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Correctly initialize m_targetId in Chara

This commit is contained in:
goaaats 2018-07-07 14:06:10 +02:00
parent 814d9e995c
commit 02244211c4

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@ -34,7 +34,8 @@ using namespace Core::Network::Packets::Server;
using namespace Core::Network::ActorControl;
Core::Entity::Chara::Chara( ObjKind type ) :
Actor( type )
Actor( type ),
m_targetId( INVALID_GAME_OBJECT_ID )
{
// initialize the free slot queue
for( uint8_t i = 0; i < MAX_STATUS_EFFECTS; i++ )