mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-05-02 08:57:44 +00:00
Implemented a switch to chose from zone or chat handlers
This commit is contained in:
parent
f4df52f3d9
commit
08ff069ee1
7 changed files with 247 additions and 148 deletions
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@ -0,0 +1,34 @@
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#ifndef _CORE_NETWORK_PACKETS_CHAT_SERVER_IPC_H
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#define _CORE_NETWORK_PACKETS_CHAT_SERVER_IPC_H
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#include "src/servers/Server_Common/Common.h"
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#include "src/servers/Server_Common/Network/CommonNetwork.h"
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namespace Core {
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namespace Network {
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namespace Packets {
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namespace Server {
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/**
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* Structural representation of the packet sent by the server as response
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* to a ping packet
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*/
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struct FFXIVIpcTell : FFXIVIpcBasePacket<Tell>
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{
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uint32_t u1;
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uint16_t u2a;
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uint16_t u2b;
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uint8_t preName;
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char receipientName[32];
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char msg[1031];
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};
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} /* Server */
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} /* Packets */
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} /* Network */
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} /* Core */
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#endif /*_CORE_NETWORK_PACKETS_CHAT_SERVER_IPC_H*/
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@ -66,7 +66,7 @@ public:
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void handleGamePacket( Packets::FFXIVARR_PACKET_RAW &pPacket );
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void handleGamePacket( Packets::FFXIVARR_PACKET_RAW &pPacket );
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void handleGamePacket( Packets::GamePacketPtr pPacket );
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void handlePacket( Packets::GamePacketPtr pPacket );
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void sendPackets( Packets::PacketContainer * pPacket );
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void sendPackets( Packets::PacketContainer * pPacket );
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@ -34,7 +34,13 @@ Core::Network::GameConnection::GameConnection( Core::Network::HivePtr pHive,
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auto setZoneHandler = [=]( uint16_t opcode, std::string handlerName, GameConnection::Handler pHandler )
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auto setZoneHandler = [=]( uint16_t opcode, std::string handlerName, GameConnection::Handler pHandler )
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{
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{
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m_zoneHandlerMap[opcode] = pHandler;
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m_zoneHandlerMap[opcode] = pHandler;
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m_packetHandlerStrMap[opcode] = handlerName;
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m_zoneHandlerStrMap[opcode] = handlerName;
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};
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auto setChatHandler = [=]( uint16_t opcode, std::string handlerName, GameConnection::Handler pHandler )
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{
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m_chatHandlerMap[opcode] = pHandler;
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m_chatHandlerStrMap[opcode] = handlerName;
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};
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};
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setZoneHandler( ClientZoneIpcType::PingHandler, "PingHandler", &GameConnection::pingHandler );
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setZoneHandler( ClientZoneIpcType::PingHandler, "PingHandler", &GameConnection::pingHandler );
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@ -84,6 +90,9 @@ Core::Network::GameConnection::GameConnection( Core::Network::HivePtr pHive,
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setZoneHandler( ClientZoneIpcType::CFRegisterRoulette, "CFRegisterRoulette", &GameConnection::cfRegisterRoulette );
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setZoneHandler( ClientZoneIpcType::CFRegisterRoulette, "CFRegisterRoulette", &GameConnection::cfRegisterRoulette );
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setZoneHandler( ClientZoneIpcType::CFCommenceHandler, "CFDutyAccepted", &GameConnection::cfDutyAccepted);
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setZoneHandler( ClientZoneIpcType::CFCommenceHandler, "CFDutyAccepted", &GameConnection::cfDutyAccepted);
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setChatHandler( ClientChatIpcType::TellReq, "TellReq", &GameConnection::tellHandler);
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}
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}
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Core::Network::GameConnection::~GameConnection()
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Core::Network::GameConnection::~GameConnection()
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@ -134,40 +143,78 @@ void Core::Network::GameConnection::queueOutPacket( Core::Network::Packets::Game
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m_outQueue.push( outPacket );
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m_outQueue.push( outPacket );
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}
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}
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void Core::Network::GameConnection::handleGamePacket( Core::Network::Packets::GamePacketPtr pPacket )
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void Core::Network::GameConnection::handleZonePacket( const Packets::GamePacket& pPacket )
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{
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auto it = m_zoneHandlerMap.find( pPacket.getSubType() );
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std::string sessionStr = "[" + std::to_string( m_pSession->getId() ) + "]";
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if( it != m_zoneHandlerMap.end() )
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{
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auto itStr = m_zoneHandlerStrMap.find( pPacket.getSubType() );
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std::string name = itStr != m_zoneHandlerStrMap.end() ? itStr->second : "unknown";
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// dont display packet notification if it is a ping or pos update, don't want the spam
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if( pPacket.getSubType() != PingHandler &&
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pPacket.getSubType() != UpdatePositionHandler )
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g_log.debug( sessionStr + " Handling Zone IPC : " + name + "( " +
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boost::str( boost::format( "%|04X|" ) %
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static_cast< uint32_t >( pPacket.getSubType() & 0xFFFF ) ) + " )" );
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( this->*( it->second ) )( pPacket, m_pSession->getPlayer() );
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}
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else
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{
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g_log.debug( sessionStr + " Undefined Zone IPC : Unknown ( " +
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boost::str( boost::format( "%|04X|" ) %
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static_cast< uint32_t >( pPacket.getSubType() & 0xFFFF ) ) + " )" );
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g_log.debug( pPacket.toString() );
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}
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}
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void Core::Network::GameConnection::handleChatPacket( const Packets::GamePacket& pPacket )
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{
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auto it = m_chatHandlerMap.find( pPacket.getSubType() );
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std::string sessionStr = "[" + std::to_string( m_pSession->getId() ) + "]";
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if( it != m_chatHandlerMap.end() )
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{
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auto itStr = m_chatHandlerStrMap.find( pPacket.getSubType() );
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std::string name = itStr != m_chatHandlerStrMap.end() ? itStr->second : "unknown";
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// dont display packet notification if it is a ping or pos update, don't want the spam
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g_log.debug( sessionStr + " Handling Chat IPC : " + name + "( " +
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boost::str( boost::format( "%|04X|" ) %
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static_cast< uint32_t >( pPacket.getSubType() & 0xFFFF ) ) + " )" );
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( this->*( it->second ) )( pPacket, m_pSession->getPlayer() );
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}
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else
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{
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g_log.debug( sessionStr + " Undefined Chat IPC : Unknown ( " +
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boost::str( boost::format( "%|04X|" ) %
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static_cast< uint32_t >( pPacket.getSubType() & 0xFFFF ) ) + " )" );
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g_log.debug( pPacket.toString() );
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}
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}
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void Core::Network::GameConnection::handlePacket( Core::Network::Packets::GamePacketPtr pPacket )
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{
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{
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if( !m_pSession )
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if( !m_pSession )
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return;
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return;
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/*if( m_conType == Network::ConnectionType::Zone )
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switch( m_conType )
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{
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{
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g_log.debug( "Zone Packet" );
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case Network::ConnectionType::Zone:
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handleZonePacket( *pPacket );
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break;
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case Network::ConnectionType::Chat:
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handleChatPacket( *pPacket );
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break;
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}
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}
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else if( m_conType == Network::ConnectionType::Chat )
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{
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g_log.debug( "Chat Packet" );
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}*/
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auto it = m_zoneHandlerMap.find( pPacket->getSubType() );
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if( it != m_zoneHandlerMap.end() )
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{
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auto name = m_packetHandlerStrMap[pPacket->getSubType()];
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// dont display packet notification if it is a ping or pos update, don't want the spam
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if( pPacket->getSubType() != ClientZoneIpcType::PingHandler &&
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pPacket->getSubType() != ClientZoneIpcType::UpdatePositionHandler )
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g_log.debug( "[" + std::to_string( m_pSession->getId() ) + "] Handling packet : " + name + "( " +
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boost::str( boost::format( "%|04X|" ) % static_cast< uint32_t >( pPacket->getSubType() & 0xFFFF ) ) + " )" );
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( this->*( it->second ) )( *pPacket, m_pSession->getPlayer() );
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}
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else
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{
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g_log.debug( "[" + std::to_string( m_pSession->getId() ) + "] Undefined packet : Unknown ( " +
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boost::str( boost::format( "%|04X|" ) % static_cast< uint32_t >( pPacket->getSubType() & 0xFFFF ) ) + " )" );
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g_log.debug( pPacket->toString() );
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}
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}
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}
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@ -185,7 +232,7 @@ void Core::Network::GameConnection::processInQueue()
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// handle the incoming game packets
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// handle the incoming game packets
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while( auto pPacket = m_inQueue.pop() )
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while( auto pPacket = m_inQueue.pop() )
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{
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{
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handleGamePacket( pPacket );
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handlePacket(pPacket);
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}
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}
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}
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}
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@ -36,9 +36,13 @@ private:
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AcceptorPtr m_pAcceptor;
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AcceptorPtr m_pAcceptor;
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// handler for game packets (main type 0x03)
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// handler for game packets (main type 0x03, connection type 1)
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HandlerMap m_zoneHandlerMap;
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HandlerMap m_zoneHandlerMap;
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HandlerStrMap m_packetHandlerStrMap;
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HandlerStrMap m_zoneHandlerStrMap;
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// handler for game packets (main type 0x03, connection type 2)
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HandlerMap m_chatHandlerMap;
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HandlerStrMap m_chatHandlerStrMap;
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SessionPtr m_pSession;
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SessionPtr m_pSession;
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@ -70,7 +74,11 @@ public:
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void processInQueue();
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void processInQueue();
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void processOutQueue();
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void processOutQueue();
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void handleGamePacket( Packets::GamePacketPtr pPacket );
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void handlePacket( Packets::GamePacketPtr pPacket );
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void handleZonePacket( const Packets::GamePacket& pPacket );
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void handleChatPacket( const Packets::GamePacket& pPacket );
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void sendPackets( Packets::PacketContainer * pPacket );
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void sendPackets( Packets::PacketContainer * pPacket );
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@ -108,6 +116,8 @@ public:
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DECLARE_HANDLER( gm1Handler );
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DECLARE_HANDLER( gm1Handler );
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DECLARE_HANDLER( gm2Handler );
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DECLARE_HANDLER( gm2Handler );
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DECLARE_HANDLER( tellHandler );
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};
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};
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@ -542,3 +542,11 @@ void Core::Network::GameConnection::logoutHandler( const Packets::GamePacket& in
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logoutPacket.data().flags2 = 0x2000;
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logoutPacket.data().flags2 = 0x2000;
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queueOutPacket( logoutPacket );
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queueOutPacket( logoutPacket );
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}
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}
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void Core::Network::GameConnection::tellHandler( const Packets::GamePacket& inPacket,
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Entity::PlayerPtr pPlayer )
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{
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}
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