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Merge branch 'action_data_update_pr' into develop_c

This commit is contained in:
collett 2020-01-14 23:45:42 +09:00
commit 0513025b6a
13 changed files with 122 additions and 69 deletions

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@ -1039,6 +1039,7 @@ namespace Sapphire::Common
Shield = 10,
MPRestore = 11,
Haste = 12,
InstantCast = 13,
};
enum class ActionTypeFilter : int32_t

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@ -541,14 +541,14 @@ void Action::Action::buildEffects()
if( m_lutEntry.targetStatus != 0 )
{
if( !isComboAction() || isCorrectCombo() )
m_effectBuilder->applyStatusEffect( actor, m_pSource, m_lutEntry.targetStatus, m_lutEntry.targetStatusDuration, m_lutEntry.targetStatusParam );
m_effectBuilder->applyStatusEffect( actor, m_pSource, m_lutEntry.targetStatus, m_lutEntry.targetStatusDuration, m_lutEntry.targetStatusParam, 500 );
}
}
if( m_lutEntry.selfStatus != 0 )
{
if( !isComboAction() || isCorrectCombo() )
m_effectBuilder->applyStatusEffect( m_pSource, m_pSource, m_lutEntry.selfStatus, m_lutEntry.selfStatusDuration, m_lutEntry.selfStatusParam );
m_effectBuilder->applyStatusEffect( m_pSource, m_pSource, m_lutEntry.selfStatus, m_lutEntry.selfStatusDuration, m_lutEntry.selfStatusParam, 500 );
}
m_effectBuilder->buildAndSendPackets( getAnimationLock() );

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@ -126,8 +126,8 @@ namespace Sapphire::World::Action
Entity::CharaPtr getHitChara();
Data::ActionPtr getActionData() const;
ActionEntry getActionEntry() const;
float getAnimationLock();
float getAnimationLock();

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@ -3511,4 +3511,7 @@ ActionLut::StatusEffectTable ActionLut::m_statusEffectTable =
//Presence of Mind, 神速魔: Haste, 20%
{ 157, { 12, 20, 0, 0, 0 } },
//Swiftcast, 迅速魔: InstantCast, 1 casts
{ 167, { 13, 1, 0, 0, 0 } },
};

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@ -24,13 +24,6 @@ EffectBuilder::EffectBuilder( Entity::CharaPtr source, uint32_t actionId, uint16
}
uint64_t EffectBuilder::getResultDelayMs()
{
// todo: actually figure this retarded shit out
return Common::Util::getTimeMs() + 600;
}
void EffectBuilder::moveToResultList( Entity::CharaPtr& chara, EffectResultPtr result )
{
auto it = m_resolvedEffects.find( chara->getId() );
@ -49,23 +42,23 @@ void EffectBuilder::moveToResultList( Entity::CharaPtr& chara, EffectResultPtr r
it->second->push_back( std::move( result ) );
}
void EffectBuilder::heal( Entity::CharaPtr& effectTarget, Entity::CharaPtr& healingTarget, uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionEffectResultFlag flag )
void EffectBuilder::heal( Entity::CharaPtr& effectTarget, Entity::CharaPtr& healingTarget, uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionEffectResultFlag flag, uint64_t resultDelayMs )
{
EffectResultPtr nextResult = make_EffectResult( healingTarget, nullptr, getResultDelayMs() );
EffectResultPtr nextResult = make_EffectResult( healingTarget, nullptr, Common::Util::getTimeMs() + resultDelayMs );
nextResult->heal( amount, severity, flag );
moveToResultList( effectTarget, nextResult );
}
void EffectBuilder::restoreMP( Entity::CharaPtr& target, Entity::CharaPtr& restoringTarget, uint32_t amount, Common::ActionEffectResultFlag flag )
void EffectBuilder::restoreMP( Entity::CharaPtr& target, Entity::CharaPtr& restoringTarget, uint32_t amount, Common::ActionEffectResultFlag flag, uint64_t resultDelayMs )
{
EffectResultPtr nextResult = make_EffectResult( restoringTarget, nullptr, getResultDelayMs() ); // restore mp source actor
EffectResultPtr nextResult = make_EffectResult( restoringTarget, nullptr, Common::Util::getTimeMs() + resultDelayMs );
nextResult->restoreMP( amount, flag );
moveToResultList( target, nextResult );
}
void EffectBuilder::damage( Entity::CharaPtr& effectTarget, Entity::CharaPtr& damagingTarget, uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionEffectResultFlag flag )
void EffectBuilder::damage( Entity::CharaPtr& effectTarget, Entity::CharaPtr& damagingTarget, uint32_t amount, Common::ActionHitSeverityType severity, Common::ActionEffectResultFlag flag, uint64_t resultDelayMs )
{
EffectResultPtr nextResult = make_EffectResult( damagingTarget, nullptr, getResultDelayMs() );
EffectResultPtr nextResult = make_EffectResult( damagingTarget, nullptr, Common::Util::getTimeMs() + resultDelayMs );
nextResult->damage( amount, severity, flag );
moveToResultList( effectTarget, nextResult );
}
@ -84,16 +77,16 @@ void EffectBuilder::comboSucceed( Entity::CharaPtr& target )
moveToResultList( target, nextResult );
}
void EffectBuilder::applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, uint16_t statusId, uint32_t duration, uint8_t param )
void EffectBuilder::applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, uint16_t statusId, uint32_t duration, uint8_t param, uint64_t resultDelayMs )
{
EffectResultPtr nextResult = make_EffectResult( target, source, getResultDelayMs() );
EffectResultPtr nextResult = make_EffectResult( target, source, Common::Util::getTimeMs() + resultDelayMs );
nextResult->applyStatusEffect( statusId, duration, param );
moveToResultList( target, nextResult );
}
void EffectBuilder::applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, StatusEffect::StatusEffectPtr pStatusEffect )
void EffectBuilder::applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, StatusEffect::StatusEffectPtr pStatusEffect, uint64_t resultDelayMs )
{
EffectResultPtr nextResult = make_EffectResult( target, source, getResultDelayMs() );
EffectResultPtr nextResult = make_EffectResult( target, source, Common::Util::getTimeMs() + resultDelayMs );
nextResult->applyStatusEffect( pStatusEffect );
moveToResultList( target, nextResult );
}

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@ -13,21 +13,21 @@ namespace Sapphire::World::Action
void heal( Entity::CharaPtr& effectTarget, Entity::CharaPtr& healingTarget, uint32_t amount,
Common::ActionHitSeverityType severity = Common::ActionHitSeverityType::NormalHeal,
Common::ActionEffectResultFlag flag = Common::ActionEffectResultFlag::None);
Common::ActionEffectResultFlag flag = Common::ActionEffectResultFlag::None, uint64_t resultDelayMs = 600 );
void restoreMP( Entity::CharaPtr& effectTarget, Entity::CharaPtr& restoringTarget, uint32_t amount,
Common::ActionEffectResultFlag flag = Common::ActionEffectResultFlag::None);
Common::ActionEffectResultFlag flag = Common::ActionEffectResultFlag::None, uint64_t resultDelayMs = 600 );
void damage( Entity::CharaPtr& effectTarget, Entity::CharaPtr& damagingTarget, uint32_t amount,
Common::ActionHitSeverityType severity = Common::ActionHitSeverityType::NormalDamage,
Common::ActionEffectResultFlag flag = Common::ActionEffectResultFlag::None);
Common::ActionEffectResultFlag flag = Common::ActionEffectResultFlag::None, uint64_t resultDelayMs = 600 );
void startCombo( Entity::CharaPtr& target, uint16_t actionId );
void comboSucceed( Entity::CharaPtr& target );
void applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, uint16_t statusId, uint32_t duration, uint8_t param );
void applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, StatusEffect::StatusEffectPtr pStatusEffect );
void applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, uint16_t statusId, uint32_t duration, uint8_t param, uint64_t resultDelayMs = 600 );
void applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, StatusEffect::StatusEffectPtr pStatusEffect, uint64_t resultDelayMs = 600 );
void statusNoEffect( Entity::CharaPtr& target, uint16_t statusId );
@ -36,8 +36,6 @@ namespace Sapphire::World::Action
private:
void moveToResultList( Entity::CharaPtr& chara, EffectResultPtr result );
uint64_t getResultDelayMs();
std::shared_ptr< Sapphire::Network::Packets::FFXIVPacketBase > buildNextEffectPacket( uint32_t globalSequence, float animationLock );
private:

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@ -396,6 +396,7 @@ void Sapphire::Entity::BNpc::deaggro( Sapphire::Entity::CharaPtr pChara )
void Sapphire::Entity::BNpc::onTick()
{
Chara::onTick();
if( m_state == BNpcState::Retreat )
{
regainHp();

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@ -709,9 +709,6 @@ void Sapphire::Entity::Chara::updateStatusEffects()
{
uint64_t currentTimeMs = Util::getTimeMs();
uint32_t thisTickDmg = 0;
uint32_t thisTickHeal = 0;
for( auto effectIt : m_statusEffectMap )
{
uint8_t effectIndex = effectIt.first;
@ -722,7 +719,7 @@ void Sapphire::Entity::Chara::updateStatusEffects()
uint32_t duration = effect->getDuration();
uint32_t tickRate = effect->getTickRate();
if( duration > 0 && ( currentTimeMs - startTime ) > duration )
if( effect->isMarkedToRemove() || ( duration > 0 && ( currentTimeMs - startTime ) > duration ) )
{
// remove status effect
removeStatusEffect( effectIndex, true, true );
@ -734,41 +731,7 @@ void Sapphire::Entity::Chara::updateStatusEffects()
{
effect->setLastTick( currentTimeMs );
effect->onTick();
auto thisEffect = effect->getTickEffect();
switch( thisEffect.first )
{
case 1:
{
thisTickDmg += thisEffect.second;
break;
}
case 2:
{
thisTickHeal += thisEffect.second;
break;
}
}
}
}
if( thisTickDmg != 0 )
{
takeDamage( thisTickDmg );
sendToInRangeSet( makeActorControl( getId(), HPFloatingText, 0,
static_cast< uint8_t >( ActionEffectType::Damage ), thisTickDmg ), true );
}
if( thisTickHeal != 0 )
{
heal( thisTickHeal );
sendToInRangeSet( makeActorControl( getId(), HPFloatingText, 0,
static_cast< uint8_t >( ActionEffectType::Heal ), thisTickHeal ), true );
}
}
@ -1035,4 +998,43 @@ float Sapphire::Entity::Chara::applyShieldProtection( float damage )
sendEffectResultToUpdateShieldValue(); // yes this is the packet to update shield value
}
return remainingDamage;
}
void Sapphire::Entity::Chara::onTick()
{
uint32_t thisTickDmg = 0;
uint32_t thisTickHeal = 0;
for( auto effectIt : m_statusEffectMap )
{
auto thisEffect = effectIt.second->getTickEffect();
switch( thisEffect.first )
{
case 1:
{
thisTickDmg += thisEffect.second;
break;
}
case 2:
{
thisTickHeal += thisEffect.second;
break;
}
}
}
if( thisTickDmg != 0 )
{
takeDamage( thisTickDmg );
sendToInRangeSet( makeActorControl( getId(), HPFloatingText, 0,
static_cast< uint8_t >( ActionEffectType::Damage ), thisTickDmg ), true );
}
if( thisTickHeal != 0 )
{
heal( thisTickHeal );
sendToInRangeSet( makeActorControl( getId(), HPFloatingText, 0,
static_cast< uint8_t >( ActionEffectType::Heal ), thisTickHeal ), true );
}
}

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@ -252,7 +252,7 @@ namespace Sapphire::Entity
virtual void onActionFriendly( Chara& pSource ) {};
virtual void onTick() {};
virtual void onTick();
virtual void changeTarget( uint64_t targetId );

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@ -370,7 +370,7 @@ void Sapphire::Entity::Player::onDeath()
// TODO: slightly ugly here and way too static. Needs too be done properly
void Sapphire::Entity::Player::onTick()
{
Chara::onTick();
// add 3 seconds to total play time
m_playTime += 3;

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@ -5,6 +5,8 @@
#include "Script/ScriptMgr.h"
#include "Actor/Player.h"
#include "StatusEffect/StatusEffect.h"
#include <Exd/ExdDataGenerated.h>
#include "Framework.h"
@ -89,6 +91,11 @@ void World::Manager::ActionMgr::bootstrapAction( Entity::Player& player,
return;
}
for( const auto& statusIt : player.getStatusEffectMap() )
{
statusIt.second->onBeforeActionStart( currentAction );
}
if( player.getCurrentAction() )
{
player.sendDebug( "Skill queued: {0}", currentAction->getId() );

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@ -9,6 +9,8 @@
#include "Actor/Chara.h"
#include "Actor/Actor.h"
#include "Action/Action.h"
#include "Script/ScriptMgr.h"
#include "Math/CalcStats.h"
@ -32,7 +34,8 @@ Sapphire::StatusEffect::StatusEffect::StatusEffect( uint32_t id, Entity::CharaPt
m_pFw( pFw ),
m_value( 0 ),
m_cachedSourceCrit( 0 ),
m_cachedSourceCritBonus( 0 )
m_cachedSourceCritBonus( 0 ),
m_markToRemove( false )
{
auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
auto entry = pExdData->get< Sapphire::Data::Status >( id );
@ -262,4 +265,44 @@ const Sapphire::World::Action::StatusEffectEntry& Sapphire::StatusEffect::Status
void Sapphire::StatusEffect::StatusEffect::replaceEffectEntry( Sapphire::World::Action::StatusEffectEntry entryOverride )
{
m_effectEntry = entryOverride;
}
void Sapphire::StatusEffect::StatusEffect::onBeforeActionStart( Sapphire::World::Action::ActionPtr action )
{
// todo: add script function for this if needed
//auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
//pScriptMgr->onBeforeActionStart( m_targetActor, *this );
switch( static_cast< Common::StatusEffectType >( m_effectEntry.effectType ) )
{
case Common::StatusEffectType::InstantCast:
{
if( !action->hasCastTime() )
return;
// value1: remaining uses
// value2-4: affected action ids, or all actions if value2 is 0
if( m_effectEntry.effectValue2 != 0 )
{
if( action->getId() != m_effectEntry.effectValue2 &&
action->getId() != m_effectEntry.effectValue3 &&
action->getId() != m_effectEntry.effectValue4 )
return;
}
if( m_effectEntry.effectValue1 > 0 )
{
m_effectEntry.effectValue1--;
if( m_effectEntry.effectValue1 == 0 )
{
m_markToRemove = true;
}
action->setCastTime( 0 );
}
break;
}
}
}
bool Sapphire::StatusEffect::StatusEffect::isMarkedToRemove()
{
return m_markToRemove;
}

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@ -19,6 +19,8 @@ public:
void onTick();
void onBeforeActionStart( World::Action::ActionPtr action );
void applyStatus();
void removeStatus();
@ -53,6 +55,8 @@ public:
void replaceEffectEntry( Sapphire::World::Action::StatusEffectEntry entryOverride );
bool isMarkedToRemove();
private:
uint32_t m_id;
Entity::CharaPtr m_sourceActor;
@ -69,6 +73,7 @@ private:
uint32_t m_value;
float m_cachedSourceCrit;
float m_cachedSourceCritBonus;
bool m_markToRemove;
};
}