) == nullptr )
return false;
m_instanceIdToZonePtrMap.erase( instance->getGuId() );
m_territoryInstanceMap[instance->getTerritoryId()].erase( instance->getGuId() );
m_instanceIdToZonePtrMap.erase( pZone->getGuId() );
if( isInstanceContentTerritory( pZone->getTerritoryId() ) )
{
auto instance = boost::dynamic_pointer_cast< InstanceContent >( pZone );
m_instanceContentToInstanceMap[instance->getInstanceContentId()].erase( pZone->getGuId() );
}
else
m_territoryInstanceMap[pZone->getTerritoryId()].erase( pZone->getGuId() );
return true;
}
Core::ZonePtr Core::TerritoryMgr::getTerritoryZonePtr( uint32_t instanceId ) const
Core::ZonePtr Core::TerritoryMgr::getInstanceZonePtr( uint32_t instanceId ) const
{
auto it = m_instanceIdToZonePtrMap.find( instanceId );
if( it == m_instanceIdToZonePtrMap.end() )
@ -233,6 +272,12 @@ void Core::TerritoryMgr::updateTerritoryInstances( uint32_t currentTime )
for( auto zone : zoneMap.second )
zone.second->runZoneLogic( currentTime );
}
for( auto zoneMap : m_instanceContentToInstanceMap )
{
for( auto zone: zoneMap.second )
zone.second->runZoneLogic( currentTime );
}
}
Core::TerritoryMgr::InstanceIdList Core::TerritoryMgr::getInstanceContentIdList( uint16_t instanceContentId ) const

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@ -49,7 +49,10 @@ namespace Core
ChocoboTutorial = 21,
Wedding = 22,
BeginnerTutorial = 27,
FreeCompanyGarrison = 30,
PalaceOfTheDead = 31,
TreasureMapInstance = 33,
EventArea = 40,
};
TerritoryMgr();
@ -84,11 +87,13 @@ namespace Core
/*! creates a new instance for a given territoryTypeId */
ZonePtr createTerritoryInstance( uint32_t territoryTypeId );
ZonePtr createInstanceContent( uint32_t instanceContentId );
/*! removes instance by instanceId, return true if successful */
bool removeTerritoryInstance( uint32_t territoryTypeId );
/*! returns a ZonePtr to the instance or nullptr if not found */
ZonePtr getTerritoryZonePtr( uint32_t instanceId ) const;
ZonePtr getInstanceZonePtr( uint32_t instanceId ) const;
/*! returns the cached detail of a territory, nullptr if not found */
Data::TerritoryTypePtr getTerritoryDetail( uint32_t territoryTypeId ) const;

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@ -43,7 +43,6 @@ namespace Core {
Zone::Zone()
: m_territoryId( 0 )
, m_guId( 0 )
, m_bPrivate( false )
, m_type( Common::RegionType::normal )
, m_currentWeather( static_cast< uint8_t >( Common::Weather::FairSkies ) )
, m_weatherOverride( 0 )
@ -51,7 +50,7 @@ Zone::Zone()
{
}
Zone::Zone( uint16_t territoryId, uint32_t guId, const std::string& internalName, const std::string& placeName, bool bPrivate = false )
Zone::Zone( uint16_t territoryId, uint32_t guId, const std::string& internalName, const std::string& placeName )
: m_type( Common::RegionType::normal )
, m_currentWeather( static_cast< uint8_t >( Common::Weather::FairSkies ) )
{
@ -60,7 +59,6 @@ Zone::Zone( uint16_t territoryId, uint32_t guId, const std::string& internalName
m_territoryId = territoryId;
m_internalName = internalName;
m_placeName = placeName;
m_bPrivate = bPrivate;
m_lastMobUpdate = 0;
m_currentWeather = getNextWeather();
@ -208,7 +206,7 @@ void Zone::loadCellCache()
uint8_t Zone::getNextWeather()
{
auto zoneInfo = g_exdData.m_zoneInfoMap[getGuId() ];
auto zoneInfo = g_exdData.m_zoneInfoMap[getTerritoryId()];
uint32_t unixTime = static_cast< uint32_t >( Util::getTimeSeconds() );
// Get Eorzea hour for weather start

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@ -52,7 +52,7 @@ protected:
public:
Zone();
Zone( uint16_t territoryId, uint32_t guId, const std::string& internalName, const std::string& placeName, bool bPrivate );
Zone( uint16_t territoryId, uint32_t guId, const std::string& internalName, const std::string& placeName );
virtual ~Zone();
bool init();