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Changed the way players are being iterated for updating, some questbattle additions

This commit is contained in:
Mordred 2019-04-07 13:27:56 +02:00
parent ec84f7338f
commit 0079cba784
17 changed files with 112 additions and 24 deletions

View file

@ -52,6 +52,12 @@ public:
}
void onDutyComplete( QuestBattle& instance, Entity::Player& player ) override
{
player.updateQuest( instance.getQuestId(), 2 );
player.exitInstance();
}
};
EXPOSE_SCRIPT( ChasingShadows );

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@ -2102,3 +2102,8 @@ void Sapphire::Entity::Player::updateHuntingLog( uint16_t id )
sendHuntingLog();
}
Sapphire::World::SessionPtr Sapphire::Entity::Player::getSession()
{
return m_pSession;
}

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@ -972,6 +972,8 @@ namespace Sapphire::Entity
void updateHuntingLog( uint16_t id );
World::SessionPtr getSession();
//////////////////////////////////////////////////////////////////////////////////////////////////////
uint64_t m_lastMoveTime;
@ -982,6 +984,8 @@ namespace Sapphire::Entity
uint32_t m_lastWrite;
uint32_t m_lastPing;
World::SessionPtr m_pSession;
bool m_bIsLogin;
uint64_t m_contentId; // This id will be the name of the folder for character settings in "My Games"

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@ -31,6 +31,7 @@ bool Sapphire::Entity::Player::load( uint32_t charId, World::SessionPtr pSession
{
auto pDb = m_pFw->get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
auto pTeriMgr = m_pFw->get< TerritoryMgr >();
m_pSession = pSession;
const std::string char_id_str = std::to_string( charId );

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@ -1030,6 +1030,26 @@ void Sapphire::World::Manager::DebugCommandMgr::questBattle( char* data, Entity:
else
player.sendDebug( "Failed to create instance with id#{0}", contentFinderConditionId );
}
else if( subCommand == "complete" )
{
auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() );
if( !instance )
return;
instance->success();
}
else if( subCommand == "fail" )
{
auto instance = std::dynamic_pointer_cast< QuestBattle >( player.getCurrentZone() );
if( !instance )
return;
instance->fail();
}
else if( subCommand == "createzone" || subCommand == "crz" )
{
uint32_t zoneId;

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@ -222,6 +222,7 @@ void Sapphire::Network::GameConnection::handleZonePacket( Sapphire::Network::Pac
else
{
Logger::debug( "[{0}] Undefined Zone IPC : Unknown ( {1:04X} )", m_pSession->getId(), opcode );
Logger::debug( "Dump:\n{0}", Util::binaryToHexDump( const_cast< uint8_t* >( &pPacket.data[ 0 ] ),
pPacket.segHdr.size ) );
}

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@ -201,6 +201,11 @@ namespace Sapphire::ScriptAPI
{
}
void QuestBattleScript::onDutyComplete( Sapphire::QuestBattle& instance, Entity::Player& player )
{
}
void QuestBattleScript::onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player )
{
}

View file

@ -239,6 +239,8 @@ namespace Sapphire::ScriptAPI
public:
explicit QuestBattleScript( uint32_t questBattleId );
virtual void onDutyComplete( Sapphire::QuestBattle& instance, Entity::Player& player );
virtual void onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player );
virtual void onInit( Sapphire::QuestBattle& instance );

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@ -516,3 +516,16 @@ Sapphire::Scripting::NativeScriptMgr& Sapphire::Scripting::ScriptMgr::getNativeS
{
return *m_nativeScriptMgr;
}
bool
Sapphire::Scripting::ScriptMgr::onDutyComplete( Sapphire::QuestBattlePtr instance, Sapphire::Entity::Player& player )
{
auto script = m_nativeScriptMgr->getScript< Sapphire::ScriptAPI::QuestBattleScript >( instance->getDirectorId() );
if( script )
{
script->onDutyComplete( *instance, player );
return true;
}
return false;
}

View file

@ -109,6 +109,8 @@ namespace Sapphire::Scripting
bool onInstanceEnterTerritory( QuestBattlePtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1,
uint16_t param2 );
bool onDutyComplete( QuestBattlePtr instance, Entity::Player& player );
bool loadDir( const std::string& dirname, std::set< std::string >& files, const std::string& ext );
NativeScriptMgr& getNativeScriptHandler();

View file

@ -39,7 +39,7 @@ void Sapphire::Cell::addActor( Entity::ActorPtr pAct )
m_actors.insert( pAct );
}
void Sapphire::Cell::removeActor( Entity::ActorPtr pAct )
void Sapphire::Cell::removeActorFromCell( Entity::ActorPtr pAct )
{
if( pAct->isPlayer() )
--m_playerCount;

View file

@ -36,7 +36,7 @@ public:
void addActor( Entity::ActorPtr pAct );
void removeActor( Entity::ActorPtr pAct );
void removeActorFromCell( Entity::ActorPtr pAct );
bool hasActor( Entity::ActorPtr pAct )
{

View file

@ -333,3 +333,33 @@ void Sapphire::QuestBattle::clearDirector( Entity::Player& player )
// remove "bound by duty" state
player.unsetStateFlag( PlayerStateFlag::BoundByDuty );
}
void Sapphire::QuestBattle::success()
{
m_pPlayer->eventStart( m_pPlayer->getId(), getDirectorId(), Event::EventHandler::GameProgress, 1, 0 );
m_pPlayer->playScene( getDirectorId(), 60001, 0x40000,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.eventFinish( getDirectorId(), 1 );
player.eventStart( player.getId(), getDirectorId(), Event::EventHandler::GameProgress, 1, 0 );
player.playScene( getDirectorId(), 6, HIDE_HOTBAR | NO_DEFAULT_CAMERA,
[ & ]( Entity::Player& player, const Event::SceneResult& result )
{
player.eventFinish( getDirectorId(), 1 );
auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
pScriptMgr->onDutyComplete( getAsQuestBattle(), *m_pPlayer );
} );
} );
}
void Sapphire::QuestBattle::fail()
{
}
uint32_t Sapphire::QuestBattle::getQuestId() const
{
return m_pBattleDetails->quest;
}

View file

@ -61,6 +61,11 @@ namespace Sapphire
void endEventCutscene();
uint32_t getQuestId() const;
void fail();
void success();
void clearDirector( Entity::Player& player );
Event::Director::DirectorState getState() const;

View file

@ -234,9 +234,6 @@ void Sapphire::Zone::pushActor( Entity::ActorPtr pActor )
auto pPlayer = pActor->getAsPlayer();
auto pServerZone = m_pFw->get< World::ServerMgr >();
auto pSession = pServerZone->getSession( pPlayer->getId() );
if( pSession )
m_sessionSet.insert( pSession );
m_playerMap[ pPlayer->getId() ] = pPlayer;
updateCellActivity( cx, cy, 2 );
}
@ -259,7 +256,7 @@ void Sapphire::Zone::removeActor( Entity::ActorPtr pActor )
Cell* pCell = getCellPtr( cx, cy );
if( pCell && pCell->hasActor( pActor ) )
pCell->removeActor( pActor );
pCell->removeActorFromCell( pActor );
if( pActor->isPlayer() )
{
@ -459,26 +456,22 @@ bool Sapphire::Zone::update( uint64_t tickCount )
void Sapphire::Zone::updateSessions( uint64_t tickCount, bool changedWeather )
{
// update sessions in this zone
for( auto it = m_sessionSet.begin(); it != m_sessionSet.end(); ++it )
for( auto it = m_playerMap.begin(); it != m_playerMap.end(); ++it )
{
auto pSession = *it;
auto pPlayer = it->second;
if( !pSession )
if( !pPlayer )
{
it = m_sessionSet.erase( it );
continue;
m_playerMap.erase( it );
return;
}
auto pPlayer = pSession->getPlayer();
// this session is not linked to this area anymore, remove it from zone session list
if( ( !pPlayer->getCurrentZone() ) || ( pPlayer->getCurrentZone() != shared_from_this() ) )
{
removeActor( pSession->getPlayer() );
it = m_sessionSet.erase( it );
continue;
removeActor( pPlayer );
return;
}
m_lastUpdate = tickCount;
@ -488,11 +481,15 @@ void Sapphire::Zone::updateSessions( uint64_t tickCount, bool changedWeather )
auto weatherChangePacket = makeZonePacket< FFXIVIpcWeatherChange >( pPlayer->getId() );
weatherChangePacket->data().weatherId = static_cast< uint8_t >( m_currentWeather );
weatherChangePacket->data().delay = 5.0f;
pSession->getPlayer()->queuePacket( weatherChangePacket );
pPlayer->queuePacket( weatherChangePacket );
}
// perform session duties
pSession->update();
pPlayer->getSession()->update();
// this session is not linked to this area anymore, remove it from zone session list
if( ( !pPlayer->getCurrentZone() ) || ( pPlayer->getCurrentZone() != shared_from_this() ) )
return;
}
}
@ -599,7 +596,7 @@ void Sapphire::Zone::updateActorPosition( Entity::Actor& actor )
if( pOldCell )
{
pOldCell->removeActor( actor.shared_from_this() );
pOldCell->removeActorFromCell( actor.shared_from_this() );
}
pCell->addActor( actor.shared_from_this() );

View file

@ -21,7 +21,6 @@ namespace Sapphire
class ZonePosition;
using SessionSet = std::set< World::SessionPtr >;
using FestivalPair = std::pair< uint16_t, uint16_t >;
namespace Data
@ -44,8 +43,6 @@ namespace Sapphire
std::unordered_map< int32_t, Entity::BNpcPtr > m_bNpcMap;
std::unordered_map< int32_t, Entity::EventObjectPtr > m_eventObjects;
SessionSet m_sessionSet;
Common::Weather m_currentWeather;
Common::Weather m_weatherOverride;
std::map< uint8_t, int32_t > m_weatherRateMap;