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Merge pull request #869 from T00fy/subwil013

Implementing subwil013 quest
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Adam 2023-02-05 12:45:20 +11:00 committed by GitHub
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// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Actor/BNpc.h"
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubWil013_00571
// Quest Name: Beet-red Beetles Beat Red
// Quest ID: 66107
// Start NPC: 1003896 (Wolkan)
// End NPC: 1003896 (Wolkan)
using namespace Sapphire;
class SubWil013 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
/// Countable Num: 4 Seq: 1 Event: 5 Listener: 49
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1003896
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1003896;// Wolkan ( Pos: -96.147102 6.546070 21.286301 Teri: 131 )
static constexpr auto Enemy0 = 49; // Little Ladybug ( Pos: 230.500000 52.037998 138.003998 Teri: 140 )
public:
SubWil013() : Sapphire::ScriptAPI::QuestScript( 66107 ){};
~SubWil013() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
if( actorId == Actor0 )
{
if( quest.getSeq() == Seq0 )
{
Scene00000( quest, player );
}
else
{
Scene00001( quest, player );
}
}
}
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
if( bnpc.getBNpcBaseId() != Enemy0 )
return;
if( quest.getUI8AL() < 4 )
{
quest.setUI8AL( quest.getUI8AL() + 1 );
if( quest.getUI8AL() == 4 )
{
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 4 );
quest.setSeq( SeqFinish );
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubWil013::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil013::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00002( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil013::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 && quest.getSeq() == SeqFinish )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( SubWil013 );