From 1267a66f815cb423fee3f7f709e405c6e9ed50b0 Mon Sep 17 00:00:00 2001 From: dude22072 Date: Thu, 19 Jan 2023 18:00:27 -0600 Subject: [PATCH] Some Central Shroud quests --- .../blackshroud_central/SubCts803.cpp | 201 +++++++ .../blackshroud_central/SubFst033.cpp | 275 ++++++---- .../blackshroud_central/SubFst036.cpp | 123 +++++ .../blackshroud_central/SubFst052.cpp | 202 +++++++ .../blackshroud_central/SubFst067.cpp | 498 ++++++++++++++++++ .../blackshroud_central/SubFst069.cpp | 178 +++++++ .../blackshroud_central/SubFst072.cpp | 426 +++++++++++++++ 7 files changed, 1812 insertions(+), 91 deletions(-) create mode 100644 src/scripts/quest/subquest/blackshroud_central/SubCts803.cpp create mode 100644 src/scripts/quest/subquest/blackshroud_central/SubFst036.cpp create mode 100644 src/scripts/quest/subquest/blackshroud_central/SubFst052.cpp create mode 100644 src/scripts/quest/subquest/blackshroud_central/SubFst067.cpp create mode 100644 src/scripts/quest/subquest/blackshroud_central/SubFst069.cpp create mode 100644 src/scripts/quest/subquest/blackshroud_central/SubFst072.cpp diff --git a/src/scripts/quest/subquest/blackshroud_central/SubCts803.cpp b/src/scripts/quest/subquest/blackshroud_central/SubCts803.cpp new file mode 100644 index 00000000..0dcec47c --- /dev/null +++ b/src/scripts/quest/subquest/blackshroud_central/SubCts803.cpp @@ -0,0 +1,201 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: SubCts803_01212 +// Quest Name: Where the Heart Is (The Lavender Beds) +// Quest ID: 66748 +// Start NPC: 1000478 +// End NPC: 1000478 + +using namespace Sapphire; + +class SubCts803 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1005530 + /// Countable Num: 0 Seq: 2 Event: 15 Listener: 5020000 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1005530 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1005879 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000478;//Margeria + static constexpr auto Actor1 = 1005530;//Emblyn <> + static constexpr auto Actor2 = 1005879;//Serpent Recruit + static constexpr auto CutScene01 = 413; + static constexpr auto LogHousingareaWarpUnlock = 3706; + static constexpr auto Territorytype0 = 340; + static constexpr auto UnlockImageHousingGridania = 160; + +public: + SubCts803() : Sapphire::ScriptAPI::QuestScript( 66748 ){}; + ~SubCts803() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00006( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq3 ) + Scene00005( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00007( quest, player ); + break; + } + } + } + + void onEnterTerritory(World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2) override + { + if (quest.getSeq() == Seq2) + Scene00003( quest, player ); + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &SubCts803::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubCts803::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( SubCts803 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/blackshroud_central/SubFst033.cpp b/src/scripts/quest/subquest/blackshroud_central/SubFst033.cpp index 456c7d01..05dafa7b 100644 --- a/src/scripts/quest/subquest/blackshroud_central/SubFst033.cpp +++ b/src/scripts/quest/subquest/blackshroud_central/SubFst033.cpp @@ -2,12 +2,15 @@ // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ -#include -#include #include "Manager/EventMgr.h" +#include #include #include +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + // Quest Script: SubFst033_00127 // Quest Name: Parasite Cleave // Quest ID: 65663 @@ -18,98 +21,186 @@ using namespace Sapphire; class SubFst033 : public Sapphire::ScriptAPI::QuestScript { - private: - // Basic quest information - // Quest vars / flags used - // BitFlag8 - // UI8AH - // UI8AL - // UI8BH - // UI8BL - // UI8CH - // UI8CL - // UI8DH - // UI8DL +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + // UI8CL + // UI8DH + // UI8DL - /// Countable Num: 3 Seq: 1 Event: 1 Listener: 2000016 - /// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000016 - // Steps in this quest ( 0 is before accepting, - // 1 is first, 255 means ready for turning it in - enum Sequence : uint8_t - { - Seq0 = 0, - Seq1 = 1, - SeqFinish = 255, - }; + /// Countable Num: 3 Seq: 1 Event: 1 Listener: 2000016 + /// Countable Num: 1 Seq: 255 Event: 8 Listener: 2000016 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; - // Entities found in the script data of the quest - static constexpr auto Actor0 = 1000461; - static constexpr auto Enemy0 = 2114368; - static constexpr auto Enemy1 = 2114369; - static constexpr auto Enemy2 = 2114370; - static constexpr auto Eobject0 = 2000016; - static constexpr auto Eobject1 = 2000017; - static constexpr auto Eobject2 = 2000018; - static constexpr auto Item0 = 2000061; - static constexpr auto Seq0Actor0 = 0; - static constexpr auto Seq1Eobject0 = 1; - static constexpr auto Seq1Eobject0Useitemno = 99; - static constexpr auto Seq1Eobject0Useitemok = 100; - static constexpr auto Seq1Eobject1 = 2; - static constexpr auto Seq1Eobject1Useitemno = 97; - static constexpr auto Seq1Eobject1Useitemok = 98; - static constexpr auto Seq1Eobject2 = 3; - static constexpr auto Seq1Eobject2Useitemno = 95; - static constexpr auto Seq1Eobject2Useitemok = 96; - static constexpr auto Seq2Actor0 = 4; + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000461;//Gabineaux + static constexpr auto Enemy0 = 2114368; + static constexpr auto Enemy1 = 2114369; + static constexpr auto Enemy2 = 2114370; + static constexpr auto Eobject0 = 2000016;//Decaying Tree (West) + static constexpr auto Eobject1 = 2000017;//Decaying Tree (South) + static constexpr auto Eobject2 = 2000018;//Decaying Tree (East) + static constexpr auto Item0 = 2000061; + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq1Eobject0 = 1; + static constexpr auto Seq1Eobject0Useitemno = 99; + static constexpr auto Seq1Eobject0Useitemok = 100; + static constexpr auto Seq1Eobject1 = 2; + static constexpr auto Seq1Eobject1Useitemno = 97; + static constexpr auto Seq1Eobject1Useitemok = 98; + static constexpr auto Seq1Eobject2 = 3; + static constexpr auto Seq1Eobject2Useitemno = 95; + static constexpr auto Seq1Eobject2Useitemok = 96; + static constexpr auto Seq2Actor0 = 4; - public: - SubFst033() : Sapphire::ScriptAPI::QuestScript( 65663 ){}; - ~SubFst033() = default; +public: + SubFst033() : Sapphire::ScriptAPI::QuestScript( 65663 ){}; + ~SubFst033() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { - quest.setBitFlag8( 0, 0 ); - quest.setBitFlag8( 1, 0 ); - quest.setBitFlag8( 2, 0 ); - quest.setUI8AH( 0 ); - quest.setUI8AL( 0 ); - quest.setUI8BH( 0 ); - quest.setUI8BL( 0 ); - quest.setUI8CH( 0 ); - quest.setUI8CL( 0 ); - quest.setUI8DH( 0 ); - quest.setUI8DL( 1 ); - - Scene00000( quest, player ); - switch( actorId ) { case Actor0: { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00004( quest, player ); + break; + } + case Eobject0: + { + if( quest.getSeq() == Seq1 ) + Scene00001( quest, player ); + break; + } + case Eobject1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Eobject2: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); break; } } } - void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override - { + void onEventItem(World::Quest& quest, Entity::Player& player, uint64_t actorId) override { + if( quest.getSeq() != Seq1 ) return; - } - - void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override - { - switch( bnpc.getLayoutId() ) + switch( actorId ) { - case Enemy0: { break; } - case Enemy1: { break; } - case Enemy2: { break; } + case Eobject0: + { + Scene00100( quest, player ); + break; + } + case Eobject1: + { + Scene00098( quest, player ); + break; + } + case Eobject2: + { + Scene00096( quest, player ); + break; + } } } - private: + void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override + { + switch( bnpc.getLayoutId() ) + { + case Enemy0: + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8AL( 1 ); + checkQuestCompletion( quest, player ); + break; + } + case Enemy1: + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8BL( 1 ); + checkQuestCompletion( quest, player ); + break; + } + case Enemy2: + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8CL( 1 ); + checkQuestCompletion( quest, player ); + break; + } + } + } + + void onPlayerDeath(World::Quest& quest, Sapphire::Entity::Player& player) override + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enem0 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ); + auto enem1 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ); + auto enem2 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy2, player.getId() ); + + if (enem0 != nullptr) + { + instance->removeActor( enem0 ); + quest.setBitFlag8( 1, false ); + } + if( enem1 != nullptr ) + { + instance->removeActor( enem1 ); + quest.setBitFlag8( 2, false ); + } + if( enem2 != nullptr ) + { + instance->removeActor( enem2 ); + quest.setBitFlag8( 3, false ); + } + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 3 );//TODO: Probably needs item icon + + if( quest.getUI8AH() >= 3 ) + { + quest.setSeq( SeqFinish ); + quest.setUI8AH( 0 ); + quest.setUI8AL( 0 ); + quest.setUI8BH( 0 ); + quest.setUI8BL( 0 ); + quest.setUI8CH( 0 ); + quest.setUI8CL( 0 ); + quest.setUI8DH( 0 ); + quest.setBitFlag8( 1, false ); + quest.setBitFlag8( 2, false ); + quest.setBitFlag8( 3, false ); + } + } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// @@ -121,8 +212,11 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - - + if( result.getResult( 0 ) == 1 )// accept quest + { + quest.setUI8DL( 1 ); + quest.setSeq( Seq1 ); + } } ////////////////////////////////////////////////////////////////////// @@ -134,8 +228,6 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - - } ////////////////////////////////////////////////////////////////////// @@ -147,8 +239,6 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - - } ////////////////////////////////////////////////////////////////////// @@ -160,8 +250,6 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - - } ////////////////////////////////////////////////////////////////////// @@ -174,7 +262,10 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult(1) ); + } } ////////////////////////////////////////////////////////////////////// @@ -186,8 +277,6 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - - } ////////////////////////////////////////////////////////////////////// @@ -199,8 +288,11 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy->hateListAddDelayed( player.getAsPlayer(), 1 ); - + quest.setBitFlag8( 3, true ); } ////////////////////////////////////////////////////////////////////// @@ -212,8 +304,6 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - - } ////////////////////////////////////////////////////////////////////// @@ -225,8 +315,11 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy->hateListAddDelayed( player.getAsPlayer(), 1 ); - + quest.setBitFlag8( 2, true ); } ////////////////////////////////////////////////////////////////////// @@ -238,8 +331,6 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - - } ////////////////////////////////////////////////////////////////////// @@ -251,10 +342,12 @@ class SubFst033 : public Sapphire::ScriptAPI::QuestScript void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + auto enemy = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy->hateListAddDelayed( player.getAsPlayer(), 1 ); - + quest.setBitFlag8( 1, true ); } - }; EXPOSE_SCRIPT( SubFst033 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/blackshroud_central/SubFst036.cpp b/src/scripts/quest/subquest/blackshroud_central/SubFst036.cpp new file mode 100644 index 00000000..d188c224 --- /dev/null +++ b/src/scripts/quest/subquest/blackshroud_central/SubFst036.cpp @@ -0,0 +1,123 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" + +// Quest Script: SubFst036_00130 +// Quest Name: Soil Despoilers +// Quest ID: 65666 +// Start NPC: 1000461 +// End NPC: 1000455 + +using namespace Sapphire; + +class SubFst036 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 8 Seq: 1 Event: 5 Listener: 32 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000455 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000461;//Gabineaux + static constexpr auto Actor1 = 1000455;//Ealdfrith + static constexpr auto Enemy0 = 32; //Microchu + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq2Actor1 = 1; + +public: + SubFst036() : Sapphire::ScriptAPI::QuestScript( 65666 ){}; + ~SubFst036() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00001( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override + { + switch( bnpc.getBNpcNameId() ) + { + case Enemy0: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 8 ); + if( quest.getUI8AL() >= 8 ) + { + quest.setUI8AL( 0 ); + quest.setSeq( SeqFinish ); + } + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst036::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + quest.setSeq( Seq1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst036::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } +}; + +EXPOSE_SCRIPT( SubFst036 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/blackshroud_central/SubFst052.cpp b/src/scripts/quest/subquest/blackshroud_central/SubFst052.cpp new file mode 100644 index 00000000..ed0a3e02 --- /dev/null +++ b/src/scripts/quest/subquest/blackshroud_central/SubFst052.cpp @@ -0,0 +1,202 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" + +// Quest Script: SubFst052_00158 +// Quest Name: Sting in a Bottle +// Quest ID: 65694 +// Start NPC: 1000501 +// End NPC: 1000473 + +using namespace Sapphire; + +class SubFst052 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 4 Seq: 1 Event: 9 Listener: 57 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000501 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000473 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000501;//Walthoef + static constexpr auto Actor1 = 1000473;//MARGAULT + static constexpr auto Enemy0 = 54;//Hornet Swarm (INCORRECT: 57) + static constexpr auto Item0 = 2000099; + static constexpr auto Item1 = 2000094; + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq2Actor0 = 1; + static constexpr auto Seq2Actor0Npctradeno = 99; + static constexpr auto Seq2Actor0Npctradeok = 100; + static constexpr auto Seq3Actor1 = 2; + static constexpr auto Seq3Actor1Npctradeno = 97; + static constexpr auto Seq3Actor1Npctradeok = 98; + +public: + SubFst052() : Sapphire::ScriptAPI::QuestScript( 65694 ){}; + ~SubFst052() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00001( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override + { + switch( bnpc.getBNpcNameId() ) + { + case Enemy0: + { + quest.setUI8BH( quest.getUI8BH() + 1 ); + quest.setUI8AL( quest.getUI8AL() + 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 4 );//TODO: Probably needs item icon + + if( quest.getUI8AL() >= 4 ) + { + quest.setUI8AL( 0 ); + quest.setUI8BH( 0 ); + quest.setUI8BL( 4 ); + quest.setSeq( Seq2 ); + } + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst052::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + quest.setSeq( Seq1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst052::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00100( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst052::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00098( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00097( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst052::Scene00097Return ) ); + } + + void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00098( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 98, HIDE_HOTBAR, bindSceneReturn( &SubFst052::Scene00098Return ) ); + } + + void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00099( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst052::Scene00099Return ) ); + } + + void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00100( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubFst052::Scene00100Return ) ); + } + + void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setUI8BL( 0 ); + quest.setSeq( SeqFinish ); + } +}; + +EXPOSE_SCRIPT( SubFst052 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/blackshroud_central/SubFst067.cpp b/src/scripts/quest/subquest/blackshroud_central/SubFst067.cpp new file mode 100644 index 00000000..6433ed1d --- /dev/null +++ b/src/scripts/quest/subquest/blackshroud_central/SubFst067.cpp @@ -0,0 +1,498 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: SubFst067_00383 +// Quest Name: If Ye Break Faith +// Quest ID: 65919 +// Start NPC: 1000494 +// End NPC: 1002946 + +using namespace Sapphire; + +class SubFst067 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1002946 + /// Countable Num: 3 Seq: 2 Event: 1 Listener: 2001007 + /// Countable Num: 1 Seq: 255 Event: 8 Listener: 2001007 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000494;//Finnea + static constexpr auto Actor1 = 1002946;//Balarr + static constexpr auto Enemy0 = 3841338; + static constexpr auto Enemy1 = 3841340; + static constexpr auto Eobject0 = 2001007;//Barrow (East) + static constexpr auto Eobject1 = 2001008;//Barrow (West) + static constexpr auto Eobject2 = 2001009;//Barrow (North) + static constexpr auto Eobject3 = 2001844; + static constexpr auto Eventrange0 = 3841476; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000192; + +public: + SubFst067() : Sapphire::ScriptAPI::QuestScript( 65919 ){}; + ~SubFst067() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00015( quest, player ); + break; + } + case Eobject0: + { + if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); + break; + } + case Eobject1: + { + if( quest.getSeq() == Seq2 ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + bool enemy0Downed = false; + bool enemy1Downed = false; + + auto enem0 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ); + auto enem1 = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ); + + if( enem0 == nullptr || ( enem0 != nullptr && enem0->getHp() == 0 ) ) enemy0Downed = true; + if( enem1 == nullptr || ( enem1 != nullptr && enem1->getHp() == 0 ) ) enemy1Downed = true; + + + if( enemy0Downed && enemy1Downed ) + Scene00006( quest, player ); + else + Scene00013( quest, player ); + } + break; + } + case Eobject2: + { + if( quest.getSeq() == Seq2 ) + Scene00009( quest, player ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + if( quest.getSeq() != Seq2 ) return; + + switch( actorId ) + { + case Eobject0: + { + Scene00004( quest, player ); + break; + } + case Eobject1: + { + Scene00007( quest, player ); + break; + } + case Eobject2: + { + Scene00010( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override + { + switch( bnpc.getLayoutId() ) + { + case Enemy0: + { + break; + } + case Enemy1: + { + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( quest.getSeq() == Seq2 && param1 == Eventrange0 ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + bool enemy0Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy0, player.getId() ) != nullptr; + bool enemy1Spawned = instance->getActiveBNpcByLayoutIdAndTriggerOwner( Enemy1, player.getId() ) != nullptr; + + if( !enemy0Spawned && !enemy1Spawned ) + { + auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + } + } + + void onPlayerDeath( World::Quest& quest, Sapphire::Entity::Player& player ) override + { + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 3 );//TODO: Item Icon + if( quest.getUI8AL() >= 3 ) + { + quest.setUI8AL( 0 ); + quest.setBitFlag8( 1, false ); + quest.setBitFlag8( 2, false ); + quest.setBitFlag8( 3, false ); + quest.setSeq( SeqFinish ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + quest.setUI8BH( 3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( quest.getUI8BH() - 1 ); + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag8( 1, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &SubFst067::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( quest.getUI8BH() - 1 ); + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag8( 2, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &SubFst067::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( quest.getUI8BH() - 1 ); + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag8( 3, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &SubFst067::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &SubFst067::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &SubFst067::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &SubFst067::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &SubFst067::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &SubFst067::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &SubFst067::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &SubFst067::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &SubFst067::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &SubFst067::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &SubFst067::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &SubFst067::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &SubFst067::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &SubFst067::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( SubFst067 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/blackshroud_central/SubFst069.cpp b/src/scripts/quest/subquest/blackshroud_central/SubFst069.cpp new file mode 100644 index 00000000..855624f1 --- /dev/null +++ b/src/scripts/quest/subquest/blackshroud_central/SubFst069.cpp @@ -0,0 +1,178 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: SubFst069_00385 +// Quest Name: Favor for the Fisherwoman +// Quest ID: 65921 +// Start NPC: 1000502 +// End NPC: 1000502 + +using namespace Sapphire; + +class SubFst069 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 2000685 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000502 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000502;//Berthe + static constexpr auto Eobject0 = 2000685;//Well-worn Fishing Rod + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000185; + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq1Eobject0 = 1; + static constexpr auto Seq1Eobject0Eventactionno = 99; + static constexpr auto Seq1Eobject0Eventactionok = 100; + static constexpr auto Seq2Actor0 = 2; + static constexpr auto Seq2Actor0Npctradeno = 97; + static constexpr auto Seq2Actor0Npctradeok = 98; + +public: + SubFst069() : Sapphire::ScriptAPI::QuestScript( 65921 ){}; + ~SubFst069() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + case Eobject0: + { + if( quest.getSeq() == Seq1 ) + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00100( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst069::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + quest.setSeq( Seq1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst069::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &SubFst069::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00098( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00097( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst069::Scene00097Return ) ); + } + + void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00098( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 98, HIDE_HOTBAR, bindSceneReturn( &SubFst069::Scene00098Return ) ); + } + + void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00099( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst069::Scene00099Return ) ); + } + + void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00100( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst069::Scene00100Return ) ); + } + + void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO: Probably Item Icon + quest.setUI8BH( 1 ); + quest.setSeq( SeqFinish ); + } +}; + +EXPOSE_SCRIPT( SubFst069 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/blackshroud_central/SubFst072.cpp b/src/scripts/quest/subquest/blackshroud_central/SubFst072.cpp new file mode 100644 index 00000000..fa59fea5 --- /dev/null +++ b/src/scripts/quest/subquest/blackshroud_central/SubFst072.cpp @@ -0,0 +1,426 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: SubFst072_00386 +// Quest Name: Walking the Planks +// Quest ID: 65922 +// Start NPC: 1000501 +// End NPC: 1000501 + +using namespace Sapphire; + +class SubFst072 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + // UI8CL + // UI8DH + + /// Countable Num: 3 Seq: 1 Event: 1 Listener: 2001013 + /// Countable Num: 3 Seq: 2 Event: 1 Listener: 2001014 + /// Countable Num: 1 Seq: 255 Event: 1 Listener: 2001015 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000501; //Waltheof + static constexpr auto Actor1 = 1000502; //Berthe + static constexpr auto Actor2 = 1000507; //Kyleigh + static constexpr auto Actor3 = 1000505; //Daranmert + static constexpr auto Eobject0 = 2001013;//Crayfish Balls + static constexpr auto Eobject1 = 2001014;//Muy-Tuy Beans + static constexpr auto Eobject2 = 2001015;//Pate Mail + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000246; + static constexpr auto Item1 = 2000247; + static constexpr auto Item2 = 2000248; + static constexpr auto Seq0Actor0 = 0; + static constexpr auto Seq1Eobject0 = 1; + static constexpr auto Seq1Eobject0Eventactionno = 99; + static constexpr auto Seq1Eobject0Eventactionok = 100; + static constexpr auto Seq1Eobject1 = 2; + static constexpr auto Seq1Eobject1Eventactionno = 97; + static constexpr auto Seq1Eobject1Eventactionok = 98; + static constexpr auto Seq1Eobject2 = 3; + static constexpr auto Seq1Eobject2Eventactionno = 95; + static constexpr auto Seq1Eobject2Eventactionok = 96; + static constexpr auto Seq2Actor1 = 4; + static constexpr auto Seq2Actor1Npctradeno = 93; + static constexpr auto Seq2Actor1Npctradeok = 94; + static constexpr auto Seq2Actor2 = 5; + static constexpr auto Seq2Actor2Npctradeno = 91; + static constexpr auto Seq2Actor2Npctradeok = 92; + static constexpr auto Seq2Actor3 = 6; + static constexpr auto Seq2Actor3Npctradeno = 89; + static constexpr auto Seq2Actor3Npctradeok = 90; + static constexpr auto Seq3Actor0 = 7; + +public: + SubFst072() : Sapphire::ScriptAPI::QuestScript( 65922 ){}; + ~SubFst072() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00007( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00005( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq2 ) + Scene00006( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00100( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject1: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00098( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject2: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00096( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), ( quest.getSeq() == Seq1 ) ? 0 : 1, 2, quest.getUI8AH(), 3 ); + if( quest.getUI8AH() >= 3 ) + { + quest.setUI8AH( 0 ); + quest.setBitFlag8( 1, false ); + quest.setBitFlag8( 2, false ); + quest.setBitFlag8( 3, false ); + if( quest.getSeq() == Seq1 ) + quest.setSeq( Seq2 ); + else if( quest.getSeq() == Seq2 ) + quest.setSeq( SeqFinish ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + quest.setSeq( Seq1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst072::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubFst072::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubFst072::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00094( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00092( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00090( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00089( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 89, NONE, bindSceneReturn( &SubFst072::Scene00089Return ) ); + } + + void Scene00089Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00090( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 90, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00090Return ) ); + } + + void Scene00090Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8DH( 0 ); + quest.setBitFlag8( 3, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00091( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 91, NONE, bindSceneReturn( &SubFst072::Scene00091Return ) ); + } + + void Scene00091Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00092( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 92, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00092Return ) ); + } + + void Scene00092Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8CL( 0 ); + quest.setBitFlag8( 2, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00093( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 93, NONE, bindSceneReturn( &SubFst072::Scene00093Return ) ); + } + + void Scene00093Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00094( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 94, HIDE_HOTBAR, bindSceneReturn( &SubFst072::Scene00094Return ) ); + } + + void Scene00094Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8CH( 0 ); + quest.setBitFlag8( 1, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00095( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 95, NONE, bindSceneReturn( &SubFst072::Scene00095Return ) ); + } + + void Scene00095Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00096( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 96, NONE, bindSceneReturn( &SubFst072::Scene00096Return ) ); + } + + void Scene00096Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8DH( 1 ); + quest.setBitFlag8( 3, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00097( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 97, NONE, bindSceneReturn( &SubFst072::Scene00097Return ) ); + } + + void Scene00097Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00098( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 98, NONE, bindSceneReturn( &SubFst072::Scene00098Return ) ); + } + + void Scene00098Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8CL( 1 ); + quest.setBitFlag8( 2, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00099( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst072::Scene00099Return ) ); + } + + void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00100( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst072::Scene00100Return ) ); + } + + void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8CH( 1 ); + quest.setBitFlag8( 1, true ); + checkQuestCompletion( quest, player ); + } +}; + +EXPOSE_SCRIPT( SubFst072 ); \ No newline at end of file