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instance objects, gameobj implementation

This commit is contained in:
Adam 2018-02-10 02:47:32 +11:00
parent 23d958e768
commit 01e22b679d
8 changed files with 178 additions and 2 deletions

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@ -5,3 +5,55 @@ Core::Entity::GameObject::GameObject( ObjKind type ) :
{
}
uint32_t Core::Entity::GameObject::getId() const
{
return m_id;
}
Core::Entity::GameObject::ObjKind Core::Entity::GameObject::getObjKind() const
{
return m_objKind;
}
Core::Common::FFXIVARR_POSITION3& Core::Entity::GameObject::getPos()
{
return m_pos;
}
void Core::Entity::GameObject::setPos( float x, float y, float z )
{
m_pos.x = x;
m_pos.y = y;
m_pos.z = z;
}
void Core::Entity::GameObject::setPos( const Core::Common::FFXIVARR_POSITION3& pos )
{
m_pos = pos;
}
float Core::Entity::GameObject::getRot() const
{
return m_rot;
}
void Core::Entity::GameObject::setRot( float rot )
{
m_rot = rot;
}
bool Core::Entity::GameObject::isPlayer() const
{
return m_objKind == ObjKind::Player;
}
bool Core::Entity::GameObject::isBNpc() const
{
return m_objKind == ObjKind::BattleNpc;
}
bool Core::Entity::GameObject::isENpc() const
{
return m_objKind == ObjKind::EventNpc;
}

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@ -50,8 +50,8 @@ namespace Core {
ObjKind m_objKind;
public:
GameObject( ObjKind type );
virtual ~GameObject() {};
explicit GameObject( ObjKind type );
//virtual ~GameObject() {};
uint32_t getId() const;

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@ -0,0 +1,47 @@
#include "InstanceObject.h"
#include "Zone/InstanceContent.h"
Core::Entity::InstanceObject::InstanceObject( uint32_t objectId, uint32_t hierachyId ) :
Core::Entity::GameObject( ObjKind::EventObj ),
m_hierachyId( hierachyId )
{
m_id = objectId;
}
Core::Entity::InstanceObject::InstanceObject( uint32_t objectId, uint32_t hierachyId, Common::FFXIVARR_POSITION3 pos )
: InstanceObject( objectId, hierachyId )
{
}
uint32_t Core::Entity::InstanceObject::getHierachyId() const
{
return m_hierachyId;
}
void Core::Entity::InstanceObject::setHierachyId( uint32_t hierachyId )
{
m_hierachyId = hierachyId;
}
uint8_t Core::Entity::InstanceObject::getState() const
{
return m_state;
}
void Core::Entity::InstanceObject::setState( uint8_t state )
{
m_state = state;
m_parentInstance->updateInstanceObj( InstanceObjectPtr( this ) );
}
void Core::Entity::InstanceObject::setParentInstance( Core::InstanceContentPtr instance )
{
m_parentInstance = instance;
}
Core::InstanceContentPtr Core::Entity::InstanceObject::getParentInstance() const
{
return m_parentInstance;
}

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@ -0,0 +1,33 @@
#ifndef SAPPHIRE_INSTANCEOBJECT_H
#define SAPPHIRE_INSTANCEOBJECT_H
#include "GameObject.h"
namespace Core
{
namespace Entity
{
class InstanceObject : public GameObject
{
public:
InstanceObject( uint32_t objectId, uint32_t hierachyId );
InstanceObject( uint32_t objectId, uint32_t hierachyId, Common::FFXIVARR_POSITION3 pos );
uint32_t getHierachyId() const;
void setHierachyId( uint32_t hierachyId );
uint8_t getState() const;
void setState( uint8_t state );
InstanceContentPtr getParentInstance() const;
void setParentInstance( InstanceContentPtr instance );
protected:
uint32_t m_hierachyId;
uint8_t m_state;
InstanceContentPtr m_parentInstance;
};
}
}
#endif //SAPPHIRE_INSTANCEOBJECT_H

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@ -34,6 +34,7 @@ namespace Core
TYPE_FORWARD( BattleNpc );
TYPE_FORWARD( EventNpc );
TYPE_FORWARD( BattleNpcTemplate );
TYPE_FORWARD( InstanceObject );
}
namespace Event

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@ -9,11 +9,19 @@ public:
void onInit( InstanceContent& instance ) override
{
auto exit = new Entity::InstanceObject( EXIT_OBJECT, 0, { 0, 0, -10 } );
instance.registerInstanceObj( Entity::InstanceObjectPtr( exit ) );
auto start = new Entity::InstanceObject( START_CIRCLE, 4236868, { 0, 0, 24 } );
instance.registerInstanceObj( Entity::InstanceObjectPtr( start ) );
}
void onUpdate( InstanceContent& instance, uint32_t currTime ) override
{
}
private:
static constexpr auto EXIT_OBJECT = 2000139;
static constexpr auto START_CIRCLE = 2000182;
};

View file

@ -213,3 +213,33 @@ void Core::InstanceContent::setVar( uint8_t index, uint8_t value )
sendDirectorVars( playerIt.second );
}
}
void Core::InstanceContent::registerInstanceObj( Core::Entity::InstanceObjectPtr object )
{
if( !object )
return;
object->setParentInstance( InstanceContentPtr( this ) );
m_instanceObjects[object->getId()] = object;
}
Core::Entity::InstanceObjectPtr Core::InstanceContent::getInstanceObject( uint32_t objId )
{
auto obj = m_instanceObjects.find( objId );
if( obj == m_instanceObjects.end() )
return nullptr;
return obj->second;
}
void Core::InstanceContent::updateInstanceObj( Core::Entity::InstanceObjectPtr object )
{
if( !object )
return;
for( const auto& playerId : m_playerMap )
{
// send that packet with le data
}
}

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@ -5,6 +5,7 @@
#include "Event/Director.h"
#include "Forwards.h"
#include <common/Exd/ExdDataGenerated.h>
#include "Actor/InstanceObject.h"
namespace Core
{
@ -35,6 +36,9 @@ public:
void setVar( uint8_t index, uint8_t value );
void registerInstanceObj( Entity::InstanceObjectPtr object );
Entity::InstanceObjectPtr getInstanceObject( uint32_t objId );
void updateInstanceObj( Entity::InstanceObjectPtr object );
Core::Data::ExdDataGenerated::InstanceContentPtr getInstanceContentInfo() const;
@ -48,6 +52,7 @@ private:
int64_t m_instanceExpireTime;
std::unordered_map< uint32_t, Core::Entity::InstanceObjectPtr > m_instanceObjects;
};
}