From 02a5637aebc0a45335cce00e8c5f80caeba70be2 Mon Sep 17 00:00:00 2001 From: dude22072 Date: Wed, 23 Feb 2022 03:32:52 -0600 Subject: [PATCH] Create GaiUsc102.cpp --- .../quest/subquest/gridania/GaiUsc102.cpp | 137 ++++++++++++++++++ 1 file changed, 137 insertions(+) create mode 100644 src/scripts/quest/subquest/gridania/GaiUsc102.cpp diff --git a/src/scripts/quest/subquest/gridania/GaiUsc102.cpp b/src/scripts/quest/subquest/gridania/GaiUsc102.cpp new file mode 100644 index 00000000..2144f10a --- /dev/null +++ b/src/scripts/quest/subquest/gridania/GaiUsc102.cpp @@ -0,0 +1,137 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc102_00953 +// Quest Name: Into the Eye of the Storm +// Quest ID: 66489 +// Start NPC: 1006492 +// End NPC: 1006493 + +using namespace Sapphire; + +class GaiUsc102 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000106 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006492;//Cid + static constexpr auto Actor1 = 1000106;//Lionnellais + static constexpr auto Actor2 = 1006493;//Lamberteint + static constexpr auto CutGaiusc10210 = 251; + static constexpr auto Poprange0 = 4103392; + static constexpr auto Territorytype0 = 132; + +public: + GaiUsc102() : Sapphire::ScriptAPI::QuestScript( 66489 ){}; + ~GaiUsc102() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq0 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00003( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc102::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc102::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc102::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, { 22.482f, -19.f, 113.45f }, -0.00688791f );//Manual Pos + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc102::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc102 ); \ No newline at end of file