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Merge pull request #382 from takhlaq/develop

added basic examine functionality
This commit is contained in:
Mordred 2018-09-13 12:41:35 +02:00 committed by GitHub
commit 0b97f8e68c
9 changed files with 268 additions and 10 deletions

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@ -240,6 +240,7 @@ enum ClientTriggerType
FinishZoning = 0xC9,
Teleport = 0xCA,
Examine = 0x12C,
MarkPlayer = 0x12D, // Mark player, visible to party only
SetTitleReq = 0x12E,
TitleList = 0x12F,
@ -249,7 +250,7 @@ enum ClientTriggerType
ClearWaymarks = 0x13A,
CameraMode = 0x13B, // param12, 1 = camera mode enable, 0 = disable
CharaNameReq = 0x13D, // requests character name by content id
HuntingLogDetails = 0x194,
Timers = 0x1AB,

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@ -76,16 +76,20 @@ enum ServerZoneIpcType :
SocialRequestResponse = 0x00BB, // updated 4.1
CancelAllianceForming = 0x00C6, // updated 4.2
Playtime = 0x00F5, // updated 4.3
Chat = 0x00F7, // updated 4.3
SocialList = 0x00FD, // updated 4.3
UpdateSearchInfo = 0x0100, // updated 4.3
InitSearchInfo = 0x0101, // updated 4.3
ExamineSearchComment = 0x0102, // updated 4.1
ServerNotice = 0x0106, // updated 4.3
SetOnlineStatus = 0x0107, // updated 4.3
CountdownInitiate = 0x0111, // updated 4.3
CountdownCancel = 0x0112, // updated 4.3
@ -94,6 +98,8 @@ enum ServerZoneIpcType :
LogMessage = 0x00D0,
LinkshellList = 0x011C, // updated 4.3
ExamineFreeCompanyInfo = 0x013A, // updated 4.1
CharaFreeCompanyTag = 0x013B, // updated 4.3
FreeCompanyBoardMsg = 0x013C, // updated 4.3
FreeCompanyInfo = 0x013D, // updated 4.3
@ -130,7 +136,8 @@ enum ServerZoneIpcType :
PlayerStateFlags = 0x0184, // updated 4.3
PlayerClassInfo = 0x0185, // updated 4.3
ModelEquip = 0x0186, // updated 4.3
Examine = 0x0187, // updated 4.3
CharaNameReq = 0x0189, // updated 4.3
UpdateClassInfo = 0x018A, // updated 4.3
ItemInfo = 0x0190, // updated 4.3
@ -224,6 +231,8 @@ enum ClientZoneIpcType :
SocialListHandler = 0x00DB, // updated 4.3
ReqSearchInfoHandler = 0x00E0, // updated 4.3
ReqExamineSearchCommentHandler = 0x00E1, // updated 4.1
SetSearchInfoHandler = 0x00DE, // updated 4.3
BlackListHandler = 0x00EC, // updated 4.3
@ -232,6 +241,7 @@ enum ClientZoneIpcType :
LinkshellListHandler = 0x00F4, // updated 4.3
SearchMarketboard = 0x0103, // updated 4.3
ReqExamineFcInfo = 0x010F, // updated 4.1
FcInfoReqHandler = 0x011A, // updated 4.2

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@ -140,6 +140,16 @@ struct FFXIVIpcInitSearchInfo :
char padding[5];
};
struct FFXIVIpcExamineSearchComment :
FFXIVIpcBasePacket< ExamineSearchComment >
{
uint32_t charId;
// packet only has 196 bytes after the charid
// likely utf8
char searchComment[195];
char padding;
};
/**
* Structural representation of the packet sent by the server
* to display a server notice message
@ -200,6 +210,25 @@ struct FFXIVIpcLinkshellList :
} entry[8];
};
struct FFXIVIpcExamineFreeCompanyInfo :
FFXIVIpcBasePacket< ExamineFreeCompanyInfo >
{
char unknown[0x20]; // likely fc allegiance/icon/housing info etc
uint32_t charId;
uint32_t fcTimeCreated;
char unknown2[0x10];
uint16_t unknown3;
char fcName[0x14]; // 20 char limit
uint16_t padding;
char fcTag[0x05]; // 5 char tag limit
uint16_t padding2; // null terminator?
char fcLeader[0x20]; // leader name (32 bytes)
char fcSlogan[192]; // source: https://ffxiv.gamerescape.com/wiki/Free_Company (packet cap confirms this size also)
char padding3; // null terminator?
char fcEstateProfile[20]; // todo: size needs confirmation
uint32_t padding4;
};
struct FFXIVIpcStatusEffectList :
FFXIVIpcBasePacket< StatusEffectList >
{
@ -950,6 +979,54 @@ struct FFXIVIpcModelEquip :
/* 003C */ uint32_t padding2;
};
struct FFXIVIpcExamine :
FFXIVIpcBasePacket< Examine >
{
uint8_t unkFlag1;
uint8_t unkFlag2;
char classJob;
char level;
uint16_t padding;
uint16_t titleId;
char grandCompany;
char grandCompanyRank;
char unknown[6];
uint32_t u6_fromPSpawn;
uint32_t u7_fromPSpawn;
char padding1[8];
uint64_t mainWeaponModel;
uint64_t secWeaponModel;
char unknown2[16];
struct ItemData
{
uint32_t catalogId;
uint32_t appearanceCatalogId;
uint64_t crafterId;
uint8_t quality;
uint8_t unknown[3];
struct Materia
{
uint16_t materiaId;
uint16_t tier;
} materia[5];
} entries[14];
char name[32];
char padding2;
char unk3[16];
char look[26];
char padding3[5];
uint32_t models[10];
char unknown4[200];
};
struct FFXIVIpcCharaNameReq :
FFXIVIpcBasePacket< CharaNameReq >
{
uint64_t contentId;
char name[32];
};
/**
* Structural representation of the packet sent by the server
* to update a players appearance

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@ -60,14 +60,15 @@ Core::Network::GameConnection::GameConnection( Core::Network::HivePtr pHive,
&GameConnection::setSearchInfoHandler );
setZoneHandler( ClientZoneIpcType::ReqSearchInfoHandler, "ReqSearchInfoHandler",
&GameConnection::reqSearchInfoHandler );
setZoneHandler( ClientZoneIpcType::ReqExamineSearchCommentHandler, "ReqExamineSearchCommentHandler",
&GameConnection::reqExamineSearchCommentHandler );
setZoneHandler( ClientZoneIpcType::BlackListHandler, "BlackListHandler", &GameConnection::blackListHandler );
setZoneHandler( ClientZoneIpcType::LinkshellListHandler, "LinkshellListHandler",
&GameConnection::linkshellListHandler );
setZoneHandler( ClientZoneIpcType::FcInfoReqHandler, "FcInfoReqHandler", &GameConnection::fcInfoReqHandler );
setZoneHandler( ClientZoneIpcType::ReqExamineFcInfo, "ReqExamineFcInfo", &GameConnection::reqExamineFcInfo );
setZoneHandler( ClientZoneIpcType::ZoneLineHandler, "ZoneLineHandler", &GameConnection::zoneLineHandler );
setZoneHandler( ClientZoneIpcType::ClientTrigger, "ClientTrigger", &GameConnection::clientTriggerHandler );

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@ -110,6 +110,10 @@ public:
DECLARE_HANDLER( reqSearchInfoHandler );
DECLARE_HANDLER( reqExamineSearchCommentHandler );
DECLARE_HANDLER( reqExamineFcInfo );
DECLARE_HANDLER( updatePositionHandler );
DECLARE_HANDLER( chatHandler );

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@ -13,6 +13,8 @@
#include "Zone/ZonePosition.h"
#include "Network/GameConnection.h"
#include "Network/PacketWrappers/ExaminePacket.h"
#include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/PacketWrappers/PingPacket.h"
#include "Network/PacketWrappers/MoveActorPacket.h"
@ -27,6 +29,7 @@
#include "Action/Action.h"
#include "Action/ActionTeleport.h"
#include "Session.h"
#include "ServerZone.h"
#include "Forwards.h"
@ -40,6 +43,21 @@ using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
using namespace Core::Network::ActorControl;
void examineHandler( Core::Entity::Player& player, uint32_t targetId )
{
using namespace Core;
auto pSession = g_fw.get< Core::ServerZone >()->getSession( targetId );
if( pSession )
{
auto pTarget = pSession->getPlayer();
if( pTarget )
{
player.queuePacket( boost::make_shared< ExaminePacket >( player, pTarget ) );
}
}
}
void Core::Network::GameConnection::clientTriggerHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
@ -118,6 +136,12 @@ void Core::Network::GameConnection::clientTriggerHandler( const Packets::FFXIVAR
player.getCurrentAction()->setInterrupted();
break;
}
case ClientTriggerType::Examine:
{
uint32_t targetId = param11;
examineHandler( player, targetId );
break;
}
case ClientTriggerType::MarkPlayer: // Mark player
{
break;
@ -138,6 +162,22 @@ void Core::Network::GameConnection::clientTriggerHandler( const Packets::FFXIVAR
player.updateHowtosSeen( howToId );
break;
}
case ClientTriggerType::CharaNameReq:
{
uint64_t targetContentId = param1;
// todo: look up player by content id
/*
auto packet = makeZonePacket< FFXIVIpcCharaNameReq >( player.getId() );
packet->data().contentId = targetContentId;
// lookup the name
strcpy( packet->data().name, name );
player.queuePacket( packet );
*/
break;
}
case ClientTriggerType::EmoteReq: // emote
{
uint64_t targetId = player.getTargetId();

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@ -105,6 +105,55 @@ void Core::Network::GameConnection::reqSearchInfoHandler( const Core::Network::P
queueOutPacket( searchInfoPacket );
}
void Core::Network::GameConnection::reqExamineSearchCommentHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
auto targetId = *reinterpret_cast< const uint32_t* >( &inPacket.data[ 0x10 ] );
auto pSession = g_fw.get< Core::ServerZone >()->getSession( targetId );
g_fw.get< Core::Logger >()->debug( std::to_string( targetId ) );
if( pSession )
{
auto pPlayer = pSession->getPlayer();
if( pPlayer )
{
// retail sends the requester's id as both (isForSelf)
auto searchInfoPacket = makeZonePacket< FFXIVIpcExamineSearchComment >( player.getId() );
searchInfoPacket->data().charId = targetId;
strcpy( searchInfoPacket->data().searchComment, pPlayer->getSearchMessage() );
player.queuePacket( searchInfoPacket );
}
}
}
void Core::Network::GameConnection::reqExamineFcInfo( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
auto targetId = *reinterpret_cast< const uint32_t* >( &inPacket.data[ 0x18 ] );
auto pSession = g_fw.get< Core::ServerZone >()->getSession( targetId );
g_fw.get< Core::Logger >()->debug( std::to_string( targetId ) );
if( pSession )
{
auto pPlayer = pSession->getPlayer();
if( pPlayer )
{
// retail sends the requester's id as both (isForSelf)
auto examineFcInfoPacket = makeZonePacket< FFXIVIpcExamineFreeCompanyInfo >( player.getId() );
examineFcInfoPacket->data().charId = targetId;
// todo: populate with fc info
player.queuePacket( examineFcInfoPacket );
}
}
}
void Core::Network::GameConnection::linkshellListHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{

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@ -0,0 +1,78 @@
#ifndef _CORE_NETWORK_PACKETS_EXAMINEPACKET_H
#define _CORE_NETWORK_PACKETS_EXAMINEPACKET_H
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Network/GamePacketNew.h>
#include <Util/Util.h>
#include "Actor/Player.h"
#include "Forwards.h"
#include "Inventory/Item.h"
#include "StatusEffect/StatusEffect.h"
namespace Core {
namespace Network {
namespace Packets {
namespace Server {
/**
* @brief The Examine response packet.
*/
class ExaminePacket :
public ZoneChannelPacket< FFXIVIpcExamine >
{
public:
ExaminePacket( Entity::Player& player, Entity::PlayerPtr pTarget ) :
ZoneChannelPacket< FFXIVIpcExamine >( pTarget->getId(), player.getId() )
{
initialize( player, pTarget );
};
private:
void initialize( Entity::Player& player, Entity::PlayerPtr pTarget )
{
assert( pTarget );
{
// todo: this packet needs mapping out
strcpy( m_data.name, pTarget->getName().c_str() );
m_data.classJob = static_cast< uint8_t >( pTarget->getClass() );
m_data.level = pTarget->getLevel();
m_data.unkFlag1 = 4;
m_data.unkFlag2 = 1;
m_data.titleId = pTarget->getTitle();
m_data.grandCompany = pTarget->getGc();
m_data.grandCompanyRank = pTarget->getGcRankArray()[m_data.grandCompany];
m_data.mainWeaponModel = pTarget->getModelMainWeapon();
m_data.secWeaponModel = pTarget->getModelSubWeapon();
memcpy( m_data.look, pTarget->getLookArray(), sizeof( m_data.look ) );
for( auto i = 2; i < Common::GearSetSlot::SoulCrystal; ++i )
m_data.models[ i - 2 ] = pTarget->getModelForSlot( static_cast< Common::GearSetSlot >( i ) );
// todo: main/sub/other stuff too
for( auto i = 0; i < Common::GearSetSlot::SoulCrystal + 1; ++i )
{
auto pItem = pTarget->getItemAt( Common::InventoryType::GearSet0, i );
if( pItem )
{
auto& entry = m_data.entries[i];
entry.catalogId = pItem->getId();
entry.quality = pItem->isHq();
//entry.appearanceCatalogId = pItem->getGlamourId()
// todo: glamour/materia etc.
}
}
}
};
};
}
}
}
}
#endif /*_CORE_NETWORK_PACKETS_EXAMINEPACKET_H*/

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@ -53,11 +53,9 @@ private:
m_data.mainWeaponModel = item->getModelId1();
m_data.secWeaponModel = player.getModelSubWeapon();
m_data.models[ 0 ] = player.getModelForSlot( Common::GearSetSlot::Head );
m_data.models[ 1 ] = player.getModelForSlot( Common::GearSetSlot::Body );
m_data.models[ 2 ] = player.getModelForSlot( Common::GearSetSlot::Hands );
m_data.models[ 3 ] = player.getModelForSlot( Common::GearSetSlot::Legs );
m_data.models[ 4 ] = player.getModelForSlot( Common::GearSetSlot::Feet );
for( auto i = 2; i < Common::GearSetSlot::SoulCrystal; ++i )
m_data.models[ i - 2 ] = player.getModelForSlot( static_cast< Common::GearSetSlot >( i ) );
strcpy( m_data.name, player.getName().c_str() );
m_data.pos.x = player.getPos().x;