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fix eventplay opcodes/names
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parent
fa10458bce
commit
0d3e73e531
3 changed files with 25 additions and 12 deletions
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@ -180,8 +180,13 @@ namespace Sapphire::Network::Packets
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HuntingLogEntry = 0x01B3, // updated 5.0
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EventPlay = 0x0279, // updated 5.18
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DirectorPlayScene = 0x01B9, // updated 5.0
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EventOpenGilShop = 0x01B1, // updated 5.18
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EventPlay4 = 0x02F7, // updated 5.18
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EventPlay8 = 0x0119, // updated 5.18
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EventPlay16 = 0x01FB, // updated 5.18
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EventPlay32 = 0x0364, // updated 5.18
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EventPlay64 = 0x00E5, // updated 5.18
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EventPlay128 = 0x02BE, // updated 5.18
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EventPlay255 = 0x01B1, // updated 5.18
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EventStart = 0x0230, // updated 5.18
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EventFinish = 0x01E4, // updated 5.18
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@ -1421,11 +1421,24 @@ namespace Sapphire::Network::Packets::Server
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uint8_t unknown[8];
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};
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template< int ArgCount >
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struct FFXIVIpcEventPlayN
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{
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uint64_t actorId;
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uint32_t eventId;
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uint16_t scene;
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uint16_t padding;
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uint32_t sceneFlags;
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uint8_t paramCount;
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uint8_t padding2[3];
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uint32_t params[ArgCount];
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};
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/**
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* Structural representation of the packet sent by the server
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* to play an event
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*/
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struct FFXIVIpcDirectorPlayScene : FFXIVIpcBasePacket< DirectorPlayScene >
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struct FFXIVIpcDirectorPlayScene : FFXIVIpcBasePacket< EventPlay32 >
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{
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uint64_t actorId;
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uint32_t eventId;
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@ -1454,15 +1467,10 @@ namespace Sapphire::Network::Packets::Server
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/* 000C */ uint32_t padding1;
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};
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struct FFXIVIpcEventOpenGilShop : FFXIVIpcBasePacket< EventOpenGilShop >
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struct FFXIVIpcEventPlay255 :
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FFXIVIpcBasePacket< EventPlay255 >,
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FFXIVIpcEventPlayN< 255 >
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{
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uint64_t actorId;
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uint32_t eventId;
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uint16_t scene;
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uint16_t padding;
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uint32_t sceneFlags;
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uint32_t unknown_wtf[0x101];
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};
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@ -141,7 +141,7 @@ void Sapphire::Entity::Player::playGilShop( uint32_t eventId, uint32_t flags,
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pEvent->setEventReturnCallback( eventCallback );
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pEvent->setSceneChainCallback( nullptr );
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auto openGilShopPacket = makeZonePacket< Server::FFXIVIpcEventOpenGilShop >( getId() );
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auto openGilShopPacket = makeZonePacket< Server::FFXIVIpcEventPlay255 >( getId() );
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openGilShopPacket->data().eventId = eventId;
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openGilShopPacket->data().sceneFlags = flags;
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openGilShopPacket->data().actorId = getId();
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