diff --git a/src/scripts/quest/classquest/WHM/JobWhm300.cpp b/src/scripts/quest/classquest/WHM/JobWhm300.cpp new file mode 100644 index 00000000..885f331b --- /dev/null +++ b/src/scripts/quest/classquest/WHM/JobWhm300.cpp @@ -0,0 +1,221 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: JobWhm300_01079 +// Quest Name: Seer Folly +// Quest ID: 66615 +// Start NPC: 1000692 +// End NPC: 1006751 + +using namespace Sapphire; + +class JobWhm300 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1007850 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002391 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000692;//E-Sumi-Yan + static constexpr auto Actor1 = 1007850;//Raya-O-Senna (Seq1) + static constexpr auto Actor2 = 1007851; + static constexpr auto Actor3 = 1006751;//Raya-O-Senna (SeqFinish) + static constexpr auto Eobject0 = 2002391; + static constexpr auto EventActionSearch = 1; + static constexpr auto GearsetUnlock = 1905; + static constexpr auto Item0 = 2000938; + static constexpr auto LocAction0Wsget = 995; + static constexpr auto LocLogMes = 3651; + static constexpr auto LocVfx1 = 241; + static constexpr auto LocVfx2 = 413; + static constexpr auto LocWs = 136; + static constexpr auto Questbattle0 = 75; + static constexpr auto Territorytype0 = 319; + static constexpr auto UnlockImageClass = 59; + +public: + JobWhm300() : Sapphire::ScriptAPI::QuestScript( 66615 ){}; + ~JobWhm300() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + { + //TODO: Selecting "Procede" causes the game to fade out, so if we don't send the player to an instance it soft-locks them. + //Scene00002( quest, player ); + playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( SeqFinish ); + } + break; + } + case Actor2: + { + break; + } + case Actor3: + { + if( quest.getSeq() == SeqFinish ) + Scene00006( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override + { + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm300::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm300::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm300::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + if( result.getResult( 0 ) == 1 ) + { + //TODO: QuestBattle content + + auto &pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &JobWhm300::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &JobWhm300::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm300::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm300::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + + if( result.getResult( 0 ) == 1 ) + { + Scene00007( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest &quest, Entity::Player &player ) + { + eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | HIDE_UI, bindSceneReturn( &JobWhm300::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) + { + //TODO: Unlock Skill + player.finishQuest( getId() ); + player.setMaxGearSets( player.getMaxGearSets() + 1 ); + } +}; + +EXPOSE_SCRIPT( JobWhm300 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/WHM/JobWhm350.cpp b/src/scripts/quest/classquest/WHM/JobWhm350.cpp new file mode 100644 index 00000000..7c45ae54 --- /dev/null +++ b/src/scripts/quest/classquest/WHM/JobWhm350.cpp @@ -0,0 +1,281 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: JobWhm350_01080 +// Quest Name: Only You Can Prevent Forest Ire +// Quest ID: 66616 +// Start NPC: 1006751 +// End NPC: 1006751 + +using namespace Sapphire; + +class JobWhm350 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002392 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006751;//Raya-O-Senna + static constexpr auto Enemy0 = 4306588; + static constexpr auto Enemy1 = 4306589; + static constexpr auto Enemy2 = 4306590; + static constexpr auto Eobject0 = 2002392;//Destination (Seq1) + static constexpr auto Eobject1 = 2002393; + static constexpr auto Eventrange0 = 4306570; + static constexpr auto EventActionQuietUnderLong = 44; + static constexpr auto EventActionSearch = 1; + static constexpr auto LocAction0Wsget = 995; + static constexpr auto LocLogMes = 3652; + static constexpr auto LocVfx1 = 241; + static constexpr auto LocVfx2 = 413; + static constexpr auto LocWs = 137; + static constexpr auto Logmessage0 = 3653; + +public: + JobWhm350() : Sapphire::ScriptAPI::QuestScript( 66616 ){}; + ~JobWhm350() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00007( quest, player ); + break; + } + case Eobject0: + { + if( quest.getUI8AL() >= 3 ) + { + eventMgr().eventActionStart( + player, getId(), EventActionQuietUnderLong, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00004( quest, player ); + }, + nullptr, 0 ); + } + else + { + //"The enemy is still about!"?? Seem to not be claiming BNpcs properly? + Scene00003( quest, player ); + } + } + } + } + + void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override + { + switch( bnpc.getLayoutId() ) + { + case Enemy0: + case Enemy1: + case Enemy2: + { + if( bnpc.getTriggerOwnerId() == player.getId() ) + quest.setUI8AL( quest.getUI8AL() + 1 ); + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + switch( param1 ) + { + case Eventrange0: + { + if( quest.getUI8AL() < 3 ) + Scene00002( quest, player ); + } + } + } + + void onPlayerDeath( World::Quest& quest, Sapphire::Entity::Player& player ) override + { + auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + auto& instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); + + auto enem0 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ); + auto enem1 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ); + auto enem2 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() ); + + if( enem0 != nullptr ) instance->removeActor( enem0 ); + if( enem1 != nullptr ) instance->removeActor( enem1 ); + if( enem2 != nullptr ) instance->removeActor( enem2 ); + + quest.setUI8AL( 0 ); + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm350::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm350::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm350::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto& teriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + auto& instance = teriMgr.getTerritoryByGuId( player.getTerritoryId() ); + + bool enemy0Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ) != nullptr; + bool enemy1Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ) != nullptr; + bool enemy2Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() ) != nullptr; + + if( enemy0Spawned || enemy1Spawned || enemy2Spawned || quest.getUI8AL() >= 3) return; + + if( !enemy0Spawned ) + { + auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + if( !enemy1Spawned ) + { + auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + if( !enemy2Spawned ) + { + auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &JobWhm350::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &JobWhm350::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + //TODO: Show the "Your communion has furthered your potentional as a white mage." message. Is it that logmessage0 var? + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm350::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm350::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &JobWhm350::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + Scene00008( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | HIDE_UI | CONDITION_CUTSCENE, bindSceneReturn( &JobWhm350::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //TODO: Unlock Regen + player.finishQuest( getId() ); + } +}; + +EXPOSE_SCRIPT( JobWhm350 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/WHM/JobWhm400.cpp b/src/scripts/quest/classquest/WHM/JobWhm400.cpp new file mode 100644 index 00000000..3e39c44e --- /dev/null +++ b/src/scripts/quest/classquest/WHM/JobWhm400.cpp @@ -0,0 +1,332 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: JobWhm400_01081 +// Quest Name: O Brother, Where Art Thou +// Quest ID: 66617 +// Start NPC: 1006751 +// End NPC: 1006751 + +using namespace Sapphire; + +class JobWhm400 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1007852 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 2002394 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002395 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006751;//Raya-o-Senna + static constexpr auto Actor1 = 1007852;//A-Ruhn=Senna + static constexpr auto CutJobwhm00020 = 347; + static constexpr auto Enemy0 = 4306638; + static constexpr auto Enemy1 = 4306639; + static constexpr auto Enemy2 = 4306640; + static constexpr auto Enemy3 = 4306641; + static constexpr auto Eobject0 = 2002394;//Destination (Seq2) + static constexpr auto Eobject1 = 2002395; + static constexpr auto Eventrange0 = 4306632; + static constexpr auto EventActionQuietUnderLong = 44; + static constexpr auto EventActionSearch = 1; + static constexpr auto LocAction0Wsget = 995; + static constexpr auto LocLogMes = 3652; + static constexpr auto LocVfx1 = 241; + static constexpr auto LocVfx2 = 413; + static constexpr auto LocWs = 138; + static constexpr auto Logmessage0 = 3654; + +public: + JobWhm400() : Sapphire::ScriptAPI::QuestScript( 66617 ){}; + ~JobWhm400() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00013( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00012( quest, player ); + break; + } + case Eobject0: + { + if(quest.getUI8AL() < 4) + Scene00008( quest, player ); + else + eventMgr().eventActionStart( + player, getId(), EventActionQuietUnderLong, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00009( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override + { + switch( bnpc.getLayoutId() ) + { + case Enemy0: + case Enemy1: + case Enemy2: + case Enemy3: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + bool enemy0Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ) != nullptr; + bool enemy1Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ) != nullptr; + bool enemy2Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() ) != nullptr; + bool enemy3Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy3, player.getId() ) != nullptr; + + if( !enemy0Spawned && !enemy1Spawned && !enemy2Spawned && !enemy3Spawned && quest.getUI8AL() < 4 ) + Scene00007( quest, player ); + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm400::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm400::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm400::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &JobWhm400::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &JobWhm400::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm400::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm400::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &JobWhm400::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy3 = instance->createBNpcFromLayoutId( Enemy3, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy3->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &JobWhm400::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm400::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( SeqFinish ); + quest.setUI8AL( 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &JobWhm400::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &JobWhm400::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &JobWhm400::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &JobWhm400::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + Scene00014( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, FADE_OUT | HIDE_UI, bindSceneReturn( &JobWhm400::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //TODO:Unlock Divine Seal + player.finishQuest( getId() ); + } +}; + +EXPOSE_SCRIPT( JobWhm400 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/WHM/JobWhm450.cpp b/src/scripts/quest/classquest/WHM/JobWhm450.cpp new file mode 100644 index 00000000..b7a316b9 --- /dev/null +++ b/src/scripts/quest/classquest/WHM/JobWhm450.cpp @@ -0,0 +1,473 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: JobWhm450_01082 +// Quest Name: Following in His Footsteps +// Quest ID: 66618 +// Start NPC: 1006751 +// End NPC: 1006751 + +using namespace Sapphire; + +class JobWhm450 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + // UI8BL + // UI8CH + // UI8CL + // UI8DH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002396 + /// Countable Num: 0 Seq: 1 Event: 2 Listener: 2002396 + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002397 + /// Countable Num: 0 Seq: 2 Event: 2 Listener: 2002397 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 2002398 + /// Countable Num: 0 Seq: 4 Event: 2 Listener: 2002398 + /// Countable Num: 0 Seq: 5 Event: 1 Listener: 1006751 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002399 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006751; //Raya-o-Senna + static constexpr auto Eobject0 = 2002396;//Epitaph to Philosophy + static constexpr auto Eobject1 = 2002397;//Epitaph to Discovery + static constexpr auto Eobject2 = 2002398;//Epitaph to Fluidity + static constexpr auto Eobject3 = 2002399;//Epitaph to Infancy + static constexpr auto Eobject4 = 2002401; + static constexpr auto Eobject5 = 2002402; + static constexpr auto Eobject6 = 2002400;//Epitaph to Expiry + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000939; + static constexpr auto Item1 = 2000940; + static constexpr auto Item2 = 2000941; + static constexpr auto Item3 = 2000943; + static constexpr auto Item4 = 2000942; + static constexpr auto LocAction0Wsget = 995; + static constexpr auto LocActor1 = 1007861; + static constexpr auto LocActor2 = 1007862; + static constexpr auto LocFace0 = 604; + static constexpr auto LocFace1 = 617; + static constexpr auto LocLogMes = 3652; + static constexpr auto LocPosActor1 = 4307833; + static constexpr auto LocPosActor2 = 4307834; + static constexpr auto LocVfx1 = 241; + static constexpr auto LocVfx2 = 413; + static constexpr auto LocWs = 184; + static constexpr auto Logmessage0 = 3657; + static constexpr auto Ritem0 = 3687; + static constexpr auto Ritem1 = 3894; + static constexpr auto Ritem2 = 3463; + static constexpr auto Ritem3 = 2902; + static constexpr auto VfxReaction = 177; + +public: + JobWhm450() : Sapphire::ScriptAPI::QuestScript( 66618 ){}; + ~JobWhm450() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00008( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00014( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00022( quest, player ); + break; + } + case Eobject0: + { + Scene00002( quest, player ); + break; + } + case Eobject1: + { + Scene00004( quest, player ); + break; + } + case Eobject2: + { + Scene00006( quest, player ); + break; + } + case Eobject3: + { + Scene00009( quest, player ); + break; + } + case Eobject6: + { + Scene00020( quest, player ); + break; + } + } + } + + void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player ) override + { + if( emoteId == 58 ) + { + if( actorId == Eobject0 ) + Scene00003( quest, player ); + else if( actorId == Eobject1 ) + Scene00005( quest, player ); + else if( actorId == Eobject2 ) + Scene00007( quest, player ); + else if( actorId == Eobject6 ) + Scene00021( quest, player ); + } + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + if( quest.getUI8AL() >= 1 && quest.getUI8BH() >= 1 && quest.getUI8BL() >= 1 ) + { + quest.setUI8AL( 0 ); + quest.setUI8BH( 0 ); + quest.setUI8BL( 0 ); + quest.setUI8CH( 0 ); + quest.setUI8CL( 0 ); + quest.setUI8DH( 0 ); + quest.setSeq( Seq2 ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm450::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm450::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + quest.setUI8CH( 1 ); + quest.setUI8CL( 1 ); + quest.setUI8DH( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO:Item Icon, Cleric's Gloves + //TODO: Show "Your Garb is not blessed with the power of A-Towa-Cant." message (Logmessage0?) + quest.setUI8AL( 1 ); + quest.setUI8CH( 0 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 );//TODO:Item Icon, Cleric's Culottes + //TODO: Show "Your Garb is not blessed with the power of A-Towa-Cant." message (Logmessage0?) + quest.setUI8BH( 1 ); + quest.setUI8CL( 0 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 );//TODO:Item Icon, Cleric's Boots + //TODO: Show "Your Garb is not blessed with the power of A-Towa-Cant." message (Logmessage0?) + quest.setUI8BL( 1 ); + quest.setUI8DH( 0 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &JobWhm450::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( Seq3 ); + quest.setUI8BH( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 4, 0 ); + quest.setSeq( Seq4 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &JobWhm450::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &JobWhm450::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &JobWhm450::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &JobWhm450::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00015( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm450::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 5, 0 ); + quest.setSeq( Seq5 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &JobWhm450::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &JobWhm450::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &JobWhm450::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &JobWhm450::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &JobWhm450::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 6, 0 );//TODO:Item Icon, Cleric's Circlet + //TODO: Show "Your Garb is not blessed with the power of A-Towa-Cant." message (Logmessage0?) + quest.setSeq( SeqFinish ); + quest.setUI8BH( 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &JobWhm450::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &JobWhm450::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( JobWhm450 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/WHM/JobWhm451.cpp b/src/scripts/quest/classquest/WHM/JobWhm451.cpp new file mode 100644 index 00000000..a4523f6b --- /dev/null +++ b/src/scripts/quest/classquest/WHM/JobWhm451.cpp @@ -0,0 +1,319 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: JobWhm451_01083 +// Quest Name: Yearn for the Urn +// Quest ID: 66619 +// Start NPC: 1006751 +// End NPC: 1006751 + +using namespace Sapphire; + +class JobWhm451 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1007861 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1007853 + /// Countable Num: 0 Seq: 3 Event: 10 Listener: 5000000 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002403 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006751;//Raya-o-Senna + static constexpr auto Actor1 = 1007861;//Kupcha Kupa + static constexpr auto Actor2 = 1007853;//Pukno Poki + static constexpr auto Enemy0 = 4307109; + static constexpr auto Enemy1 = 4307272; + static constexpr auto Enemy2 = 4307273; + static constexpr auto Eobject0 = 2002403;//Overloaded Wain + static constexpr auto Eobject1 = 2002407; + static constexpr auto Eventrange0 = 4306924; + static constexpr auto EventActionProcessUpperMiddle = 32; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000944; + static constexpr auto LocAction0Wsget = 995; + static constexpr auto LocLogMes = 3652; + static constexpr auto LocVfx1 = 241; + static constexpr auto LocVfx2 = 413; + static constexpr auto LocWs = 139; + +public: + JobWhm451() : Sapphire::ScriptAPI::QuestScript( 66619 ){}; + ~JobWhm451() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00010( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00009( quest, player ); + break; + } + case Eobject0: + { + if( quest.getUI8AL() < 3 ) + Scene00005( quest, player ); + else + eventMgr().eventActionStart( + player, getId(), EventActionProcessUpperMiddle, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00006( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override + { + switch( bnpc.getLayoutId() ) + { + case Enemy0: + case Enemy1: + case Enemy2: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + bool enemy0Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ) != nullptr; + bool enemy1Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ) != nullptr; + bool enemy2Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() ) != nullptr; + + if( !enemy0Spawned && !enemy1Spawned && !enemy2Spawned && quest.getUI8AL() < 3 ) + Scene00004( quest, player ); + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm451::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &JobWhm451::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &JobWhm451::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &JobWhm451::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &JobWhm451::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm451::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm451::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( SeqFinish ); + quest.setUI8AL( 0 ); + quest.setUI8BH( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &JobWhm451::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &JobWhm451::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &JobWhm451::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &JobWhm451::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00011( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &JobWhm451::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + Scene00012( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, FADE_OUT | HIDE_UI, bindSceneReturn( &JobWhm451::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //TODO: Unlock Holy + player.finishQuest( getId() ); + } +}; + +EXPOSE_SCRIPT( JobWhm451 ); \ No newline at end of file diff --git a/src/scripts/quest/classquest/WHM/JobWhm500.cpp b/src/scripts/quest/classquest/WHM/JobWhm500.cpp new file mode 100644 index 00000000..6601c2ab --- /dev/null +++ b/src/scripts/quest/classquest/WHM/JobWhm500.cpp @@ -0,0 +1,243 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: JobWhm500_01084 +// Quest Name: Heart of the Forest +// Quest ID: 66620 +// Start NPC: 1006751 +// End NPC: 1006751 + +using namespace Sapphire; + +class JobWhm500 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002408 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1007854 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006751;//Raya-o-Senna + static constexpr auto Actor1 = 1007854;//Raya-o-Senna (Seq1) + static constexpr auto Actor2 = 1007855;//A-Ruhn-Senna + static constexpr auto Eobject0 = 2002408;//Destination + static constexpr auto Eobject1 = 2002526; + static constexpr auto EventActionQuietLong = 43; + static constexpr auto EventActionSearch = 1; + static constexpr auto LocAction0Wsget = 995; + static constexpr auto LocActor0 = 1007131; + static constexpr auto LocActor1 = 1007861; + static constexpr auto LocActor2 = 1007862; + static constexpr auto LocLogMes = 3652; + static constexpr auto LocPosActor1 = 4307833; + static constexpr auto LocPosActor2 = 4307834; + static constexpr auto LocVfx1 = 241; + static constexpr auto LocVfx2 = 413; + static constexpr auto LocWs = 140; + static constexpr auto Logmessage0 = 3656; + static constexpr auto Questbattle0 = 76; + static constexpr auto Territorytype0 = 320; + +public: + JobWhm500() : Sapphire::ScriptAPI::QuestScript( 66620 ){}; + ~JobWhm500() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00008( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00004( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq1 ) + Scene00005( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionQuietLong, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + //TODO: Selecting "Procede" causes the game to fade out, so if we don't send the player to an instance it soft-locks them. + //Scene00003( quest, player ); + Scene00002( quest, player );//Empty Scene used as temporary solution + + }, + nullptr, 0 ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm500::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm500::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm500::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." ); + quest.setSeq( SeqFinish ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &JobWhm500::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if (result.getResult(0) == 1) { + //TODO: QuestBattle content + + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &JobWhm500::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &JobWhm500::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm500::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &JobWhm500::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &JobWhm500::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + Scene00009( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, FADE_OUT | HIDE_UI, bindSceneReturn( &JobWhm500::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //TODO: Unlock Benediction + player.finishQuest( getId() ); + } +}; + +EXPOSE_SCRIPT( JobWhm500 ); \ No newline at end of file