diff --git a/src/servers/sapphire_zone/Network/Handlers/EventHandlers.cpp b/src/servers/sapphire_zone/Network/Handlers/EventHandlers.cpp index e59540eb..97f124de 100644 --- a/src/servers/sapphire_zone/Network/Handlers/EventHandlers.cpp +++ b/src/servers/sapphire_zone/Network/Handlers/EventHandlers.cpp @@ -163,14 +163,8 @@ void Core::Network::GameConnection::eventHandlerEnterTerritory( const Packets::G player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) ); - player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), 0 ); - if( auto instance = player.getCurrentInstance() ) { - // param2 of eventStart - // 0 = default state? - // 1 = restore state? - // (^ Mordred: Nope, i don't think thats it ) player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), instance->getDirectorId() & 0xFFFF ); instance->onEnterTerritory( player, eventId, param1, param2 ); }