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change isActingAsGm const location and add const to getOnlineStatus

This commit is contained in:
Biscuit Boy 2018-07-02 07:31:23 +10:00
parent 667ab110b9
commit 062566f848
2 changed files with 4 additions and 4 deletions

View file

@ -142,7 +142,7 @@ void Core::Entity::Player::setGmInvis( bool invis )
m_gmInvis = invis; m_gmInvis = invis;
} }
const bool Core::Entity::Player::isActingAsGm() bool Core::Entity::Player::isActingAsGm() const
{ {
auto status = getOnlineStatus(); auto status = getOnlineStatus();
return status == OnlineStatus::GameMaster || status == OnlineStatus::GameMaster1 || status == OnlineStatus::GameMaster2; return status == OnlineStatus::GameMaster || status == OnlineStatus::GameMaster1 || status == OnlineStatus::GameMaster2;
@ -173,7 +173,7 @@ bool Core::Entity::Player::isMarkedForRemoval() const
return m_markedForRemoval; return m_markedForRemoval;
} }
Core::Common::OnlineStatus Core::Entity::Player::getOnlineStatus() Core::Common::OnlineStatus Core::Entity::Player::getOnlineStatus() const
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = g_fw.get< Data::ExdDataGenerated >();
if( !pExdData ) if( !pExdData )

View file

@ -325,7 +325,7 @@ public:
/*! sets players combat state */ /*! sets players combat state */
void setInCombat( bool mode ); void setInCombat( bool mode );
/*! return current online status depending on current state / activity */ /*! return current online status depending on current state / activity */
Common::OnlineStatus getOnlineStatus(); Common::OnlineStatus getOnlineStatus() const;
/*! sets the players zone, initiating a zoning process */ /*! sets the players zone, initiating a zoning process */
void setZone( uint32_t zoneId ); void setZone( uint32_t zoneId );
/*! sets the players instance & initiates zoning process */ /*! sets the players instance & initiates zoning process */
@ -551,7 +551,7 @@ public:
bool getGmInvis() const; bool getGmInvis() const;
void setGmInvis( bool invis ); void setGmInvis( bool invis );
const bool isActingAsGm(); bool isActingAsGm() const;
uint8_t getMode() const; uint8_t getMode() const;
void setMode( uint8_t mode ); void setMode( uint8_t mode );