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Merge pull request #708 from collett8192/housing_fix

Housing bug fixes and implement house exterior editing.
This commit is contained in:
Adam 2021-02-06 15:06:53 +11:00 committed by GitHub
commit 17ca2c950a
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 161 additions and 22 deletions

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@ -194,6 +194,15 @@ namespace Sapphire::Network::Packets
EventPlay128 = 0x038A, // updated 5.35 hotfix
EventPlay255 = 0x034B, // updated 5.35 hotfix
EventYield = 0x037D, // updated 5.35 hotfix
//EventYield4 = 0x0000,
//EventYield8 = 0x0000,
//EventYield16 = 0x0000,
//EventYield32 = 0x0000,
//EventYield64 = 0x0000,
//EventYield128 = 0x0000,
//EventYield255 = 0x0000,
EventStart = 0x009A, // updated 5.35 hotfix
EventFinish = 0x007E, // updated 5.35 hotfix
@ -374,7 +383,7 @@ namespace Sapphire::Network::Packets
OutOfRangeEventHandler = 0x0319, // updated 5.35 hotfix
EnterTeriEventHandler = 0x0192, // updated 5.35 hotfix
ShopEventHandler = 0x01F6, // updated 5.35 hotfix
EventYieldHandler = 0x0128, // updated 5.35 hotfix
ReturnEventHandler = 0x02B4, // updated 5.35 hotfix
TradeReturnEventHandler = 0x00A4, // updated 5.35 hotfix
TradeMultipleReturnEventHander = 0x035C, // updated 5.35 hotfix
@ -387,6 +396,7 @@ namespace Sapphire::Network::Packets
LandRenameHandler = 0x0155, // updated 5.35 hotfix
HousingUpdateHouseGreeting = 0x02EA, // updated 5.35 hotfix
HousingUpdateObjectPosition = 0x00D5, // updated 5.35 hotfix
HousingEditExterior = 0x0098, // updated 5.35 hotfix
SetSharedEstateSettings = 0x017B, // updated 5.0

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@ -426,6 +426,18 @@ struct FFXIVIpcDive :
uint32_t padding;
};
struct FFXIVIpcHousingEditExterior :
FFXIVIpcBasePacket< HousingEditExterior >
{
uint16_t landId;
uint8_t unknown[6];
uint8_t removeFlag;
uint8_t unknown2;
uint16_t container[9];
uint16_t slot[9];
uint16_t padding;
};
}
#endif //_CORE_NETWORK_PACKETS_ZONE_CLIENT_IPC_H

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@ -92,7 +92,10 @@ Sapphire::ItemPtr Sapphire::ItemContainer::getItem( uint8_t slotId )
void Sapphire::ItemContainer::setItem( uint8_t slotId, ItemPtr pItem )
{
if( slotId > m_size )
{
Logger::error( "Slot out of range {0}", slotId );
return;
}
m_itemMap[ slotId ] = pItem;
}

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@ -702,10 +702,12 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
pLand->updateLandDb();
// start house built event
// start house built event - disabled because it fucks your audio device
// CmnDefHousingBuildHouse_00149
player.eventStart( player.getId(), 0x000B0095, Event::EventHandler::EventType::Housing, 1, 1 );
player.playScene( 0x000B0095, 0, static_cast< uint32_t >( SET_BASE | HIDE_HOTBAR ) , 0, 1, plotNum, nullptr );
//player.eventStart( player.getId(), 0x000B0095, Event::EventHandler::EventType::Housing, 1, 1 );
//player.playScene( 0x000B0095, 0, static_cast< uint32_t >( SET_BASE | HIDE_HOTBAR ) , 0, 1, plotNum, nullptr );
// instead we do a fake zone to unlock the client
Common::Service< TerritoryMgr >::ref().movePlayer( player.getCurrentTerritory(), player.getAsPlayer() );
player.setLandFlags( LandFlagsSlot::Private, EstateBuilt, ident );
player.sendLandFlagsSlot( LandFlagsSlot::Private );
@ -903,6 +905,8 @@ void Sapphire::World::Manager::HousingMgr::updateHouseModels( Sapphire::HousePtr
{
assert( house );
house->clearModelCache();
auto& containers = getEstateInventory( house->getLandIdent() );
auto extContainer = containers.find( static_cast< uint16_t >( InventoryType::HousingExteriorAppearance ) );
@ -1627,3 +1631,59 @@ Sapphire::Inventory::HousingItemPtr Sapphire::World::Manager::HousingMgr::getHou
return Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId() );
}
void Sapphire::World::Manager::HousingMgr::editExterior( Sapphire::Entity::Player& player, uint16_t plot, std::vector< uint16_t > containerList, std::vector< uint8_t> slotList, uint8_t removeFlag )
{
auto terri = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() );
if( !terri )
return;
auto land = terri->getLand( static_cast< uint8_t >( plot ) );
if( !land )
return;
if( !hasPermission( player, *land, 0 ) )
return;
auto& exteriorAppearenceContainer = getEstateInventory( land->getLandIdent() )[ InventoryType::HousingExteriorAppearance ];
auto& invMgr = Service< InventoryMgr >::ref();
for( int i = 0; i < 9; i++ )
{
auto container = containerList.at( i );
auto slot = slotList.at( i );
if( container == 0x270F || slot == 0xFF )
{
if( i >= 5 )
{
auto removed = ( ( removeFlag >> ( i - 5 ) ) & 1 ) > 0;
if( removed )
{
auto oldItem = exteriorAppearenceContainer->getItem( i );
if( oldItem )
{
exteriorAppearenceContainer->removeItem( i );
invMgr.removeItemFromHousingContainer( land->getLandIdent(), exteriorAppearenceContainer->getId(), i );
player.addItem( oldItem, false, false, false );
}
}
}
continue;
}
auto item = getHousingItemFromPlayer( player, static_cast< Sapphire::Common::InventoryType >( container ), slot );
if( item )
{
auto oldItem = exteriorAppearenceContainer->getItem( i );
exteriorAppearenceContainer->setItem( i, item );
if( oldItem )
{
player.insertInventoryItem( static_cast< Sapphire::Common::InventoryType >( container ), slot, oldItem );
}
}
}
invMgr.sendInventoryContainer( player, exteriorAppearenceContainer );
invMgr.saveHousingContainer( land->getLandIdent(), exteriorAppearenceContainer );
updateHouseModels( land->getHouse() );
std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() )->sendLandUpdate( plot );
}

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@ -181,6 +181,8 @@ namespace Sapphire::World::Manager
bool hasPermission( Entity::Player& player, Land& land, uint32_t permission );
void editExterior( Sapphire::Entity::Player& player, uint16_t plot, std::vector< uint16_t > containerList, std::vector< uint8_t > slotList, uint8_t removeFlag );
private:
Inventory::HousingItemPtr getHousingItemFromPlayer( Entity::Player& player, Common::InventoryType type, uint8_t slot );

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@ -143,15 +143,15 @@ void Sapphire::World::Manager::InventoryMgr::updateHousingItemPosition( Sapphire
stmt->setUInt64( 1, item->getUId() );
stmt->setUInt( 2, pos.x );
stmt->setUInt( 3, pos.y );
stmt->setUInt( 4, pos.z );
stmt->setInt( 5, rot );
stmt->setDouble( 2, static_cast< double >( pos.x ) );
stmt->setDouble( 3, static_cast< double >( pos.y ) );
stmt->setDouble( 4, static_cast< double >( pos.z ) );
stmt->setDouble( 5, static_cast< double >( rot ) );
stmt->setUInt( 6, pos.x );
stmt->setUInt( 7, pos.y );
stmt->setUInt( 8, pos.z );
stmt->setInt( 9, rot );
stmt->setDouble( 6, static_cast< double >( pos.x ) );
stmt->setDouble( 7, static_cast< double >( pos.y ) );
stmt->setDouble( 8, static_cast< double >( pos.z ) );
stmt->setDouble( 9, static_cast< double >( rot ) );
db.execute( stmt );
}

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@ -540,6 +540,7 @@ void Sapphire::World::Manager::TerritoryMgr::updateTerritoryInstances( uint64_t
// remove zone from maps
m_territorySet.erase( zone );
m_guIdToTerritoryPtrMap.erase( zone->getGuId() );
it = m_landIdentToTerritoryPtrMap.erase( it );
}
else
@ -627,14 +628,27 @@ bool Sapphire::World::Manager::TerritoryMgr::movePlayer( TerritoryPtr pZone, Sap
// mark character as zoning in progress
pPlayer->setLoadingComplete( false );
bool zoneChanged = true;
if( pPlayer->getLastPing() != 0 && pPlayer->getCurrentTerritory() )
pPlayer->getCurrentTerritory()->removeActor( pPlayer );
{
zoneChanged = pPlayer->getCurrentTerritory()->getGuId() != pZone->getGuId();
if( zoneChanged )
pPlayer->getCurrentTerritory()->removeActor( pPlayer );
}
pPlayer->setCurrentZone( pZone );
pZone->pushActor( pPlayer );
if( zoneChanged )
{
pPlayer->setCurrentZone( pZone );
pZone->pushActor( pPlayer );
// map player to instanceId so it can be tracked.
m_playerIdToInstanceMap[ pPlayer->getId() ] = pZone->getGuId();
// map player to instanceId so it can be tracked.
m_playerIdToInstanceMap[ pPlayer->getId() ] = pZone->getGuId();
}
else
{
pPlayer->removeFromInRange();
pPlayer->clearInRangeSet();
}
pPlayer->sendZonePackets();

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@ -90,6 +90,7 @@ Sapphire::Network::GameConnection::GameConnection( Sapphire::Network::HivePtr pH
setZoneHandler( ClientZoneIpcType::ReqPlaceHousingItem, "ReqPlaceHousingItem", &GameConnection::reqPlaceHousingItem );
setZoneHandler( ClientZoneIpcType::HousingUpdateObjectPosition, "HousingUpdateObjectPosition",
&GameConnection::reqMoveHousingItem );
setZoneHandler( ClientZoneIpcType::HousingEditExterior, "HousingEditExterior", &GameConnection::housingEditExterior );
setZoneHandler( ClientZoneIpcType::TalkEventHandler, "EventHandlerTalk", &GameConnection::eventHandlerTalk );
setZoneHandler( ClientZoneIpcType::EmoteEventHandler, "EventHandlerEmote", &GameConnection::eventHandlerEmote );

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@ -181,6 +181,8 @@ namespace Sapphire::Network
DECLARE_HANDLER( reqMoveHousingItem );
DECLARE_HANDLER( housingEditExterior );
DECLARE_HANDLER( marketBoardSearch );
DECLARE_HANDLER( marketBoardRequestItemInfo );

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@ -691,6 +691,23 @@ void Sapphire::Network::GameConnection::reqMoveHousingItem( const Packets::FFXIV
housingMgr.reqMoveHousingItem( player, data.ident, data.slot, data.pos, data.rotation );
}
void Sapphire::Network::GameConnection::housingEditExterior( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
auto& housingMgr = Common::Service< HousingMgr >::ref();
const auto packet = ZoneChannelPacket< Client::FFXIVIpcHousingEditExterior >( inPacket );
std::vector< uint16_t > containerList;
std::vector< uint8_t > slotList;
for( int i = 0; i < 9; i++ )
{
auto container = packet.data().container[i];
containerList.push_back( container );
slotList.push_back( container != 0x270F ? static_cast< uint8_t >( packet.data().slot[i] ) : 0xFF );
}
housingMgr.editExterior( player, packet.data().landId, containerList, slotList, packet.data().removeFlag );
}
void Sapphire::Network::GameConnection::marketBoardSearch( const Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{

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@ -64,6 +64,11 @@ Sapphire::House::ExteriorModelsArray const& Sapphire::House::getHouseModels() co
return m_exteriorModelCache;
}
void Sapphire::House::clearModelCache()
{
m_exteriorModelCache.fill( std::make_pair( 0, 0 ) );
}
const std::string& Sapphire::House::getHouseName() const
{
return m_estateName;

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@ -41,6 +41,8 @@ namespace Sapphire
ExteriorModelsArray const& getHouseModels() const;
void clearModelCache();
void updateHouseDb();
void setHasAetheryte( bool hasAetheryte );

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@ -240,5 +240,20 @@ void Sapphire::Land::update( uint64_t tickCount )
Sapphire::Land::InvMaxItemsPair Sapphire::Land::getInventoryItemMax() const
{
return std::make_pair( m_maxPlacedExternalItems, m_maxPlacedInternalItems );
switch( m_size )
{
case HouseSize::Cottage:
{
return std::make_pair( 20, 200 );
}
case HouseSize::House:
{
return std::make_pair( 30, 300 );
}
case HouseSize::Mansion:
{
return std::make_pair( 40, 400 );
}
}
assert( false );
}

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@ -86,10 +86,6 @@ namespace Sapphire
Sapphire::HousePtr m_pHouse;
//item storage
uint16_t m_maxPlacedExternalItems;
uint16_t m_maxPlacedInternalItems;
//price
uint32_t m_initPrice;
uint32_t m_nextDrop;