From 155041498393ef275c8bc3549aa7af6bf512b05e Mon Sep 17 00:00:00 2001 From: Adam Date: Mon, 29 Jan 2018 20:41:24 +1100 Subject: [PATCH] return players to last zone if the instance doesnt exist --- src/servers/sapphire_zone/Actor/Player.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/src/servers/sapphire_zone/Actor/Player.cpp b/src/servers/sapphire_zone/Actor/Player.cpp index 7e271f93..fa8c1d3b 100644 --- a/src/servers/sapphire_zone/Actor/Player.cpp +++ b/src/servers/sapphire_zone/Actor/Player.cpp @@ -366,7 +366,15 @@ void Core::Entity::Player::returnToHomepoint() void Core::Entity::Player::setZone( uint32_t zoneId ) { if( !g_territoryMgr.movePlayer( zoneId, getAsPlayer() ) ) - return; + { + // todo: this will require proper handling, for now just return the player to their previous area + m_pos = m_prevPos; + m_rot = m_prevRot; + m_zoneId = m_prevZoneId; + + if( !g_territoryMgr.movePlayer( m_zoneId, getAsPlayer() ) ) + return; + } sendZonePackets(); }