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[Quest] ManFst004 fixed + ManFst003 typo
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parent
82ab19faae
commit
148f904492
2 changed files with 33 additions and 36 deletions
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@ -128,7 +128,7 @@ class ManFst003 : public EventScript
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if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
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{
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player.updateQuest( questId, 255 );
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player.updateQuest( questId, SeqFinish );
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}
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}
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@ -209,7 +209,7 @@ class ManFst003 : public EventScript
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player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.updateQuest( getId(), 1 );
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player.updateQuest( getId(), Seq1 );
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player.setQuestUI8CH( getId(), 1 );
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player.forceZoneing( 132 );
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} );
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@ -19,8 +19,6 @@ private:
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// GetQuestUI8BL
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// GetQuestUI8CH
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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@ -74,8 +72,6 @@ public:
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~ManFst004()
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{ };
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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@ -97,9 +93,7 @@ public:
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player.learnAction( 1 );
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Scene00051( player );
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},
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[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{ },
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eventId );
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nullptr, eventId);
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}
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else if( actor == ManFst004::Actor2 )
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{
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@ -121,16 +115,18 @@ private:
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{
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if( varIdx == 3 )
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{
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player.sendQuestMessage( m_id, 1, 0, 0, 0 );
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} else if( varIdx == 2 )
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player.sendQuestMessage( getId(), 1, 0, 0, 0 );
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}
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else if( varIdx == 2 )
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{
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player.sendQuestMessage( m_id, 2, 0, 0, 0 );
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} else
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player.sendQuestMessage( getId(), 2, 0, 0, 0 );
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}
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else
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{
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player.sendQuestMessage( m_id, 0, 0, 0, 0 );
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player.sendQuestMessage( getId(), 0, 0, 0, 0 );
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}
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auto questId = m_id;
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auto questId = getId();
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auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
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auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
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@ -142,11 +138,9 @@ private:
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}
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}
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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void Scene00000( Entity::Player& player )
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{
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player.playScene( m_id, 0, 0x2000,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // accept quest
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@ -158,27 +152,27 @@ private:
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void Scene00001( Entity::Player& player )
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{
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player.playScene( m_id, 1, 0,
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player.playScene( getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8AL( m_id, 1 );
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player.setQuestUI8AL( getId(), 1 );
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checkQuestCompletion( player, 0 );
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( m_id, 2, 0,
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8BH( m_id, 1 );
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player.setQuestUI8BH( getId(), 1 );
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checkQuestCompletion( player, 3 );
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} );
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( m_id, 3, 0,
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player.playScene( getId(), 3, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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@ -193,19 +187,23 @@ private:
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void Scene00004( Entity::Player& player )
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{
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player.playScene( m_id, 4, 0, 0, 0 );
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player.playScene( getId(), 4, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.playScene( getId(), 4, 0, 0, 0 );
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} );
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}
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void Scene00005( Entity::Player& player )
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{
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player.playScene( m_id, 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0,
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player.playScene( getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // finish quest
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{
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if( player.giveQuestRewards( m_id, 0 ) )
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( m_id );
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player.finishQuest( getId() );
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}
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}
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} );
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@ -213,12 +211,12 @@ private:
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void Scene00050( Entity::Player& player )
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{
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player.playScene( m_id, 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0/*unk*/, 0/*unk*/,
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player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0/*unk*/, 0/*unk*/,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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// accepting quest "close to home"
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player.updateQuest( m_id, 1 );
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player.setQuestUI8CH( m_id, 1 ); // receive key item
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player.updateQuest( getId(), 1 );
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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// event is done, need to teleport to real zone.
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player.setZone( 132 );
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//player.setZone(183); back to starting griania for debug purpose
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@ -227,7 +225,7 @@ private:
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void Scene00051( Entity::Player& player )
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{
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player.playScene( m_id, 51, NONE,
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player.playScene( getId(), 51, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00001( player );
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@ -236,7 +234,7 @@ private:
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void Scene00099( Entity::Player& player )
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{
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player.playScene( m_id, 99, NONE,
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player.playScene( getId(), 99, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00004( player );
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@ -245,13 +243,12 @@ private:
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void Scene00100( Entity::Player& player )
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{
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player.playScene( m_id, 100, NONE,
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player.playScene( getId(), 100, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8CH( m_id, 0 ); // remove key item, since we have just traded it
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player.setQuestUI8BL( m_id, 1 );
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player.setQuestUI8CH( getId(), 0 ); // remove key item, since we have just traded it
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player.setQuestUI8BL( getId(), 1 );
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checkQuestCompletion( player, 2 );
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} );
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}
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};
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