From 033a03b98f678eba6fee2dc9b07fcb933fc8e6e3 Mon Sep 17 00:00:00 2001 From: mordred Date: Thu, 18 Apr 2019 07:52:45 +0200 Subject: [PATCH] Do not count Chasing Shadows as complete if mobs are killed in a certain order even if more adds are due to spawn --- .../instances/questbattles/ChasingShadows.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/scripts/instances/questbattles/ChasingShadows.cpp b/src/scripts/instances/questbattles/ChasingShadows.cpp index 194f9729..0c11887e 100644 --- a/src/scripts/instances/questbattles/ChasingShadows.cpp +++ b/src/scripts/instances/questbattles/ChasingShadows.cpp @@ -67,13 +67,6 @@ public: return; } - if( instance.getCountEnemyBNpc() == 0 && successCalled == 0 ) - { - instance.setCustomVar( SUCCESS_CALLED, 1 ); - instance.success(); - return; - } - if( !boss || !ida || !papa ) return; @@ -149,6 +142,13 @@ public: a5->hateListAdd( pPlayer, 1 ); } + if( instance.getCountEnemyBNpc() == 0 && successCalled == 0 ) + { + instance.setCustomVar( SUCCESS_CALLED, 1 ); + instance.success(); + return; + } + } void onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1,