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Merge pull request #917 from collett8192/Sapphire5.58_action

minor fixes
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Mordred 2023-03-08 09:21:15 +01:00 committed by GitHub
commit 1341c53ff2
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6 changed files with 38 additions and 29 deletions

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@ -692,11 +692,11 @@ namespace Sapphire::Common
MpLoss = 10, MpLoss = 10,
MpGain = 11, MpGain = 11,
TpLoss = 12, TpLoss = 12,
TpGain = 13, //TpGain = 13, // everything below shifted one up since 5.2
GpGain = 14, GpGain = 13,
ApplyStatusEffectTarget = 15, ApplyStatusEffectTarget = 14,
ApplyStatusEffectSource = 16, // effect entry on target but buff applies to source, like storm's eye ApplyStatusEffectSource = 15, // effect entry on target but buff applies to source, like storm's eye
StatusNoEffect = 20, // shifted one up from 5.18 StatusNoEffect = 20,
/*! /*!
* @brief Tells the client that it should show combo indicators on actions. * @brief Tells the client that it should show combo indicators on actions.
* *
@ -704,10 +704,10 @@ namespace Sapphire::Common
* @param value The actionid that starts/continues the combo. eg, 3617 will start a spinning slash and/or syphon strike combo * @param value The actionid that starts/continues the combo. eg, 3617 will start a spinning slash and/or syphon strike combo
*/ */
Provoke = 24, Provoke = 24,
StartActionCombo = 27, // shifted one up from 5.18 StartActionCombo = 27,
ComboSucceed = 28, // shifted one up from 5.18, on retail this is not seen anymore, still working though. ComboSucceed = 28, // two more values inserted between this and Mount since 5.2
Knockback = 33, Knockback = 33,
Mount = 40, // shifted one down from 5.18 Mount = 40,
VFX = 59, // links to VFX sheet VFX = 59, // links to VFX sheet
}; };

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@ -504,6 +504,7 @@ void Action::Action::buildEffects()
} }
uint8_t victimCounter = 0, validVictimCounter = 0; uint8_t victimCounter = 0, validVictimCounter = 0;
Entity::CharaPtr firstValidVictim = nullptr;
for( auto& actor : m_hitActors ) for( auto& actor : m_hitActors )
{ {
@ -576,9 +577,7 @@ void Action::Action::buildEffects()
else else
m_effectBuilder->damage( actor, actor, dmg.first, dmg.second, dmg.first == 0 ? Common::ActionEffectResultFlag::Absorbed : Common::ActionEffectResultFlag::None, getExecutionDelay() + victimCounter * 100 ); m_effectBuilder->damage( actor, actor, dmg.first, dmg.second, dmg.first == 0 ? Common::ActionEffectResultFlag::Absorbed : Common::ActionEffectResultFlag::None, getExecutionDelay() + victimCounter * 100 );
auto reflectDmg = Math::CalcStats::calcDamageReflect( m_pSource, actor, dmg.first, auto reflectDmg = Math::CalcStats::calcDamageReflect( m_pSource, actor, dmg.first, getActionTypeFilterFromAttackType( attackType ) );
attackType == Common::AttackType::Physical ? Common::ActionTypeFilter::Physical :
( attackType == Common::AttackType::Magical ? Common::ActionTypeFilter::Magical : Common::ActionTypeFilter::Unknown ) );
if( reflectDmg.first > 0 ) if( reflectDmg.first > 0 )
{ {
m_effectBuilder->damage( actor, m_pSource, reflectDmg.first, reflectDmg.second, Common::ActionEffectResultFlag::Reflected, getExecutionDelay() + victimCounter * 100 ); m_effectBuilder->damage( actor, m_pSource, reflectDmg.first, reflectDmg.second, Common::ActionEffectResultFlag::Reflected, getExecutionDelay() + victimCounter * 100 );
@ -624,7 +623,7 @@ void Action::Action::buildEffects()
} }
} }
if( validVictimCounter == 0 ) if( validVictimCounter == 0 ) // effects only apply once if aoe, on first valid target (can be single target action as well)
{ {
if( isCorrectCombo() ) if( isCorrectCombo() )
m_effectBuilder->comboSucceed( actor ); m_effectBuilder->comboSucceed( actor );
@ -697,6 +696,8 @@ void Action::Action::buildEffects()
} }
} }
} }
if( validVictimCounter == 0 )
firstValidVictim = actor;
validVictimCounter++; validVictimCounter++;
} }
} }
@ -718,7 +719,12 @@ void Action::Action::buildEffects()
if( m_lutEntry.selfStatus != 0 ) if( m_lutEntry.selfStatus != 0 )
{ {
if( !isComboAction() || isCorrectCombo() ) if( !isComboAction() || isCorrectCombo() )
m_effectBuilder->applyStatusEffect( m_pSource, m_pSource, m_lutEntry.selfStatus, m_lutEntry.selfStatusDuration, m_lutEntry.selfStatusParam ); {
if( firstValidVictim )
m_effectBuilder->applyStatusEffect( firstValidVictim, m_pSource, m_lutEntry.selfStatus, m_lutEntry.selfStatusDuration, m_lutEntry.selfStatusParam, getExecutionDelay(), true );
else
m_effectBuilder->applyStatusEffect( m_pSource, m_pSource, m_lutEntry.selfStatus, m_lutEntry.selfStatusDuration, m_lutEntry.selfStatusParam, getExecutionDelay() );
}
} }
scriptMgr.onBeforeBuildEffect( *this, victimCounter, validVictimCounter ); scriptMgr.onBeforeBuildEffect( *this, victimCounter, validVictimCounter );

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@ -99,17 +99,17 @@ void EffectBuilder::comboSucceed( Entity::CharaPtr& target )
moveToResultList( target, nextResult ); moveToResultList( target, nextResult );
} }
void EffectBuilder::applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, uint16_t statusId, uint32_t duration, uint16_t param, uint64_t resultDelayMs ) void EffectBuilder::applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, uint16_t statusId, uint32_t duration, uint16_t param, uint64_t resultDelayMs, bool statusToSource )
{ {
EffectResultPtr nextResult = make_EffectResult( target, source, Common::Util::getTimeMs() + resultDelayMs ); EffectResultPtr nextResult = make_EffectResult( target, source, Common::Util::getTimeMs() + resultDelayMs );
nextResult->applyStatusEffect( statusId, duration, param ); nextResult->applyStatusEffect( statusId, duration, param, statusToSource );
moveToResultList( target, nextResult ); moveToResultList( target, nextResult );
} }
void EffectBuilder::applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, StatusEffect::StatusEffectPtr pStatusEffect, uint64_t resultDelayMs ) void EffectBuilder::applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, StatusEffect::StatusEffectPtr pStatusEffect, uint64_t resultDelayMs, bool statusToSource )
{ {
EffectResultPtr nextResult = make_EffectResult( target, source, Common::Util::getTimeMs() + resultDelayMs ); EffectResultPtr nextResult = make_EffectResult( target, source, Common::Util::getTimeMs() + resultDelayMs );
nextResult->applyStatusEffect( pStatusEffect ); nextResult->applyStatusEffect( pStatusEffect, statusToSource );
moveToResultList( target, nextResult ); moveToResultList( target, nextResult );
} }

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@ -36,8 +36,8 @@ namespace Sapphire::World::Action
void comboSucceed( Entity::CharaPtr& target ); void comboSucceed( Entity::CharaPtr& target );
void applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, uint16_t statusId, uint32_t duration, uint16_t param, uint64_t resultDelayMs = 500 ); void applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, uint16_t statusId, uint32_t duration, uint16_t param, uint64_t resultDelayMs = 500, bool statusToSource = false );
void applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, StatusEffect::StatusEffectPtr pStatusEffect, uint64_t resultDelayMs = 500 ); void applyStatusEffect( Entity::CharaPtr& target, Entity::CharaPtr& source, StatusEffect::StatusEffectPtr pStatusEffect, uint64_t resultDelayMs = 500, bool statusToSource = false );
void statusNoEffect( Entity::CharaPtr& target, uint16_t statusId ); void statusNoEffect( Entity::CharaPtr& target, uint16_t statusId );

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@ -115,22 +115,24 @@ void EffectResult::comboSucceed()
m_type = Common::ActionEffectType::ComboSucceed; m_type = Common::ActionEffectType::ComboSucceed;
} }
void EffectResult::applyStatusEffect( uint16_t statusId, uint32_t duration, uint16_t param ) void EffectResult::applyStatusEffect( uint16_t statusId, uint32_t duration, uint16_t param, bool statusToSource )
{ {
m_value = statusId; m_value = statusId;
m_statusDuration = duration; m_statusDuration = duration;
m_param2 = param; m_param2 = param;
m_flag = statusToSource ? Common::ActionEffectResultFlag::EffectOnSource : Common::ActionEffectResultFlag::None;
m_type = Common::ActionEffectType::ApplyStatusEffectTarget; m_type = statusToSource ? Common::ActionEffectType::ApplyStatusEffectSource : Common::ActionEffectType::ApplyStatusEffectTarget;
} }
void EffectResult::applyStatusEffect( StatusEffect::StatusEffectPtr pStatusEffect ) void EffectResult::applyStatusEffect( StatusEffect::StatusEffectPtr pStatusEffect, bool statusToSource )
{ {
m_value = pStatusEffect->getId(); m_value = pStatusEffect->getId();
m_param2 = pStatusEffect->getParam(); m_param2 = pStatusEffect->getParam();
m_pPreBuiltStatusEffect = std::move( pStatusEffect ); m_pPreBuiltStatusEffect = std::move( pStatusEffect );
m_flag = statusToSource ? Common::ActionEffectResultFlag::EffectOnSource : Common::ActionEffectResultFlag::None;
m_type = Common::ActionEffectType::ApplyStatusEffectTarget; m_type = statusToSource ? Common::ActionEffectType::ApplyStatusEffectSource : Common::ActionEffectType::ApplyStatusEffectTarget;
} }
void EffectResult::statusNoEffect( uint16_t statusId ) void EffectResult::statusNoEffect( uint16_t statusId )
@ -202,8 +204,9 @@ void EffectResult::execute()
case Common::ActionEffectType::ApplyStatusEffectTarget: case Common::ActionEffectType::ApplyStatusEffectTarget:
case Common::ActionEffectType::ApplyStatusEffectSource: case Common::ActionEffectType::ApplyStatusEffectSource:
{ {
auto applyTarget = m_type == Common::ActionEffectType::ApplyStatusEffectTarget ? m_target : m_source;
//refreshing old buff //refreshing old buff
for( auto const& entry : m_target->getStatusEffectMap() ) for( auto const& entry : applyTarget->getStatusEffectMap() )
{ {
auto statusEffect = entry.second; auto statusEffect = entry.second;
if( statusEffect->getId() == m_value && statusEffect->getSrcActorId() == m_source->getId() ) if( statusEffect->getId() == m_value && statusEffect->getSrcActorId() == m_source->getId() )
@ -216,17 +219,17 @@ void EffectResult::execute()
{ {
statusEffect->refresh(); statusEffect->refresh();
} }
m_target->sendStatusEffectUpdate(); applyTarget->sendStatusEffectUpdate();
return; return;
} }
} }
if( m_pPreBuiltStatusEffect ) if( m_pPreBuiltStatusEffect )
{ {
m_target->addStatusEffect( m_pPreBuiltStatusEffect ); applyTarget->addStatusEffect( m_pPreBuiltStatusEffect );
} }
else else
m_target->addStatusEffectById( m_value, m_statusDuration, *m_source, m_param2 ); applyTarget->addStatusEffectById( m_value, m_statusDuration, *m_source, m_param2 );
break; break;
} }

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@ -26,8 +26,8 @@ namespace Sapphire::World::Action
void restoreMP( uint32_t amount, Common::ActionEffectResultFlag flag = Common::ActionEffectResultFlag::None ); void restoreMP( uint32_t amount, Common::ActionEffectResultFlag flag = Common::ActionEffectResultFlag::None );
void startCombo( uint16_t actionId ); void startCombo( uint16_t actionId );
void comboSucceed(); void comboSucceed();
void applyStatusEffect( uint16_t statusId, uint32_t duration, uint16_t param ); void applyStatusEffect( uint16_t statusId, uint32_t duration, uint16_t param, bool statusToSource = false );
void applyStatusEffect( StatusEffect::StatusEffectPtr pStatusEffect ); void applyStatusEffect( StatusEffect::StatusEffectPtr pStatusEffect, bool statusToSource = false );
void statusNoEffect( uint16_t statusId ); void statusNoEffect( uint16_t statusId );
void mount( uint16_t mountId ); void mount( uint16_t mountId );
void provoke(); void provoke();