From 06e214956c61d09b10e8746b8f7bfcdbe1fc81ea Mon Sep 17 00:00:00 2001 From: Mordred Date: Sun, 13 Jan 2019 00:51:31 +0100 Subject: [PATCH] Mobs spawn with randomized rotation and are actually targetable now --- src/world/Actor/BNpc.cpp | 4 +++- src/world/Actor/BNpc.h | 3 ++- src/world/Manager/DebugCommandMgr.cpp | 7 +++++-- src/world/Territory/Zone.cpp | 20 +++++++++++++++++--- src/world/Territory/Zone.h | 3 +++ 5 files changed, 30 insertions(+), 7 deletions(-) diff --git a/src/world/Actor/BNpc.cpp b/src/world/Actor/BNpc.cpp index d5ca06c2..7b42324c 100644 --- a/src/world/Actor/BNpc.cpp +++ b/src/world/Actor/BNpc.cpp @@ -40,10 +40,11 @@ Sapphire::Entity::BNpc::BNpc( FrameworkPtr pFw ) : { } -Sapphire::Entity::BNpc::BNpc( BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, +Sapphire::Entity::BNpc::BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, float rot, uint8_t level, uint32_t maxHp, FrameworkPtr pFw ) : Npc( ObjKind::BattleNpc, pFw ) { + m_id = id; m_modelChara = pTemplate->getModelChara(); m_displayFlags = pTemplate->getDisplayFlags(); m_pose = pTemplate->getPose(); @@ -56,6 +57,7 @@ Sapphire::Entity::BNpc::BNpc( BNpcTemplatePtr pTemplate, float posX, float posY, m_pos.x = posX; m_pos.y = posY; m_pos.z = posZ; + m_rot = rot; m_level = level; m_maxHp = maxHp; diff --git a/src/world/Actor/BNpc.h b/src/world/Actor/BNpc.h index 09a5f93d..f87f66eb 100644 --- a/src/world/Actor/BNpc.h +++ b/src/world/Actor/BNpc.h @@ -23,7 +23,8 @@ namespace Sapphire::Entity public: BNpc( FrameworkPtr pFw ); - BNpc( BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, uint8_t level, uint32_t maxHp, FrameworkPtr pFw ); + BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, float rot, + uint8_t level, uint32_t maxHp, FrameworkPtr pFw ); virtual ~BNpc() override; diff --git a/src/world/Manager/DebugCommandMgr.cpp b/src/world/Manager/DebugCommandMgr.cpp index 953d685c..6c4752ba 100644 --- a/src/world/Manager/DebugCommandMgr.cpp +++ b/src/world/Manager/DebugCommandMgr.cpp @@ -432,13 +432,16 @@ void Sapphire::World::Manager::DebugCommandMgr::add( char* data, Entity::Player& player.sendNotice( "Template {0} not found in cache!", params ); return; } - auto pBNpc = std::make_shared< Entity::BNpc >( bNpcTemplate, + auto playerZone = player.getCurrentZone(); + auto pBNpc = std::make_shared< Entity::BNpc >( playerZone->getNextActorId(), + bNpcTemplate, player.getPos().x, player.getPos().y, player.getPos().z, + player.getRot(), 1, 1000, framework() ); - auto playerZone = player.getCurrentZone(); + //pBNpc->setCurrentZone( playerZone ); //pBNpc->setPos( player.getPos().x, player.getPos().y, player.getPos().z ); diff --git a/src/world/Territory/Zone.cpp b/src/world/Territory/Zone.cpp index 5bbf6780..80ea84db 100644 --- a/src/world/Territory/Zone.cpp +++ b/src/world/Territory/Zone.cpp @@ -1,6 +1,7 @@ #include #include #include +#include #include #include @@ -53,7 +54,8 @@ Sapphire::Zone::Zone() : m_currentWeather( Weather::FairSkies ), m_weatherOverride( Weather::None ), m_lastMobUpdate( 0 ), - m_nextEObjId( 0x400D0000 ) + m_nextEObjId( 0x400D0000 ), + m_nextActorId( 0x500D0000 ) { } @@ -741,6 +743,12 @@ uint32_t Sapphire::Zone::getNextEObjId() return ++m_nextEObjId; } +uint32_t Sapphire::Zone::getNextActorId() +{ + return ++m_nextActorId; +} + + Sapphire::Entity::EventObjectPtr Sapphire::Zone::registerEObj( const std::string& name, uint32_t objectId, uint32_t mapLink, uint8_t state, FFXIVARR_POSITION3 pos, float scale, float rotation ) @@ -804,6 +812,10 @@ bool Sapphire::Zone::loadSpawnGroups() void Sapphire::Zone::updateSpawnPoints() { + std::random_device rd; + std::mt19937 mt( rd() ); + std::uniform_real_distribution< float > dist( 0.0, PI * 2 ); + for( auto& group : m_spawnGroups ) { for( auto& point : group.getSpawnPointList() ) @@ -820,12 +832,14 @@ void Sapphire::Zone::updateSpawnPoints() continue; } - //Logger::error( "No template found for templateId#{0}", group.getTemplateId() ); + uint32_t random = rand() % 20; - auto pBNpc = std::make_shared< Entity::BNpc >( bNpcTemplate, + auto pBNpc = std::make_shared< Entity::BNpc >( getNextActorId(), + bNpcTemplate, point->getPosX(), point->getPosY(), point->getPosZ(), + dist( mt ), group.getLevel(), group.getMaxHp(), m_pFw ); point->setLinkedBNpc( pBNpc ); diff --git a/src/world/Territory/Zone.h b/src/world/Territory/Zone.h index dc8c8509..4a6a5197 100644 --- a/src/world/Territory/Zone.h +++ b/src/world/Territory/Zone.h @@ -57,6 +57,7 @@ namespace Sapphire std::map< uint8_t, int32_t > m_weatherRateMap; uint32_t m_nextEObjId; + uint32_t m_nextActorId; FrameworkPtr m_pFw; std::vector< Entity::SpawnGroup > m_spawnGroups; @@ -128,6 +129,8 @@ namespace Sapphire uint32_t getNextEObjId(); + uint32_t getNextActorId(); + const std::string& getName() const; const std::string& getInternalName() const;