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fix session disconnecting issue
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parent
1708e5d510
commit
13331c696e
4 changed files with 8 additions and 7 deletions
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@ -269,7 +269,7 @@ void Core::ServerZone::mainLoop()
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this_thread::sleep_for( chrono::milliseconds( 50 ) );
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auto currTime = static_cast< uint32_t >( Util::getTimeSeconds() );
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auto currTime = Util::getTimeSeconds();
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g_territoryMgr.updateTerritoryInstances( currTime );
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@ -320,7 +320,8 @@ void Core::ServerZone::mainLoop()
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// remove sessions that simply timed out
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if( diff > 20 )
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{
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g_log.info("[" + std::to_string(it->second->getId() ) + "] Session time out" );
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g_log.info("[" + std::to_string( it->second->getId() ) + "] Session time out" );
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it->second->close();
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// if( it->second.unique() )
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{
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@ -51,7 +51,7 @@ namespace Core {
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uint16_t m_port;
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std::string m_ip;
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uint32_t m_lastDBPingTime;
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int64_t m_lastDBPingTime;
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bool m_bRunning;
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@ -86,7 +86,7 @@ uint32_t Core::Session::getId() const
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return m_sessionId;
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}
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uint32_t Core::Session::getLastDataTime() const
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int64_t Core::Session::getLastDataTime() const
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{
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return m_lastDataTime;
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}
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@ -103,7 +103,7 @@ bool Core::Session::isValid() const
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void Core::Session::updateLastDataTime()
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{
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m_lastDataTime = static_cast< uint32_t >( Util::getTimeSeconds() );
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m_lastDataTime = Util::getTimeSeconds();
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}
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void Core::Session::updateLastSqlTime()
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@ -20,7 +20,7 @@ namespace Core {
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Network::GameConnectionPtr getZoneConnection() const;
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Network::GameConnectionPtr getChatConnection() const;
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uint32_t getLastDataTime() const;
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int64_t getLastDataTime() const;
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uint32_t getLastSqlTime() const;
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void updateLastDataTime();
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@ -48,7 +48,7 @@ namespace Core {
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Entity::PlayerPtr m_pPlayer;
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uint32_t m_lastDataTime;
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int64_t m_lastDataTime;
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uint32_t m_lastSqlTime;
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bool m_isValid;
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