From 06ac3e36320f64bbd8863c38e232c53891a3495f Mon Sep 17 00:00:00 2001 From: Dantestyle Date: Sun, 1 Jul 2018 22:59:10 +0200 Subject: [PATCH] [ Classquests ] ClsArc002 added --- .../quest/classquest/ARC/ClsArc002.cpp | 504 ++++++++++++++++++ 1 file changed, 504 insertions(+) create mode 100644 src/servers/Scripts/quest/classquest/ARC/ClsArc002.cpp diff --git a/src/servers/Scripts/quest/classquest/ARC/ClsArc002.cpp b/src/servers/Scripts/quest/classquest/ARC/ClsArc002.cpp new file mode 100644 index 00000000..747f9ef7 --- /dev/null +++ b/src/servers/Scripts/quest/classquest/ARC/ClsArc002.cpp @@ -0,0 +1,504 @@ +#include +#include +#include + +// Quest Script: ClsArc002_00067 +// Quest Name: School of Hard Nocks +// Quest ID: 65603 +// Start NPC: 1000200 +// End NPC: 1000200 + +class ClsArc002 : public EventScript +{ + private: + // Basic quest information + // Quest vars / flags used + // GetQuestBitFlag8 + // GetQuestUI8AL + // GetQuestUI8BH + + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + SeqFinish = 255, + }; + + // Quest rewards + static constexpr auto RewardExpFactor = 100; + static constexpr auto RewardItem = 1893; + static constexpr auto RewardItemCount = 1; + uint16_t RewardItemOptional[5] = { 3016, 2662, 3539, 3772, 5824 }; + uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 2 }; + + // Entities found in the script data of the quest + static constexpr auto Action0 = 97; + static constexpr auto Actor0 = 1000200; + static constexpr auto Actor1 = 1000199; + static constexpr auto Actor2 = 1000204; + static constexpr auto Enemy0 = 39; + static constexpr auto Enemy1 = 12; + static constexpr auto Eobject0 = 2000936; + static constexpr auto Eobject1 = 2000937; + static constexpr auto Eobject2 = 2000938; + static constexpr auto Eobject3 = 2000939; + static constexpr auto Eobject4 = 2000940; + static constexpr auto Eobject5 = 2001171; + static constexpr auto Eobject6 = 2001173; + static constexpr auto Eobject7 = 2001174; + static constexpr auto UnlockCheckClassStart = 6; + static constexpr auto UnlockImageClassCange = 22; + static constexpr auto UnlockImageGearSet = 29; + + public: + ClsArc002() : EventScript( 65603 ) + {}; + ~ClsArc002() + {}; + + void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override + { + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); + + if( actor == Actor0 && !player.hasQuest( getId() ) ) + { + Scene00000( player ); + } + if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 ) + { + Scene00001( player ); + } + if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq3 ) + { + Scene00026( player ); + } + if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq5 ) + { + Scene00029( player ); + } + if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish ) + { + Scene00030( player ); + } + //Eobjects + else if( actor == Eobject0 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00002( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject1 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00003( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject2 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00004( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject3 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00005( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject4 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00006( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject5 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00007( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject6 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00008( player ); + }, + nullptr, eventId ); + } + else if( actor == Eobject7 ) + { + player.eventActionStart( getId(), 97, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00009( player ); + }, + nullptr, eventId ); + } + } + + void onMobKill(Entity::Player& player, uint64_t npcId) + { + if( npcId != Enemy0 || Enemy1 ) + return; + + auto currentKC39 = player.getQuestUI8AL( getId() ) + 1; + auto currentKC12 = player.getQuestUI8BH( getId() ) + 1; + + if( currentKC39 >= 8 ) + { + checkQuestCompletion( player, 2 ); + player.sendQuestMessage( getId(), 3, 2, currentKC39, 8 ); + } + else if( currentKC12 >= 8 ) + { + checkQuestCompletion( player, 2 ); + player.sendQuestMessage( getId(), 4, 2, currentKC12, 8 ); + } + else if( currentKC39 < 8 ) + { + player.setQuestUI8AL( getId(), currentKC39 ); + player.sendQuestMessage( getId(), 3, 2, currentKC39, 8 ); + } + else if( currentKC12 < 8 ) + { + player.setQuestUI8BH( getId(), currentKC12 ); + player.sendQuestMessage( getId(), 4, 2, currentKC12, 8 ); + } + } + + private: + + void checkQuestCompletion( Entity::Player& player, uint32_t varIdx ) + { + if( varIdx = 1 ) + { + auto currentCC = player.getQuestUI8AL( getId() ); + + player.sendQuestMessage( getId(), 1, 2, currentCC + 1, 6 ); + + if( currentCC + 1 >= 6 ) + { + player.updateQuest( getId(), Seq3 ); + } + else + { + player.setQuestUI8AL( getId(), currentCC + 1 ); + } + } + else if( varIdx = 2 ) + { + auto QUEST_ONKILL_39 = player.getQuestUI8AL( getId() ); + auto QUEST_ONKILL_12 = player.getQuestUI8BH( getId() ); + + if( QUEST_ONKILL_39 == 8 && QUEST_ONKILL_12 == 8 ) + { + player.updateQuest( getId(), Seq5 ); + } + } + } + + void Scene00000( Entity::Player& player ) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + player.updateQuest( getId(), Seq1 ); + } + } ); + } + + void Scene00001( Entity::Player& player ) + { + player.playScene( getId(), 1, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.updateQuest( getId(), Seq2 ); + player.sendQuestMessage( getId(), 0, 2, 0, 0 ); + } ); + } + + void Scene00002( Entity::Player& player ) + { + player.playScene( getId(), 2, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 1, true ); + } ); + } + + void Scene00003( Entity::Player& player ) + { + player.playScene( getId(), 3, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 2, true ); + } ); + } + + void Scene00004( Entity::Player& player ) + { + player.playScene( getId(), 4, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 3, true ); + } ); + } + + void Scene00005( Entity::Player& player ) + { + player.playScene( getId(), 5, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 4, true ); + } ); + } + + void Scene00006( Entity::Player& player ) + { + player.playScene( getId(), 6, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 5, true ); + } ); + } + + void Scene00007( Entity::Player& player ) + { + player.playScene( getId(), 7, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 6, true ); + } ); + } + + void Scene00008( Entity::Player& player ) + { + player.playScene( getId(), 8, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 7, true ); + } ); + } + + void Scene00009( Entity::Player& player ) + { + player.playScene( getId(), 9, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + checkQuestCompletion( player, 1 ); + player.setQuestBitFlag8( getId(), 8, true ); + } ); + } + + void Scene00010( Entity::Player& player ) + { + player.playScene( getId(), 10, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00011( Entity::Player& player ) + { + player.playScene( getId(), 11, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00012( Entity::Player& player ) + { + player.playScene( getId(), 12, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00013( Entity::Player& player ) + { + player.playScene( getId(), 13, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00014( Entity::Player& player ) + { + player.playScene( getId(), 14, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00015( Entity::Player& player ) + { + player.playScene( getId(), 15, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00016( Entity::Player& player ) + { + player.playScene( getId(), 16, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00017( Entity::Player& player ) + { + player.playScene( getId(), 17, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00018( Entity::Player& player ) + { + player.playScene( getId(), 18, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00019( Entity::Player& player ) + { + player.playScene( getId(), 19, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00020( Entity::Player& player ) + { + player.playScene( getId(), 20, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00021( Entity::Player& player ) + { + player.playScene( getId(), 21, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00022( Entity::Player& player ) + { + player.playScene( getId(), 22, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00023( Entity::Player& player ) + { + player.playScene( getId(), 23, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00024( Entity::Player& player ) + { + player.playScene( getId(), 24, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00025( Entity::Player& player ) + { + player.playScene( getId(), 25, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00026( Entity::Player& player ) + { + player.playScene( getId(), 26, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.sendQuestMessage( getId(), 2, 2, 0, 0 ); + player.updateQuest( getId(), Seq4 ); + } ); + } + + void Scene00027( Entity::Player& player ) + { + player.playScene( getId(), 27, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00028( Entity::Player& player ) + { + player.playScene( getId(), 28, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00029( Entity::Player& player ) + { + player.playScene( getId(), 29, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.sendQuestMessage( getId(), 5, 2, 0, 0 ); + player.updateQuest( getId(), SeqFinish ); + } ); + } + + void Scene00030( Entity::Player& player ) + { + player.playScene( getId(), 30, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + if(player.giveQuestRewards( getId(), 0 ) ) + { + player.finishQuest( getId() ); + } + } + } ); + } +}; +