diff --git a/src/servers/Scripts/quest/ManSea002.cpp b/src/servers/Scripts/quest/ManSea002.cpp index 573f954b..8e6d5eb6 100644 --- a/src/servers/Scripts/quest/ManSea002.cpp +++ b/src/servers/Scripts/quest/ManSea002.cpp @@ -41,7 +41,7 @@ public: void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { - auto actor = Event::mapEventActorToRealActor( actorId ); + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == ACTOR0 ) { @@ -79,11 +79,11 @@ private: void checkQuestCompletion( Entity::Player& player, uint32_t varIdx ) { - if ( varIdx == 1 ) + if( varIdx == 1 ) { player.sendQuestMessage( getId(), 1, 0, 0, 0 ); } - else if ( varIdx == 2 ) + else if( varIdx == 2 ) { player.sendQuestMessage( getId(), 2, 0, 0, 0 ); } diff --git a/src/servers/Scripts/quest/ManSea003.cpp b/src/servers/Scripts/quest/ManSea003.cpp index 9e3ce751..4435b263 100644 --- a/src/servers/Scripts/quest/ManSea003.cpp +++ b/src/servers/Scripts/quest/ManSea003.cpp @@ -56,7 +56,7 @@ class ManSea003 : public EventScript void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { - auto actor = Event::mapEventActorToRealActor( actorId ); + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == Actor0) { @@ -124,7 +124,7 @@ class ManSea003 : public EventScript player.playScene( getId(), 0, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { - if(result.param2 == 1) // accept quest + if( result.param2 == 1 ) // accept quest Scene00001( player ); } ); } diff --git a/src/servers/Scripts/quest/subquest/limsa/SubSea001.cpp b/src/servers/Scripts/quest/subquest/limsa/SubSea001.cpp index d8e5b522..b3dedf80 100644 --- a/src/servers/Scripts/quest/subquest/limsa/SubSea001.cpp +++ b/src/servers/Scripts/quest/subquest/limsa/SubSea001.cpp @@ -56,7 +56,7 @@ public: void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { - auto actor = Event::mapEventActorToRealActor( actorId ); + auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto currentCC = player.getQuestUI8AL( getId() ); if( actor == Actor0 ) @@ -83,7 +83,7 @@ public: {}, eventId ); } - else if(actor == Eobject1) + else if(actor == Eobject1 ) { player.eventActionStart( getId(), 0x0E, [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) @@ -105,7 +105,7 @@ public: {}, eventId ); } - else if( actor == Eobject3) + else if( actor == Eobject3 ) { player.eventActionStart( getId(), 0x0E, [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) @@ -116,7 +116,7 @@ public: {}, eventId ); } - else if( actor == Eobject4) + else if( actor == Eobject4 ) { player.eventActionStart( getId(), 0x0E, [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) @@ -127,7 +127,7 @@ public: {}, eventId ); } - else if( actor == Eobject5) + else if( actor == Eobject5 ) { player.eventActionStart( getId(), 0x0E, [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) @@ -151,6 +151,8 @@ private: if( currentCC + 1 >= 6 ) { player.updateQuest( getId(), SeqFinish ); + player.setQuestUI8BH(getId(), currentCC + 1); + player.setQuestUI8AL(getId(), currentCC + 1); } else { @@ -182,7 +184,7 @@ private: player.playScene( getId(), 2, HIDE_HOTBAR, [&]( Entity::Player& player, const Event::SceneResult& result ) { - if( player.hasQuest(65644) || player.hasQuest(65645)) + if( player.hasQuest( 65644 ) || player.hasQuest( 65645 ) ) { if( result.param2 == 1 ) { @@ -327,8 +329,6 @@ private: { Scene00017( player ); } - else - Scene00015( player ); } ); }