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Underneath the Sultantree quest + questbattle implementation
ManWil005 MSQ. HP values are likely to be wrong
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2 changed files with 432 additions and 0 deletions
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@ -1,5 +1,8 @@
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#include <ScriptObject.h>
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#include <Territory/QuestBattle.h>
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#include <Actor/Player.h>
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#include <Actor/GameObject.h>
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#include <Actor/BNpc.h>
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using namespace Sapphire;
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@ -100,15 +103,126 @@ public:
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instance.addEObj( "Millioncornseedling", 2001255, 0, 3927161, 4, { -320.576813f, 25.833500f, -527.550171f }, 0.961304f, -0.384837f, 0);
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}
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enum vars
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{
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SET_1_SPAWNED,
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SET_2_SPAWNED,
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SUCCESS_CALLED,
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};
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void onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player ) override
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{
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player.setRot( -71.03f );
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player.setPos( { 198.303f, 14.244f, 538.248f } );
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}
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void onUpdate( QuestBattle& instance, uint64_t tickCount ) override
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{
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auto pair1Spawnd = instance.getDirectorVar( SET_1_SPAWNED );
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auto pair2Spawnd = instance.getDirectorVar( SET_2_SPAWNED );
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auto successCalled = instance.getDirectorVar( SUCCESS_CALLED );
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auto boss = instance.getActiveBNpcByLayoutId( INIT_POP_BOSS );
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auto thancred = instance.getActiveBNpcByLayoutId( INIT_P_POP_01 );
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auto pPlayer = instance.getPlayerPtr();
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uint32_t bossHpPercent = 0;
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if( boss )
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bossHpPercent = boss->getHpPercent();
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if( pPlayer && !pPlayer->isAlive() )
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{
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instance.fail();
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return;
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}
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if (!thancred)
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return;
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if( pair1Spawnd == 0 && bossHpPercent <= 70 )
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{
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instance.setDirectorVar( SET_1_SPAWNED, 1 );
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auto a2 = instance.createBNpcFromLayoutId(INIT_POP_01_01, 1440, Common::BNpcType::Enemy);
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auto a3 = instance.createBNpcFromLayoutId( INIT_POP_01_02, 1440, Common::BNpcType::Enemy );
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a2->setFlag( Entity::NoDeaggro );
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a3->setFlag( Entity::NoDeaggro );
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auto pPlayer = instance.getPlayerPtr();
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a2->hateListAdd( pPlayer, 1 );
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a3->hateListAdd( pPlayer, 1 );
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thancred->hateListAdd( a2, 9999 );
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thancred->hateListAdd( a3, 9999 );
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}
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if( pair2Spawnd == 0 && bossHpPercent <= 40 )
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{
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instance.setDirectorVar( SET_2_SPAWNED, 1 );
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auto a2 = instance.createBNpcFromLayoutId( INIT_POP_02_01, 1440, Common::BNpcType::Enemy );
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auto a3 = instance.createBNpcFromLayoutId( INIT_POP_02_02, 1440, Common::BNpcType::Enemy );
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auto a4 = instance.createBNpcFromLayoutId( INIT_POP_02_03, 1440, Common::BNpcType::Enemy );
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auto a5 = instance.createBNpcFromLayoutId( INIT_POP_02_04, 1440, Common::BNpcType::Enemy );
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a2->setFlag( Entity::NoDeaggro );
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a3->setFlag( Entity::NoDeaggro );
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a4->setFlag( Entity::NoDeaggro );
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a5->setFlag( Entity::NoDeaggro );
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auto pPlayer = instance.getPlayerPtr();
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a2->hateListAdd( pPlayer, 1 );
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a3->hateListAdd( pPlayer, 1 );
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a4->hateListAdd( pPlayer, 1 );
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a5->hateListAdd( pPlayer, 1 );
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thancred->hateListAdd( a2, 9999 );
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thancred->hateListAdd( a3, 9999 );
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thancred->hateListAdd( a4, 9999 );
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thancred->hateListAdd( a5, 9999 );
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}
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if( instance.getCountEnemyBNpc() == 0 && successCalled == 0 )
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{
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instance.setDirectorVar( SUCCESS_CALLED, 1 );
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instance.success();
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return;
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}
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}
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void onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1,
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uint16_t param2 ) override
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{
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eventMgr().playScene( player, instance.getDirectorId(), 1,
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NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV |
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HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE |
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DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
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// todo: wtf is 0x00100000
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DISABLE_CANCEL_EMOTE, [ & ]( Entity::Player& player, const Event::SceneResult& result ) {
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player.setOnEnterEventDone( true );
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} );
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}
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void onDutyComplete( QuestBattle& instance, Entity::Player& player ) override
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{
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auto idx = player.getQuestIndex( instance.getQuestId() );
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if( idx == -1 )
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return;
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auto& quest = player.getQuestByIndex( idx );
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quest.setSeq( 2 );
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}
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void onDutyCommence( QuestBattle& instance, Entity::Player& player ) override
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{
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// TODO: Change to correct HP values
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auto boss = instance.createBNpcFromLayoutId( INIT_POP_BOSS, 10571, Common::BNpcType::Enemy );
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auto thancred = instance.createBNpcFromLayoutId( INIT_P_POP_01, 27780, Common::BNpcType::Friendly );
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boss->setFlag( Entity::NoDeaggro );
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thancred->setFlag( Entity::NoDeaggro );
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boss->hateListAdd( thancred, 10000 );
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boss->hateListAdd( player.getAsPlayer(), 1 );
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thancred->hateListAdd( boss, 10000 );
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}
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318
src/scripts/quest/ManWil005.cpp
Normal file
318
src/scripts/quest/ManWil005.cpp
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// This is an automatically generated C++ script template
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// Content needs to be added by hand to make it function
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: ManWil005_00550
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// Quest Name: Underneath the Sultantree
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// Quest ID: 66086
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// Start NPC: 1003995 (Papashan)
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// End NPC: 1003995 (Papashan)
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using namespace Sapphire;
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class ManWil005 : public Sapphire::ScriptAPI::QuestScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// BitFlag8
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// UI8AL
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/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1003996
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/// Countable Num: 1 Seq: 2 Event: 1 Listener: 2001853
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/// Countable Num: 0 Seq: 255 Event: 15 Listener: 5020000
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1003995; // Papashan ( Pos: 75.338402 2.138110 316.362000 Teri: 141 )
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static constexpr auto Actor1 = 1003996; // Hooded Lalafell ( Pos: 202.662994 14.104900 536.909973 Teri: 141 )
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static constexpr auto Actor2 = 1003997; // ×次女a ( Pos: 76.674599 2.137120 317.433014 Teri: 141 )
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static constexpr auto Actor3 = 1003998; // ×近衛a ( Pos: 77.176598 2.137340 315.631989 Teri: 141 )
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static constexpr auto Actor4 = 1003999; // ×近衛b ( Pos: 77.310501 2.136910 316.973999 Teri: 141 )
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static constexpr auto Actor5 = 1004000; // ×近衛c ( Pos: 78.402603 2.136520 316.269012 Teri: 141 )
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static constexpr auto Actor6 = 1004001; // Lilira ( Pos: 76.643402 2.136930 318.191010 Teri: 141 )
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static constexpr auto Actor20 = 1006171; // Lilira
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static constexpr auto Actor30 = 1006167; // 侍女a
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static constexpr auto Actor40 = 1006168; // 近衛a
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static constexpr auto Actor50 = 1006169; // 近衛b
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static constexpr auto Actor60 = 1006170; // 近衛c
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static constexpr auto CutScene02 = 141;
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static constexpr auto CutScene03 = 56;
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static constexpr auto CutScene04 = 142;
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static constexpr auto Eobject0 = 2001853; // ( Pos: 202.638000 14.137900 536.905029 Teri: 141 )
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static constexpr auto EventActionSearch = 1; // Interaction
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static constexpr auto Questbattle0 = 37;
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static constexpr auto Seq0Actor0Lq = 50; // Goblin Thug
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static constexpr auto Territorytype0 = 270;
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static constexpr auto Territorytype1 = 141;
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public:
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ManWil005() : Sapphire::ScriptAPI::QuestScript( 66086 ){};
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~ManWil005() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
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{
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if (quest.getSeq() == Seq0)
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{
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Scene00000( quest, player );
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}
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else if (quest.getSeq() == SeqFinish)
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{
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Scene00006( quest, player );
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}
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break;
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}
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case Actor1:
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{
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if( quest.getSeq() == Seq1 )
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Scene00002( quest, player );
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break;
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}
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case Actor2:
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{
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break;
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}
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case Actor3:
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{
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break;
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}
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case Actor4:
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{
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break;
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}
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case Actor5:
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{
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break;
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}
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case Actor6:
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{
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break;
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}
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case Actor20:
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{
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break;
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}
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case Actor30:
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{
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break;
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}
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case Actor40:
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{
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break;
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}
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case Actor50:
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{
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break;
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}
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case Actor60:
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{
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break;
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}
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}
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}
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void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override
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{
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if( quest.getSeq() == Seq2 )
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{
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Scene00005( quest, player );
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManWil005::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 ) // accept quest
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{
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Scene00001( quest, player );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00001( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00001Return ) );
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}
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( Seq1 );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00002( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ManWil005::Scene00002Return ) );
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}
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
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eventMgr().eventFinish( player, result.eventId, 0 );
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pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00003( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ManWil005::Scene00003Return ) );
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}
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void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00004( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ManWil005::Scene00004Return ) );
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}
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void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00005( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 5, NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV | HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE | DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
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// todo: wtf is 0x00100000
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DISABLE_CANCEL_EMOTE,
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bindSceneReturn( &ManWil005::Scene00005Return ) );
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}
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void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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quest.setSeq( SeqFinish );
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00006( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00006Return ) );
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}
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void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00007( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ManWil005::Scene00007Return ) );
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}
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void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00008( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ManWil005::Scene00008Return ) );
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}
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void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00009( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ManWil005::Scene00009Return ) );
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}
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void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00010( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ManWil005::Scene00010Return ) );
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}
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void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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//////////////////////////////////////////////////////////////////////
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void Scene00011( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ManWil005::Scene00011Return ) );
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}
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void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
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{
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}
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};
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EXPOSE_SCRIPT( ManWil005 );
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