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using memcmp instead of comparing each float
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434b8d421e
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1 changed files with 4 additions and 2 deletions
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@ -1,6 +1,8 @@
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#include <vector>
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#include "Vector3.h"
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#include "Vector3.h"
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inline bool Sapphire::Common::FFXIVARR_POSITION3::operator == ( const FFXIVARR_POSITION3 & target ) const
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inline bool Sapphire::Common::FFXIVARR_POSITION3::operator == ( const FFXIVARR_POSITION3& target ) const
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{
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{
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return ( this->x == target.x && this->y == target.y && this->z == target.z );
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return !memcmp( this, &target, sizeof( FFXIVARR_POSITION3 ) );
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}
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}
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