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missed a ! during refactoring, oops
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@ -449,7 +449,7 @@ void Core::Entity::Player::writeInventory( InventoryType type )
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auto storage = m_storageMap[type];
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if( storage->isPersistentStorage() )
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if( !storage->isPersistentStorage() )
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return;
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std::string query = "UPDATE " + storage->getTableName() + " SET ";
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