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remove old actioncast setup
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parent
37e07784cd
commit
1085a3c154
3 changed files with 0 additions and 134 deletions
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@ -1,102 +0,0 @@
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#include <Common.h>
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#include <Util/Util.h>
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#include <Util/UtilMath.h>
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#include <Logging/Logger.h>
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#include <Exd/ExdDataGenerated.h>
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#include <Network/CommonActorControl.h>
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#include "Network/PacketWrappers/ActorControlPacket142.h"
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#include "Network/PacketWrappers/ActorControlPacket143.h"
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#include "Network/PacketWrappers/ActorControlPacket144.h"
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#include "Actor/Player.h"
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#include "Script/ScriptMgr.h"
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#include "ActionCast.h"
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#include "Framework.h"
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using namespace Sapphire::Common;
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using namespace Sapphire::Network;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::Server;
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using namespace Sapphire::Network::ActorControl;
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Sapphire::Action::ActionCast::ActionCast()
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{
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m_handleActionType = Common::HandleActionType::Event;
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}
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Sapphire::Action::ActionCast::ActionCast( Entity::CharaPtr pActor, Entity::CharaPtr pTarget,
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uint16_t actionId, FrameworkPtr pFw )
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{
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m_pFw = pFw;
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auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
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m_startTime = 0;
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m_id = actionId;
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m_handleActionType = HandleActionType::Spell;
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m_castTime = pExdData->get< Sapphire::Data::Action >( actionId )->cast100ms * 100; // TODO: Add security checks.
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m_pSource = pActor;
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m_pTarget = pTarget;
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m_bInterrupt = false;
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}
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Sapphire::Action::ActionCast::~ActionCast() = default;
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void Sapphire::Action::ActionCast::onStart()
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{
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if( !m_pSource )
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return;
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m_pSource->getAsPlayer()->sendDebug( "onStart()" );
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m_startTime = Util::getTimeMs();
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auto castPacket = makeZonePacket< FFXIVIpcActorCast >( getId() );
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castPacket->data().action_id = m_id;
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castPacket->data().skillType = Common::SkillType::Normal;
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castPacket->data().unknown_1 = m_id;
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// This is used for the cast bar above the target bar of the caster.
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castPacket->data().cast_time = static_cast< float >( m_castTime / 1000 );
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castPacket->data().target_id = m_pTarget->getId();
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m_pSource->sendToInRangeSet( castPacket, true );
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m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting );
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}
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void Sapphire::Action::ActionCast::onFinish()
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{
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if( !m_pSource )
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return;
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auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
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auto pPlayer = m_pSource->getAsPlayer();
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pPlayer->sendDebug( "onFinish()" );
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pPlayer->unsetStateFlag( PlayerStateFlag::Casting );
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/*auto control = ActorControlPacket143( m_pTarget->getId(), ActorControlType::Unk7,
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0x219, m_id, m_id, m_id, m_id );
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m_pSource->sendToInRangeSet( control, true );*/
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pScriptMgr->onCastFinish( *pPlayer, m_pTarget, m_id );
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}
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void Sapphire::Action::ActionCast::onInterrupt()
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{
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if( !m_pSource )
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return;
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//m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Occupied1 );
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m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting );
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auto control = makeActorControl142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 1, m_id, 0 );
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// Note: When cast interrupt from taking too much damage, set the last value to 1. This enables the cast interrupt effect. Example:
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// auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 1, m_id, 0 );
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m_pSource->sendToInRangeSet( control, true );
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}
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@ -1,31 +0,0 @@
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#ifndef _ACTIONCAST_H_
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#define _ACTIONCAST_H_
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#include "ForwardsZone.h"
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#include "Action.h"
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namespace Sapphire::Action
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{
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class ActionCast : public Action
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{
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private:
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public:
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ActionCast();
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~ActionCast();
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ActionCast( Entity::CharaPtr pActor, Entity::CharaPtr pTarget, uint16_t actionId, FrameworkPtr pFw );
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void onStart() override;
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void onFinish() override;
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void onInterrupt() override;
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};
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}
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#endif
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@ -21,7 +21,6 @@
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#include "Manager/ActionMgr.h"
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#include "Action/Action.h"
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#include "Action/ActionCast.h"
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#include "Script/ScriptMgr.h"
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#include "Session.h"
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