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Correctly initialize m_targetId in Chara
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1 changed files with 2 additions and 1 deletions
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@ -34,7 +34,8 @@ using namespace Core::Network::Packets::Server;
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using namespace Core::Network::ActorControl;
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Core::Entity::Chara::Chara( ObjKind type ) :
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Actor( type )
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Actor( type ),
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m_targetId( INVALID_GAME_OBJECT_ID )
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{
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// initialize the free slot queue
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for( uint8_t i = 0; i < MAX_STATUS_EFFECTS; i++ )
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