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Really fix sprint (and other scripted actions as well).

This commit is contained in:
collett 2020-01-02 01:52:20 +09:00
parent 9b25a84c26
commit 12fd17e09c

View file

@ -391,8 +391,9 @@ void Action::Action::buildEffects()
snapshotAffectedActors( m_hitActors ); snapshotAffectedActors( m_hitActors );
auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >(); auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
auto hasLutEntry = ActionLut::validEntryExists( getId() );
if( !pScriptMgr->onExecute( *this ) && !ActionLut::validEntryExists( getId() ) ) if( !pScriptMgr->onExecute( *this ) && !hasLutEntry )
{ {
if( auto player = m_pSource->getAsPlayer() ) if( auto player = m_pSource->getAsPlayer() )
{ {
@ -402,10 +403,7 @@ void Action::Action::buildEffects()
return; return;
} }
if (getId() == 3) // fix sprint for now if( !hasLutEntry || m_hitActors.empty() )
return;
if( m_hitActors.empty() )
return; return;
auto lutEntry = ActionLut::getEntry( getId() ); auto lutEntry = ActionLut::getEntry( getId() );