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I love me some style and wording fixes

This commit is contained in:
Biscuit Boy 2018-04-19 22:34:45 +10:00
parent 10eec1f954
commit 168cc7409b

View file

@ -1600,18 +1600,18 @@ void Core::Entity::Player::sendTitleList()
queuePacket( titleListPacket );
}
void Core::Entity::Player::sendZoneInPackets( uint32_t param1, uint32_t param2 = 0, uint32_t param3 = 0, uint32_t param4 = 0, bool pSetStatus = false )
void Core::Entity::Player::sendZoneInPackets( uint32_t param1, uint32_t param2 = 0, uint32_t param3 = 0, uint32_t param4 = 0, bool shouldSetStatus = false )
{
auto zoneInPacket = ActorControlPacket143( getId(), ZoneIn, param1, param2, param3, param4 );
auto SetStatusPacket = ActorControlPacket142( getId(), SetStatus, static_cast< uint8_t >( Entity::Chara::ActorStatus::Idle ) );
if( getGmInvis() )
sendToInRangeSet( zoneInPacket, true );
if( pSetStatus )
if( shouldSetStatus )
sendToInRangeSet( SetStatusPacket );
else
queuePacket( zoneInPacket );
if (pSetStatus)
if ( shouldSetStatus )
queuePacket( SetStatusPacket );
setZoningType( Common::ZoneingType::None );
@ -1638,10 +1638,7 @@ void Core::Entity::Player::finishZoning()
resetHp();
resetMp();
setStatus( Entity::Chara::ActorStatus::Idle );
sendZoneInPackets( 0x01, 0x01, 0, 111, true );
sendToInRangeSet( ActorControlPacket142( getId(), SetStatus,
static_cast< uint8_t >( Entity::Chara::ActorStatus::Idle ) ), true );
}
else
sendZoneInPackets( 0x01, 0x00, 0, 111 );