From 0f96b40fbedd024053bfb40addb105e2ce587dea Mon Sep 17 00:00:00 2001 From: Rushi <44952533+Skyliegirl33@users.noreply.github.com> Date: Wed, 16 Feb 2022 06:04:10 +0100 Subject: [PATCH] Sastasha: Remove old workaround --- src/scripts/instances/dungeons/Sastasha.cpp | 7 ------- 1 file changed, 7 deletions(-) diff --git a/src/scripts/instances/dungeons/Sastasha.cpp b/src/scripts/instances/dungeons/Sastasha.cpp index 1ccce423..d26a5b83 100644 --- a/src/scripts/instances/dungeons/Sastasha.cpp +++ b/src/scripts/instances/dungeons/Sastasha.cpp @@ -170,7 +170,6 @@ public: if( eobj.getObjectId() == instance.getCustomVar( Coral ) ) { - // TODO: summon boss, do this after boss is defeated instance.registerEObj( "Inconspicuousswitch", 2000216, 3653858, 4, { 62.907951f, 33.969521f, -31.172279f }, 1.000000f, -1.396264f ); instance.setVar( 0, Seq1 ); instance.sendEventLogMessage( player, instance, 2034, { 0, 0 } ); @@ -206,8 +205,6 @@ public: } } - // TODO: set Seq3 and SeqFinish - // Pick up key and progress duty if( eobj.getName() == "Captainsquarterskey" ) { @@ -267,10 +264,6 @@ public: void onLeaveTerritory( InstanceContent& instance, Entity::Player& player ) override { - // TODO: Set seq properly once bosses work - if( instance.getDirectorVar( 0 ) == Seq4 ) - instance.setVar( 0, SeqFinish ); - if( instance.getDirectorVar( 0 ) != SeqFinish ) return;