1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-27 14:57:44 +00:00

Underneath the Sultantree quest + questbattle implementation

ManWil005 MSQ. HP values are likely to be wrong
This commit is contained in:
Pinapelz 2023-05-07 01:43:22 -07:00
parent 4992503308
commit 0a70db8686
2 changed files with 432 additions and 0 deletions

View file

@ -1,5 +1,8 @@
#include <ScriptObject.h>
#include <Territory/QuestBattle.h>
#include <Actor/Player.h>
#include <Actor/GameObject.h>
#include <Actor/BNpc.h>
using namespace Sapphire;
@ -100,15 +103,126 @@ public:
instance.addEObj( "Millioncornseedling", 2001255, 0, 3927161, 4, { -320.576813f, 25.833500f, -527.550171f }, 0.961304f, -0.384837f, 0);
}
enum vars
{
SET_1_SPAWNED,
SET_2_SPAWNED,
SUCCESS_CALLED,
};
void onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player ) override
{
player.setRot( -71.03f );
player.setPos( { 198.303f, 14.244f, 538.248f } );
}
void onUpdate( QuestBattle& instance, uint64_t tickCount ) override
{
auto pair1Spawnd = instance.getDirectorVar( SET_1_SPAWNED );
auto pair2Spawnd = instance.getDirectorVar( SET_2_SPAWNED );
auto successCalled = instance.getDirectorVar( SUCCESS_CALLED );
auto boss = instance.getActiveBNpcByLayoutId( INIT_POP_BOSS );
auto thancred = instance.getActiveBNpcByLayoutId( INIT_P_POP_01 );
auto pPlayer = instance.getPlayerPtr();
uint32_t bossHpPercent = 0;
if( boss )
bossHpPercent = boss->getHpPercent();
if( pPlayer && !pPlayer->isAlive() )
{
instance.fail();
return;
}
if (!thancred)
return;
if( pair1Spawnd == 0 && bossHpPercent <= 70 )
{
instance.setDirectorVar( SET_1_SPAWNED, 1 );
auto a2 = instance.createBNpcFromLayoutId(INIT_POP_01_01, 1440, Common::BNpcType::Enemy);
auto a3 = instance.createBNpcFromLayoutId( INIT_POP_01_02, 1440, Common::BNpcType::Enemy );
a2->setFlag( Entity::NoDeaggro );
a3->setFlag( Entity::NoDeaggro );
auto pPlayer = instance.getPlayerPtr();
a2->hateListAdd( pPlayer, 1 );
a3->hateListAdd( pPlayer, 1 );
thancred->hateListAdd( a2, 9999 );
thancred->hateListAdd( a3, 9999 );
}
if( pair2Spawnd == 0 && bossHpPercent <= 40 )
{
instance.setDirectorVar( SET_2_SPAWNED, 1 );
auto a2 = instance.createBNpcFromLayoutId( INIT_POP_02_01, 1440, Common::BNpcType::Enemy );
auto a3 = instance.createBNpcFromLayoutId( INIT_POP_02_02, 1440, Common::BNpcType::Enemy );
auto a4 = instance.createBNpcFromLayoutId( INIT_POP_02_03, 1440, Common::BNpcType::Enemy );
auto a5 = instance.createBNpcFromLayoutId( INIT_POP_02_04, 1440, Common::BNpcType::Enemy );
a2->setFlag( Entity::NoDeaggro );
a3->setFlag( Entity::NoDeaggro );
a4->setFlag( Entity::NoDeaggro );
a5->setFlag( Entity::NoDeaggro );
auto pPlayer = instance.getPlayerPtr();
a2->hateListAdd( pPlayer, 1 );
a3->hateListAdd( pPlayer, 1 );
a4->hateListAdd( pPlayer, 1 );
a5->hateListAdd( pPlayer, 1 );
thancred->hateListAdd( a2, 9999 );
thancred->hateListAdd( a3, 9999 );
thancred->hateListAdd( a4, 9999 );
thancred->hateListAdd( a5, 9999 );
}
if( instance.getCountEnemyBNpc() == 0 && successCalled == 0 )
{
instance.setDirectorVar( SUCCESS_CALLED, 1 );
instance.success();
return;
}
}
void onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1,
uint16_t param2 ) override
{
eventMgr().playScene( player, instance.getDirectorId(), 1,
NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV |
HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE |
DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
// todo: wtf is 0x00100000
DISABLE_CANCEL_EMOTE, [ & ]( Entity::Player& player, const Event::SceneResult& result ) {
player.setOnEnterEventDone( true );
} );
}
void onDutyComplete( QuestBattle& instance, Entity::Player& player ) override
{
auto idx = player.getQuestIndex( instance.getQuestId() );
if( idx == -1 )
return;
auto& quest = player.getQuestByIndex( idx );
quest.setSeq( 2 );
}
void onDutyCommence( QuestBattle& instance, Entity::Player& player ) override
{
// TODO: Change to correct HP values
auto boss = instance.createBNpcFromLayoutId( INIT_POP_BOSS, 10571, Common::BNpcType::Enemy );
auto thancred = instance.createBNpcFromLayoutId( INIT_P_POP_01, 27780, Common::BNpcType::Friendly );
boss->setFlag( Entity::NoDeaggro );
thancred->setFlag( Entity::NoDeaggro );
boss->hateListAdd( thancred, 10000 );
boss->hateListAdd( player.getAsPlayer(), 1 );
thancred->hateListAdd( boss, 10000 );
}

View file

@ -0,0 +1,318 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: ManWil005_00550
// Quest Name: Underneath the Sultantree
// Quest ID: 66086
// Start NPC: 1003995 (Papashan)
// End NPC: 1003995 (Papashan)
using namespace Sapphire;
class ManWil005 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// BitFlag8
// UI8AL
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1003996
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 2001853
/// Countable Num: 0 Seq: 255 Event: 15 Listener: 5020000
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003995; // Papashan ( Pos: 75.338402 2.138110 316.362000 Teri: 141 )
static constexpr auto Actor1 = 1003996; // Hooded Lalafell ( Pos: 202.662994 14.104900 536.909973 Teri: 141 )
static constexpr auto Actor2 = 1003997; // ×次女a ( Pos: 76.674599 2.137120 317.433014 Teri: 141 )
static constexpr auto Actor3 = 1003998; // ×近衛a ( Pos: 77.176598 2.137340 315.631989 Teri: 141 )
static constexpr auto Actor4 = 1003999; // ×近衛b ( Pos: 77.310501 2.136910 316.973999 Teri: 141 )
static constexpr auto Actor5 = 1004000; // ×近衛c ( Pos: 78.402603 2.136520 316.269012 Teri: 141 )
static constexpr auto Actor6 = 1004001; // Lilira ( Pos: 76.643402 2.136930 318.191010 Teri: 141 )
static constexpr auto Actor20 = 1006171; // Lilira
static constexpr auto Actor30 = 1006167; // 侍女a
static constexpr auto Actor40 = 1006168; // 近衛a
static constexpr auto Actor50 = 1006169; // 近衛b
static constexpr auto Actor60 = 1006170; // 近衛c
static constexpr auto CutScene02 = 141;
static constexpr auto CutScene03 = 56;
static constexpr auto CutScene04 = 142;
static constexpr auto Eobject0 = 2001853; // ( Pos: 202.638000 14.137900 536.905029 Teri: 141 )
static constexpr auto EventActionSearch = 1; // Interaction
static constexpr auto Questbattle0 = 37;
static constexpr auto Seq0Actor0Lq = 50; // Goblin Thug
static constexpr auto Territorytype0 = 270;
static constexpr auto Territorytype1 = 141;
public:
ManWil005() : Sapphire::ScriptAPI::QuestScript( 66086 ){};
~ManWil005() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if (quest.getSeq() == Seq0)
{
Scene00000( quest, player );
}
else if (quest.getSeq() == SeqFinish)
{
Scene00006( quest, player );
}
break;
}
case Actor1:
{
if( quest.getSeq() == Seq1 )
Scene00002( quest, player );
break;
}
case Actor2:
{
break;
}
case Actor3:
{
break;
}
case Actor4:
{
break;
}
case Actor5:
{
break;
}
case Actor6:
{
break;
}
case Actor20:
{
break;
}
case Actor30:
{
break;
}
case Actor40:
{
break;
}
case Actor50:
{
break;
}
case Actor60:
{
break;
}
}
}
void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override
{
if( quest.getSeq() == Seq2 )
{
Scene00005( quest, player );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManWil005::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ManWil005::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref();
eventMgr().eventFinish( player, result.eventId, 0 );
pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ManWil005::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ManWil005::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV | HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE | DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
// todo: wtf is 0x00100000
DISABLE_CANCEL_EMOTE,
bindSceneReturn( &ManWil005::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( SeqFinish );
}
//////////////////////////////////////////////////////////////////////
void Scene00006( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManWil005::Scene00006Return ) );
}
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00007( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &ManWil005::Scene00007Return ) );
}
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00008( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ManWil005::Scene00008Return ) );
}
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00009( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ManWil005::Scene00009Return ) );
}
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00010( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ManWil005::Scene00010Return ) );
}
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00011( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ManWil005::Scene00011Return ) );
}
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
};
EXPOSE_SCRIPT( ManWil005 );