From 16bf0f822c327e81bd8bf9149e522f345727f192 Mon Sep 17 00:00:00 2001 From: DantestyleXD Date: Sat, 20 Jun 2020 03:24:20 +0200 Subject: [PATCH] [ Class Quest ] ClsArc004 is Fixed ( Will need a revision ) --- .../quest/classquest/ARC/ClsArc004.cpp | 349 ++++++++++++++++++ 1 file changed, 349 insertions(+) create mode 100644 src/scripts/quest/classquest/ARC/ClsArc004.cpp diff --git a/src/scripts/quest/classquest/ARC/ClsArc004.cpp b/src/scripts/quest/classquest/ARC/ClsArc004.cpp new file mode 100644 index 00000000..12cab011 --- /dev/null +++ b/src/scripts/quest/classquest/ARC/ClsArc004.cpp @@ -0,0 +1,349 @@ +#include +#include "Manager/EventMgr.h" +#include +#include + +using namespace Sapphire; + +// Quest Script: ClsArc004_00070 +// Quest Name: To Catch a Poacher +// Quest ID: 65606 +// Start NPC: 1000200 +// End NPC: 1000200 + +class ClsArc004 : public Sapphire::ScriptAPI::EventScript +{ + private: + // Basic quest information + // Quest vars / flags used + // GetQuestBitFlag8 + // GetQuestUI8AL + + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + SeqFinish = 255, + }; + + // Quest rewards + static constexpr auto RewardExpFactor = 100; + static constexpr auto RewardItem = 1899; + static constexpr auto RewardItemCount = 1; + uint16_t RewardItemOptional[5] = { 3043, 2708, 3559, 3791, 5824 }; + uint16_t RewardItemOptionalCount[5] = { 1, 1, 1, 1, 5 }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000200; + static constexpr auto Actor1 = 1000590; + static constexpr auto Actor2 = 1000731; + static constexpr auto Actor3 = 1000732; + static constexpr auto Actor4 = 1000199; + static constexpr auto Actor5 = 1000204; + static constexpr auto Eobject0 = 2000947; + static constexpr auto Eobject1 = 2000948; + static constexpr auto Eobject2 = 2000949; + static constexpr auto Eobject3 = 2001105; + static constexpr auto Eobject4 = 2000136; + static constexpr auto EventActionGatherMiddle = 7; + static constexpr auto EventActionSearch = 1; + static constexpr auto EventActionWaiting = 10; + static constexpr auto LocPosActor5 = 3875531; + static constexpr auto Questbattle0 = 5; + static constexpr auto Seq0Actor0Lq = 90; + static constexpr auto Territorytype0 = 229; + + public: + ClsArc004() : Sapphire::ScriptAPI::EventScript( 65606 ){}; + ~ClsArc004(){}; + + void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override + { + auto pEventMgr = Common::Service< World::Manager::EventMgr >::ref(); + auto actor = pEventMgr.mapEventActorToRealActor( static_cast( actorId ) ); + + if( actor == Actor0 && !player.hasQuest( getId() ) ) + Scene00000( player ); + if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq1 ) + Scene00002( player ); + if( actor == Actor1 && player.getQuestSeq( getId() ) == Seq5 ) // <- Player can't talk with NPC... idk + Scene00018( player ); + if( actor == Actor3 && player.getQuestSeq( getId() ) == Seq5 ) + Scene00019( player ); + if( actor == Actor2 && player.getQuestSeq( getId() ) == Seq5 ) + Scene00020( player ); + if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish ) + Scene00021( player ); + //Eobjects + else if( actor == Eobject0 ) + player.eventActionStart( getId(), 0x07, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00003( player ); + }, + nullptr, eventId ); + else if( actor == Eobject1 ) + player.eventActionStart( getId(), 0x07, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00004( player ); + }, + nullptr, eventId ); + else if( actor == Eobject2 ) + player.eventActionStart( getId(), 0x07, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00005( player ); + }, + nullptr, eventId ); + else if( actor == Eobject3 ) + player.eventActionStart( getId(), 0x0A, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00013( player ); + player.sendQuestMessage( getId(), 2, 2, 0, 0 ); + }, + nullptr, eventId ); + else if( actor == Eobject4 ) + player.eventActionStart( getId(), 0x01, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + Scene00015( player ); + }, + nullptr, eventId ); + } + + private: + + void checkQuestCompletion( Entity::Player& player ) + { + auto currentCC = player.getQuestUI8AL( getId() ); + + player.sendQuestMessage( getId(), 1, 2, currentCC + 1, 3 ); + + if( currentCC + 1 >= 3 ) + { + player.updateQuest( getId(), Seq3 ); + player.setQuestUI8AL( getId(), 0 ); + } + else + { + player.setQuestUI8AL( getId(), currentCC + 1 ); + } + } + + void Scene00000( Entity::Player& player ) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + Scene00001( player ); + } + } ); + } + + void Scene00001( Entity::Player& player ) + { + player.playScene( getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + player.updateQuest( getId(), Seq1 ); + } ); + } + + void Scene00002( Entity::Player& player ) + { + player.playScene( getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + player.sendQuestMessage( getId(), 0, 2, 0, 0 ); + player.updateQuest( getId(), Seq2 ); + } ); + } + + void Scene00003( Entity::Player& player ) + { + player.playScene( getId(), 3, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestBitFlag8( getId(), 1, true ); + checkQuestCompletion( player ); + } ); + } + + void Scene00004( Entity::Player& player ) + { + player.playScene( getId(), 4, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestBitFlag8(getId(), 2, true); + checkQuestCompletion( player ); + } ); + } + + void Scene00005( Entity::Player& player ) + { + player.playScene( getId(), 5, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestBitFlag8(getId(), 3, true); + checkQuestCompletion( player ); + } ); + } + + void Scene00006( Entity::Player& player ) + { + player.playScene( getId(), 6, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00007( Entity::Player& player ) + { + player.playScene( getId(), 7, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00008( Entity::Player& player ) + { + player.playScene( getId(), 8, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00009( Entity::Player& player ) + { + player.playScene( getId(), 9, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00010( Entity::Player& player ) + { + player.playScene( getId(), 10, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00011( Entity::Player& player ) + { + player.playScene( getId(), 11, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00012( Entity::Player& player ) + { + player.playScene( getId(), 12, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00013( Entity::Player& player ) + { + player.playScene( getId(), 13, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + player.updateQuest( getId(), Seq4 ); + } ); + } + + void Scene00014( Entity::Player& player ) + { + player.playScene( getId(), 14, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00015( Entity::Player& player ) + { + player.playScene( getId(), 15, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00016( player ); + } ); + } + + void Scene00016( Entity::Player& player ) + { + player.playScene( getId(), 16, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + player.updateQuest( getId(), Seq5 ); + // QuestBattle doesn't work + /*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + player.eventFinish(result.eventId, 0); + pTeriMgr.createAndJoinQuestBattle(player, Questbattle0);*/ + } + } ); + } + + void Scene00017( Entity::Player& player ) + { + player.playScene( getId(), 17, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00018( Entity::Player& player ) + { + player.playScene( getId(), 18, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + player.sendQuestMessage( getId(), 4, 2, 0, 0 ); + player.updateQuest( getId(), SeqFinish ); + } ); + } + + void Scene00019( Entity::Player& player ) + { + player.playScene( getId(), 19, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00020( Entity::Player& player ) + { + player.playScene( getId(), 20, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00021( Entity::Player& player ) + { + player.playScene( getId(), 21, HIDE_HOTBAR, + [ & ]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + if( player.giveQuestRewards( getId(), result.param3 ) ) + { + player.finishQuest( getId() ); + } + } + } ); + } +}; + +EXPOSE_SCRIPT(ClsArc004); \ No newline at end of file