diff --git a/src/scripts/quest/subquest/limsa/SubSea003.cpp b/src/scripts/quest/subquest/limsa/SubSea003.cpp index efb354f2..5b3f9633 100644 --- a/src/scripts/quest/subquest/limsa/SubSea003.cpp +++ b/src/scripts/quest/subquest/limsa/SubSea003.cpp @@ -90,8 +90,6 @@ class SubSea003 : public Sapphire::ScriptAPI::QuestScript quest.setUI8BH( 1 ); quest.setSeq( Seq1 ); } - - } ////////////////////////////////////////////////////////////////////// @@ -131,12 +129,10 @@ class SubSea003 : public Sapphire::ScriptAPI::QuestScript void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } - } }; diff --git a/src/scripts/quest/subquest/limsa/SubSea004.cpp b/src/scripts/quest/subquest/limsa/SubSea004.cpp index fb83e78b..6b55cea8 100644 --- a/src/scripts/quest/subquest/limsa/SubSea004.cpp +++ b/src/scripts/quest/subquest/limsa/SubSea004.cpp @@ -104,7 +104,6 @@ private: quest.setUI8CH( 1 ); } } - } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used @@ -121,8 +120,6 @@ private: { Scene00001( quest, player ); } - - } ////////////////////////////////////////////////////////////////////// @@ -208,7 +205,6 @@ private: { player.finishQuest( getId() ); } - } }; diff --git a/src/scripts/quest/subquest/limsa/SubSea005.cpp b/src/scripts/quest/subquest/limsa/SubSea005.cpp index 61d62a9d..b9b0959c 100644 --- a/src/scripts/quest/subquest/limsa/SubSea005.cpp +++ b/src/scripts/quest/subquest/limsa/SubSea005.cpp @@ -89,8 +89,6 @@ class SubSea005 : public Sapphire::ScriptAPI::QuestScript { Scene00001( quest, player ); } - - } ////////////////////////////////////////////////////////////////////// @@ -158,12 +156,10 @@ class SubSea005 : public Sapphire::ScriptAPI::QuestScript void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } - } };