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Mordred 2023-02-10 21:16:31 +01:00
commit 19d84b5eb3
40 changed files with 1123 additions and 295 deletions

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@ -587,7 +587,7 @@ namespace Sapphire::Common
WaterCluster = 0x12
};
enum struct ZoneingType : uint8_t
enum struct ZoningType : uint8_t
{
None = 1,
Teleport = 2,

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@ -548,6 +548,7 @@ namespace Sapphire::Network::ActorControl
REQUEST_SALVAGE_SUCCESS_RATE = 0x1B2,
MOBHUNT_RECEIPT_ORDER = 0x1B3,
MOBHUNT_BREAK_ORDER = 0x1B4,
DYE_ITEM = 0x1B5,
EMOTE = 0x1F4,
EMOTE_WITH_WARP = 0x1F5,
EMOTE_CANCEL = 0x1F6,

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@ -1145,6 +1145,12 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
ZoneProtoDownNormalItem item;
};
struct FFXIVIpcUpdateItem : FFXIVIpcBasePacket< UpdateItem >
{
uint32_t contextId;
ZoneProtoDownNormalItem item;
};
struct FFXIVIpcItemSize : FFXIVIpcBasePacket< ItemSize >
{
uint32_t contextId;

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@ -2,6 +2,8 @@
#include <ScriptObject.h>
#include <Actor/Player.h>
#include <Action/Action.h>
#include <Manager/PlayerMgr.h>
#include <Service.h>
class ActionReturn6 :
public Sapphire::ScriptAPI::ActionScript
@ -17,7 +19,9 @@ public:
if( !action.getSourceChara()->isPlayer() )
return;
action.getSourceChara()->getAsPlayer()->teleport( action.getSourceChara()->getAsPlayer()->getHomepoint(), 3 );
auto pPlayer = action.getSourceChara()->getAsPlayer();
warpMgr().requestPlayerTeleport( *pPlayer, pPlayer->getHomepoint(), 3 );
}
};

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@ -16,26 +16,27 @@ public:
void onExecute( Sapphire::World::Action::Action& action ) override
{
auto player = action.getSourceChara()->getAsPlayer();
auto pPlayer = action.getSourceChara()->getAsPlayer();
if( !player )
if( !pPlayer )
return;
auto teleportQuery = player->getTeleportQuery();
auto teleportQuery = pPlayer->getTeleportQuery();
if( player->getCurrency( Common::CurrencyType::Gil ) < teleportQuery.cost ||
if( pPlayer->getCurrency( Common::CurrencyType::Gil ) < teleportQuery.cost ||
teleportQuery.targetAetheryte == 0 )
{
action.interrupt();
return;
}
player->removeCurrency( Common::CurrencyType::Gil, teleportQuery.cost );
pPlayer->removeCurrency( Common::CurrencyType::Gil, teleportQuery.cost );
player->setZoningType( Common::ZoneingType::Teleport );
player->teleport( teleportQuery.targetAetheryte );
pPlayer->setZoningType( Common::ZoningType::Teleport );
player->clearTeleportQuery();
warpMgr().requestPlayerTeleport( *pPlayer, teleportQuery.targetAetheryte, 1 );
pPlayer->clearTeleportQuery();
}
};

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@ -35,7 +35,7 @@ public:
auto destination = result.getResult( 0 );
if( result.numOfResults == 1 && destination != 0 )
{
player.teleport( destination, 2 );
warpMgr().requestPlayerTeleport( player, destination, 2 );
}
} );
}
@ -73,7 +73,7 @@ public:
auto data = result.getResult( 1 );
if( cmd == 4 && data != 0 )
{
player.teleport( data, 2 );
warpMgr().requestPlayerTeleport( player, data, 2 );
}
else if( cmd == 2 ) // register favored destination
{

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@ -101,8 +101,8 @@ private:
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
player.setGc( OrderOfTwinAdder );
player.setGcRankAt( OrderOfTwinAdder, 1 );
playerMgr().onSetGc( player, OrderOfTwinAdder );
playerMgr().onSetGcRank( player, OrderOfTwinAdder, 1 );
Scene00002( quest, player );
}

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@ -0,0 +1,218 @@
// FFXIVTheMovie.ParserV3.10
// param used:
//ACTOR1 = dummy1
//SCENE_2 = dummy1
//SCENE_5 = ELYENORA
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Manager/TerritoryMgr.h"
#include "Manager/EventMgr.h"
#include "Territory/Territory.h"
using namespace Sapphire;
class SubGsc001 : public Sapphire::ScriptAPI::QuestScript
{
public:
SubGsc001() : Sapphire::ScriptAPI::QuestScript( 65970 ){};
~SubGsc001() = default;
//SEQ_0, 2 entries
//SEQ_255, 3 entries
//ACTOR0 = 1011565
//ACTOR1 = 1011566
//ACTOR2 = 1004433
//BGM0 = 250
//ITEM0 = 2001555
//NCUT0 = 769
//NCUT1 = 770
//POPRANGE0 = 5654039
//SCREENIMAGE0 = 272
static constexpr auto EVENT_ON_TALK = 0;
static constexpr auto EVENT_ON_EMOTE = 1;
static constexpr auto EVENT_ON_BNPC_KILL = 2;
static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
static constexpr auto EVENT_ON_EVENT_ITEM = 5;
static constexpr auto EVENT_ON_EOBJ_HIT = 6;
static constexpr auto EVENT_ON_SAY = 7;
private:
void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
{
switch( quest.getSeq() )
{
case 0:
{
if( param1 == 1011565 ) // ACTOR0 = TRADER00434
{
if( quest.getUI8AL() != 1 )
{
Scene00000( quest, player ); // Scene00000: Normal(QuestOffer), id=unknown
// +Callback Scene00001: Normal(Talk, QuestAccept, TargetCanMove), id=TRADER00434
}
break;
}
if( param1 == 1011566 ) // ACTOR1 = dummy1
{
Scene00002( quest, player ); // Scene00002: Empty(None), id=dummy1
break;
}
break;
}
//seq 255 event item ITEM0 = UI8BH max stack 1
case 255:
{
if( param1 == 1004433 ) // ACTOR2 = ELYENORA
{
Scene00003( quest, player ); // Scene00003: NpcTrade(Talk, TargetCanMove), id=unknown
// +Callback Scene00004: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=ELYENORA
// +Callback Scene00005: Normal(CutScene, FadeIn, QuestReward, QuestComplete, AutoFadeIn), id=ELYENORA
break;
}
if( param1 == 1011565 ) // ACTOR0 = TRADER00434
{
Scene00006( quest, player ); // Scene00006: Normal(Talk, TargetCanMove), id=TRADER00434
break;
}
if( param1 == 1011566 ) // ACTOR1 = unknown
{
Scene00007( quest, player ); // Scene00007: Empty(None), id=unknown
break;
}
break;
}
default:
{
playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
break;
}
}
}
public:
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
}
void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
{
playerMgr().sendDebug( player, "emote: {}", emoteId );
onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
}
void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
}
void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
{
onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
}
void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
}
void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
{
onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
}
void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
{
onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
}
private:
void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 255 );
quest.setUI8BH( 1 );
}
void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: ACTOR0, UI8AL = 1, Flag8(1)=True
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00000: Normal(QuestOffer), id=unknown" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
Scene00001( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
}
void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_0: ACTOR0, UI8AL = 1, Flag8(1)=True
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00001: Normal(Talk, QuestAccept, TargetCanMove), id=TRADER00434" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq0( quest, player );
};
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, callback );
}
void Scene00002( World::Quest& quest, Entity::Player& player ) //SEQ_0: ACTOR1, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00002: Empty(None), id=dummy1" );
}
void Scene00003( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR2, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00003: NpcTrade(Talk, TargetCanMove), id=unknown" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
Scene00004( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, callback );
}
void Scene00004( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR2, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00004: Normal(Talk, YesNo, TargetCanMove, CanCancel), id=ELYENORA" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.errorCode == 0 || ( result.numOfResults > 0 && result.getResult( 0 ) == 1 ) )
{
Scene00005( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, callback );
}
void Scene00005( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR2, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00005: Normal(CutScene, FadeIn, QuestReward, QuestComplete, AutoFadeIn), id=ELYENORA" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
eventMgr().eventFinish( player, result.eventId, 1 );
warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, teriMgr().getZoneByTerritoryTypeId( 144 )->getGuId(), { -34.5, 0.64, 100 }, -1.58 );
}
};
eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00006( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR0, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00006: Normal(Talk, TargetCanMove), id=TRADER00434" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
};
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, callback );
}
void Scene00007( World::Quest& quest, Entity::Player& player ) //SEQ_255: ACTOR1, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc001:65970 calling Scene00007: Empty(None), id=unknown" );
}
};
EXPOSE_SCRIPT( SubGsc001 );

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@ -0,0 +1,296 @@
// FFXIVTheMovie.ParserV3.10
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
#include "Manager/TerritoryMgr.h"
#include "Manager/EventMgr.h"
using namespace Sapphire;
class SubGsc002 : public Sapphire::ScriptAPI::QuestScript
{
public:
SubGsc002() : Sapphire::ScriptAPI::QuestScript( 65971 ){};
~SubGsc002() = default;
//SEQ_0, 1 entries
//SEQ_1, 2 entries
//SEQ_2, 1 entries
//SEQ_3, 1 entries
//SEQ_4, 1 entries
//SEQ_5, 1 entries
//SEQ_6, 1 entries
//SEQ_255, 1 entries
//ACTOR0 = 1011022
//ACTOR1 = 1010448
//ACTOR2 = 1011038
//ACTOR3 = 1010478
//ACTOR4 = 1011080
//ACTOR5 = 1011079
//ACTOR6 = 1011084
//BGM0 = 250
//LOCACTIONTIMELINE001 = 1072
//LOCCHECKQUEST001 = 66996
//LOCCHECKQUEST002 = 65625
//LOCCHECKQUEST003 = 65964
//LOCENPC001 = 1011586
//LOCLEVELENPC001 = 5581118
//LOCLEVELENPC002 = 5581208
//LOCLEVELENPC003 = 5584143
//LOCLEVELENPC004 = 5653245
//LOCLEVELENPC005 = 5581064
static constexpr auto EVENT_ON_TALK = 0;
static constexpr auto EVENT_ON_EMOTE = 1;
static constexpr auto EVENT_ON_BNPC_KILL = 2;
static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
static constexpr auto EVENT_ON_EVENT_ITEM = 5;
static constexpr auto EVENT_ON_EOBJ_HIT = 6;
static constexpr auto EVENT_ON_SAY = 7;
private:
void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
{
switch( quest.getSeq() )
{
case 0:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00000( quest, player ); // Scene00000: Normal(QuestOffer, TargetCanMove), id=unknown
// +Callback Scene00001: Normal(Talk, QuestAccept, TargetCanMove), id=RECEPTIONIDT00434
break;
}
case 1:
{
if( param1 == 1010448 ) // ACTOR1 = INFORMATION00435
{
if( quest.getUI8AL() != 1 )
{
Scene00002( quest, player ); // Scene00002: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=INFORMATION00435
}
break;
}
if( param1 == 1011022 ) // ACTOR0 = RECEPTIONIDT00434
{
Scene00003( quest, player ); // Scene00003: Normal(Talk, TargetCanMove), id=RECEPTIONIDT00434
break;
}
break;
}
case 2:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00004( quest, player ); // Scene00004: Normal(Talk, TargetCanMove), id=EXCHANGE00435
break;
}
case 3:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00005( quest, player ); // Scene00005: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=CARDSHOP00435
break;
}
case 4:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00006( quest, player ); // Scene00006: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=GATENPCA00435
break;
}
case 5:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00007( quest, player ); // Scene00007: Normal(Talk, FadeIn, TargetCanMove), id=BUNNY00435
break;
}
case 6:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00008( quest, player ); // Scene00008: Normal(Talk, FadeIn, TargetCanMove), id=GATENPCB00435
break;
}
case 255:
{
if( type != EVENT_ON_BNPC_KILL ) Scene00009( quest, player ); // Scene00009: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=INFORMATION00435
break;
}
default:
{
playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
break;
}
}
}
public:
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
}
void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
{
playerMgr().sendDebug( player, "emote: {}", emoteId );
onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
}
void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
{
onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
}
void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
{
onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
}
void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
{
onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
}
void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
{
onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
}
void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
{
onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
}
private:
void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 1 );
}
void checkProgressSeq1( World::Quest& quest, Entity::Player& player )
{
if( quest.getUI8AL() == 1 )
{
quest.setUI8AL( 0 );
quest.setBitFlag8( 1, false );
quest.setSeq( 2 );
}
}
void checkProgressSeq2( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 3 );
}
void checkProgressSeq3( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 4 );
}
void checkProgressSeq4( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 5 );
}
void checkProgressSeq5( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 6 );
}
void checkProgressSeq6( World::Quest& quest, Entity::Player& player )
{
quest.setSeq( 255 );
}
void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00000: Normal(QuestOffer, TargetCanMove), id=unknown" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
Scene00001( quest, player );
}
};
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
}
void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00001: Normal(Talk, QuestAccept, TargetCanMove), id=RECEPTIONIDT00434" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq0( quest, player );
};
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, callback );
}
void Scene00002( World::Quest& quest, Entity::Player& player ) //SEQ_1: ACTOR1, UI8AL = 1, Flag8(1)=True(Todo:0)
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00002: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=INFORMATION00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
quest.setUI8AL( 1 );
quest.setBitFlag8( 1, true );
eventMgr().sendEventNotice( player, getId(), 0, 0, 0, 0 );
checkProgressSeq1( quest, player );
};
eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00003( World::Quest& quest, Entity::Player& player ) //SEQ_1: ACTOR0, <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00003: Normal(Talk, TargetCanMove), id=RECEPTIONIDT00434" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
};
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, callback );
}
void Scene00004( World::Quest& quest, Entity::Player& player ) //SEQ_2: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00004: Normal(Talk, TargetCanMove), id=EXCHANGE00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq2( quest, player );
};
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, callback );
}
void Scene00005( World::Quest& quest, Entity::Player& player ) //SEQ_3: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00005: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=CARDSHOP00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq3( quest, player );
};
eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00006( World::Quest& quest, Entity::Player& player ) //SEQ_4: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00006: Normal(Talk, FadeIn, TargetCanMove, ENpcBind), id=GATENPCA00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq4( quest, player );
};
eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00007( World::Quest& quest, Entity::Player& player ) //SEQ_5: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00007: Normal(Talk, FadeIn, TargetCanMove), id=BUNNY00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq5( quest, player );
};
eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00008( World::Quest& quest, Entity::Player& player ) //SEQ_6: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00008: Normal(Talk, FadeIn, TargetCanMove), id=GATENPCB00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
checkProgressSeq6( quest, player );
};
eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
void Scene00009( World::Quest& quest, Entity::Player& player ) //SEQ_255: , <No Var>, <No Flag>
{
playerMgr().sendDebug( player, "SubGsc002:65971 calling Scene00009: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=INFORMATION00435" );
auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
{
if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
};
eventMgr().playQuestScene( player, getId(), 9, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
}
};
EXPOSE_SCRIPT( SubGsc002 );

View file

@ -396,7 +396,7 @@ private:
{
eventMgr().sendEventNotice( player, getId(), 3, 0 );
quest.setSeq( Seq5 );
player.setMount( Mount0 );
playerMgr().onMountUpdate( player, Mount0 );
}
//////////////////////////////////////////////////////////////////////
@ -490,7 +490,7 @@ private:
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
player.setMount( Mount0 );
playerMgr().onMountUpdate( player, Mount0 );
}
//////////////////////////////////////////////////////////////////////
@ -562,7 +562,7 @@ private:
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
player.setMount( Mount0 );
playerMgr().onMountUpdate( player, Mount0 );
}
//////////////////////////////////////////////////////////////////////
@ -611,7 +611,7 @@ private:
{
eventMgr().sendEventNotice( player, getId(), 6, 0 );
quest.setSeq( Seq8 );
player.setMount( 0 );
playerMgr().onMountUpdate( player, 0 );
}
}
@ -646,7 +646,7 @@ private:
void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
player.setMount( Mount0 );
playerMgr().onMountUpdate( player, Mount0 );
}
//////////////////////////////////////////////////////////////////////

View file

@ -320,7 +320,7 @@ void Action::Action::start()
if( player )
{
player->setStateFlag( PlayerStateFlag::Casting );
Service< World::Manager::PlayerMgr >::ref().onSendStateFlags( *player, PlayerStateFlag::Casting );
}
}
@ -368,14 +368,14 @@ void Action::Action::interrupt()
// things that aren't players don't care about cooldowns and state flags
if( m_pSource->isPlayer() )
{
auto player = m_pSource->getAsPlayer();
auto pPlayer = m_pSource->getAsPlayer();
// todo: reset cooldown for actual player
// reset state flag
//player->unsetStateFlag( PlayerStateFlag::Occupied1 );
player->setLastActionTick( 0 );
player->unsetStateFlag( PlayerStateFlag::Casting );
pPlayer->setLastActionTick( 0 );
Service< World::Manager::PlayerMgr >::ref().onUnsetStateFlag( *pPlayer, PlayerStateFlag::Casting );
}
if( hasCastTime() )
@ -424,10 +424,10 @@ void Action::Action::execute()
0x219, m_id, m_id, m_id, m_id );
m_pSource->sendToInRangeSet( control, true );*/
if( auto player = m_pSource->getAsPlayer() )
if( auto pPlayer = m_pSource->getAsPlayer(); pPlayer )
{
player->setLastActionTick( 0 );
player->unsetStateFlag( PlayerStateFlag::Casting );
pPlayer->setLastActionTick( 0 );
Service< World::Manager::PlayerMgr >::ref().onUnsetStateFlag( *pPlayer, PlayerStateFlag::Casting );
}
}

View file

@ -2,6 +2,9 @@
#include <Util/Util.h>
#include <Service.h>
#include <Manager/PlayerMgr.h>
#include "Actor/Chara.h"
#include "Actor/Player.h"
@ -133,7 +136,7 @@ void EffectResult::execute()
case Common::ActionEffectType::CALC_RESULT_TYPE_MOUNT:
{
auto pPlayer = m_target->getAsPlayer();
pPlayer->setMount( m_value );
Common::Service< World::Manager::PlayerMgr >::ref().onMountUpdate( *pPlayer, m_value );
break;
}

View file

@ -4,9 +4,12 @@
#include <Exd/Structs.h>
#include <Network/CommonActorControl.h>
#include <Manager/PlayerMgr.h>
#include <Manager/EventMgr.h>
#include "Network/PacketWrappers/ActorControlPacket.h"
#include "Network/PacketWrappers/ActorControlSelfPacket.h"
#include <Network/PacketWrappers/ActorControlPacket.h>
#include <Network/PacketWrappers/ActorControlSelfPacket.h>
#include <Network/CommonActorControl.h>
#include "Actor/Player.h"
@ -14,7 +17,6 @@
#include "WorldServer.h"
#include "Session.h"
#include "Network/GameConnection.h"
#include "Manager/EventMgr.h"
#include "EventAction.h"
@ -54,9 +56,11 @@ void Action::EventAction::start()
if( m_pSource->isPlayer() )
{
auto pPlayer = m_pSource->getAsPlayer();
m_pSource->sendToInRangeSet( control, true );
if( m_pSource->getAsPlayer()->hasStateFlag( PlayerStateFlag::InNpcEvent ) )
m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::InNpcEvent );
if( pPlayer->hasStateFlag( PlayerStateFlag::InNpcEvent ) )
Service< World::Manager::PlayerMgr >::ref().onUnsetStateFlag( *pPlayer, PlayerStateFlag::InNpcEvent );
}
else
m_pSource->sendToInRangeSet( control );

View file

@ -0,0 +1,70 @@
#include "ItemManipulationAction.h"
#include <Exd/ExdData.h>
#include "Script/ScriptMgr.h"
#include "Actor/Player.h"
#include "Actor/BNpc.h"
#include <Logging/Logger.h>
#include <Service.h>
#include "WorldServer.h"
using namespace Sapphire;
using namespace Sapphire::World::Action;
using namespace Sapphire::Network::Packets::WorldPackets::Server;
ItemManipulationAction::ItemManipulationAction( Entity::CharaPtr source, uint32_t actionId, uint16_t sequence,
std::shared_ptr< Excel::ExcelStruct< Excel::Action > > actionData, uint32_t delayTime ) :
m_delayTimeMs( delayTime )
{
m_id = actionId;
m_pSource = std::move( source );
m_actionData = std::move( actionData );
m_sequence = sequence;
}
void ItemManipulationAction::start()
{
assert( m_pSource );
m_startTime = Common::Util::getTimeMs();
onStart();
execute();
}
void ItemManipulationAction::execute()
{
assert( m_pSource );
m_effectBuilder->buildAndSendPackets( m_hitActors );
}
void ItemManipulationAction::onFinish()
{
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
// send execute event to action script
scriptMgr.onExecute( *this );
}
bool ItemManipulationAction::update()
{
// action has not been started yet
if( m_startTime == 0 )
return false;
uint64_t tickCount = Common::Util::getTimeMs();
uint32_t delayTime = m_delayTimeMs;
if( std::difftime( static_cast< time_t >( tickCount ), static_cast< time_t >( m_startTime ) ) > delayTime )
{
onFinish();
return true;
}
return false;
}

View file

@ -0,0 +1,26 @@
#pragma once
#include "Action.h"
#include <Exd/Structs.h>
namespace Sapphire::World::Action
{
class ItemManipulationAction : public Action
{
public:
ItemManipulationAction( Entity::CharaPtr source, uint32_t actionId, uint16_t sequence,
std::shared_ptr< Excel::ExcelStruct< Excel::Action > > actionData, uint32_t delayTime );
virtual ~ItemManipulationAction() = default;
void start() override;
void execute() override;
bool update() override;
private:
void onFinish();
uint32_t m_delayTimeMs{};
};
}

View file

@ -2,17 +2,19 @@
#include <Exd/ExdData.h>
#include "Actor/Player.h"
#include <Actor/Player.h>
#include <Manager/PlayerMgr.h>
#include <Network/GameConnection.h>
#include <Network/CommonActorControl.h>
#include "Network/PacketWrappers/ActorControlSelfPacket.h"
#include <Network/PacketWrappers/ActorControlSelfPacket.h>
#include <Service.h>
#include <Util/UtilMath.h>
#include "WorldServer.h"
#include "Session.h"
#include "Network/GameConnection.h"
using namespace Sapphire;
using namespace Sapphire::Network::Packets;
@ -59,20 +61,19 @@ void MountAction::start()
m_pSource->sendToInRangeSet( castPacket, true );
player->setStateFlag( Common::PlayerStateFlag::Casting );
Common::Service< World::Manager::PlayerMgr >::ref().onSetStateFlag( *player, Common::PlayerStateFlag::Casting );
auto actionStartPkt = makeActorControlSelf( m_pSource->getId(), ActorControlType::ActionStart, 1, getId(), m_recastTimeMs / 10 );
auto& server = Common::Service< World::WorldServer >::ref();
server.queueForPlayer( m_pSource->getAsPlayer()->getCharacterId(), actionStartPkt );
}
void MountAction::execute()
{
assert( m_pSource );
m_pSource->getAsPlayer()->unsetStateFlag( Common::PlayerStateFlag::Casting );
Common::Service< World::Manager::PlayerMgr >::ref().onUnsetStateFlag( *m_pSource->getAsPlayer(), Common::PlayerStateFlag::Casting );
m_effectBuilder->mount( m_pSource, m_mountId );
m_effectBuilder->buildAndSendPackets( { m_pSource } );
}

View file

@ -27,8 +27,8 @@ namespace Sapphire::Entity
using ActorStatsArray = std::array< uint32_t, STAT_ARRAY_SIZE >;
ActorStatsArray m_baseStats;
ActorStatsArray m_bonusStats;
ActorStatsArray m_baseStats{ 0 };
ActorStatsArray m_bonusStats{ 0 };
protected:
char m_name[34];

View file

@ -71,7 +71,7 @@ Player::Player() :
m_lastActionTick( 0 ),
m_bInCombat( false ),
m_bLoadingComplete( false ),
m_zoningType( Common::ZoneingType::None ),
m_zoningType( Common::ZoningType::None ),
m_bAutoattack( false ),
m_markedForRemoval( false ),
m_mount( 0 ),
@ -318,6 +318,8 @@ void Player::removeOnlineStatus( const std::vector< Common::OnlineStatus >& stat
void Player::calculateStats()
{
calculateBonusStats();
uint8_t tribe = getLookAt( Common::CharaLook::Tribe );
uint8_t level = getLevel();
auto job = static_cast< uint8_t >( getClass() );
@ -404,72 +406,6 @@ void Player::sendStats()
Service< World::Manager::PlayerMgr >::ref().onSendStats( *this );
}
void Player::teleport( uint16_t aetheryteId, uint8_t type )
{
auto& exdData = Common::Service< Data::ExdData >::ref();
auto& teriMgr = Common::Service< TerritoryMgr >::ref();
auto& warpMgr = Common::Service< WarpMgr >::ref();
auto aetherData = exdData.getRow< Excel::Aetheryte >( aetheryteId );
if( !aetherData )
return;
const auto& data = aetherData->data();
auto& instanceObjectCache = Common::Service< InstanceObjectCache >::ref();
auto pop = instanceObjectCache.getPopRangeInfo( data.PopRange[ 0 ] );
Common::FFXIVARR_POSITION3 pos{ 0.f, 0.f, 0.f };
float rot = 0.f;
if( pop )
{
PlayerMgr::sendDebug( *this, "Teleport: popRange {0} found!", data.PopRange[ 0 ] );
pos = pop->m_pos;
rot = pop->m_rotation;
}
else
{
PlayerMgr::sendDebug( *this, "Teleport: popRange {0} not found in {1}!", data.PopRange[ 0 ], data.TerritoryType );
}
auto townPlace = exdData.getRow< Excel::PlaceName >( data.TelepoName );
auto aetherytePlace = exdData.getRow< Excel::PlaceName >( data.TransferName );
PlayerMgr::sendDebug( *this, "Teleport: {0} - {1} ({2})",
townPlace->getString( townPlace->data().Text.SGL ),
aetherytePlace->getString( aetherytePlace->data().Text.SGL ),
data.TerritoryType );
// if it is a teleport in the same zone, we want to do warp instead of moveTerri
bool sameTerritory = getTerritoryTypeId() == data.TerritoryType;
WarpType warpType = WarpType::WARP_TYPE_NORMAL;
// TODO: this should be simplified and a type created in server_common/common.h.
if( type == 1 || type == 2 ) // teleport
{
warpType = WarpType::WARP_TYPE_TELEPO;
setZoningType( Common::ZoneingType::Teleport );
}
else if( type == 3 ) // return
{
warpType = WarpType::WARP_TYPE_HOME_POINT;
setZoningType( Common::ZoneingType::Return );
}
if( sameTerritory )
warpMgr.requestWarp( *this, warpType, pos, rot );
else
{
auto pTeri = teriMgr.getZoneByTerritoryTypeId( data.TerritoryType );
if( !pTeri )
return;
warpMgr.requestMoveTerritory( *this, warpType, pTeri->getGuId(), pos, rot );
}
}
void Player::forceZoneing( uint32_t zoneId )
{
auto& teriMgr = Common::Service< TerritoryMgr >::ref();
@ -671,8 +607,6 @@ void Player::learnSong( uint8_t songId, uint32_t itemId )
Util::valueToFlagByteIndexValue( songId, value, index );
m_orchestrion[ index ] |= value;
Service< World::Manager::PlayerMgr >::ref().onUnlockOrchestrion( *this, songId, itemId );
}
bool Player::hasReward( Common::UnlockEntry unlockId ) const
@ -736,6 +670,7 @@ void Player::levelUp()
void Player::sendStatusUpdate()
{
// todo: overrides are funky
Service< World::Manager::PlayerMgr >::ref().onPlayerHpMpTpChanged( *this );
}
@ -927,15 +862,11 @@ void Player::setVoiceId( uint8_t voiceId )
void Player::setGc( uint8_t gc )
{
m_gc = gc;
Service< World::Manager::PlayerMgr >::ref().onGcUpdate( *this );
}
void Player::setGcRankAt( uint8_t index, uint8_t rank )
{
m_gcRank[ index ] = rank;
Service< World::Manager::PlayerMgr >::ref().onGcUpdate( *this );
}
const Player::StateFlags& Player::getStateFlags() const
@ -956,7 +887,6 @@ bool Player::hasStateFlag( Common::PlayerStateFlag flag ) const
void Player::setStateFlag( Common::PlayerStateFlag flag )
{
auto prevOnlineStatus = getOnlineStatus();
auto iFlag = static_cast< int32_t >( flag );
uint16_t index;
@ -964,22 +894,6 @@ void Player::setStateFlag( Common::PlayerStateFlag flag )
Util::valueToFlagByteIndexValue( iFlag, value, index );
m_stateFlags[ index ] |= value;
auto newOnlineStatus = getOnlineStatus();
sendStateFlags( prevOnlineStatus != newOnlineStatus );
}
void Player::setStateFlags( std::vector< Common::PlayerStateFlag > flags )
{
for( const auto& flag : flags )
{
setStateFlag( flag );
}
}
void Player::sendStateFlags( bool updateInRange )
{
Service< World::Manager::PlayerMgr >::ref().onSendStateFlags( *this, updateInRange );
}
void Player::unsetStateFlag( Common::PlayerStateFlag flag )
@ -987,8 +901,6 @@ void Player::unsetStateFlag( Common::PlayerStateFlag flag )
if( !hasStateFlag( flag ) )
return;
auto prevOnlineStatus = getOnlineStatus();
auto iFlag = static_cast< int32_t >( flag );
uint16_t index;
@ -996,60 +908,21 @@ void Player::unsetStateFlag( Common::PlayerStateFlag flag )
Util::valueToFlagByteIndexValue( iFlag, value, index );
m_stateFlags[ index ] ^= value;
auto newOnlineStatus = getOnlineStatus();
sendStateFlags( prevOnlineStatus != newOnlineStatus );
}
void Player::update( uint64_t tickCount )
{
if( m_hp <= 0 && m_status != ActorStatus::Dead )
{
die();
Service< World::Manager::PlayerMgr >::ref().onDeath( *this );
}
if( !isAlive() )
return;
m_lastUpdate = tickCount;
if( !checkAction() )
{
if( m_targetId && m_currentStance == Common::Stance::Active && isAutoattackOn() )
{
auto mainWeap = getItemAt( Common::GearSet0, Common::GearSetSlot::MainHand );
// @TODO i dislike this, iterating over all in range actors when you already know the id of the actor you need...
for( const auto& actor : m_inRangeActor )
{
if( actor->getId() == m_targetId && actor->getAsChara()->isAlive() && mainWeap )
{
auto chara = actor->getAsChara();
// default autoattack range
float range = 3.f + chara->getRadius() + getRadius() * 0.5f;
// default autoattack range for ranged classes
if( getClass() == ClassJob::Machinist || getClass() == ClassJob::Bard || getClass() == ClassJob::Archer )
range = 25.f + chara->getRadius() + getRadius() * 0.5f;
if( Util::distance( getPos(), actor->getPos() ) <= range )
{
if( ( tickCount - m_lastAttack ) > mainWeap->getDelay() )
{
m_lastAttack = tickCount;
autoAttack( actor->getAsChara() );
}
}
}
}
}
}
// todo: better way to handle this override chara update
Service< World::Manager::PlayerMgr >::ref().onUpdate( *this, tickCount );
Chara::update( tickCount );
}
uint64_t Player::getLastAttack() const
{
return m_lastAttack;
}
void Player::setLastAttack( uint64_t tickCount )
{
m_lastAttack = tickCount;
@ -1113,6 +986,11 @@ const Player::OrchestrionList& Player::getOrchestrionBitmask() const
return m_orchestrion;
}
void Player::setOrchestrionBitmask( const Player::OrchestrionList& orchestrion )
{
m_orchestrion = orchestrion;
}
void Player::unlockMount( uint32_t mountId )
{
auto& exdData = Common::Service< Data::ExdData >::ref();
@ -1190,12 +1068,12 @@ void Player::setLoadingComplete( bool bComplete )
m_bLoadingComplete = bComplete;
}
ZoneingType Player::getZoningType() const
ZoningType Player::getZoningType() const
{
return m_zoningType;
}
void Player::setZoningType( Common::ZoneingType zoneingType )
void Player::setZoningType( Common::ZoningType zoneingType )
{
m_zoningType = zoneingType;
}
@ -1374,21 +1252,11 @@ uint8_t Player::getEquipDisplayFlags() const
void Player::setMount( uint32_t mountId )
{
m_mount = mountId;
Service< World::Manager::PlayerMgr >::ref().onMountUpdate( *this, m_mount );
}
void Player::setCompanion( uint8_t id )
{
auto& exdData = Common::Service< Data::ExdData >::ref();
auto companion = exdData.getRow< Excel::Companion >( id );
if( !id )
return;
m_companionId = id;
Service< World::Manager::PlayerMgr >::ref().onCompanionUpdate( *this, m_companionId );
}
uint8_t Player::getCurrentCompanion() const
@ -1618,20 +1486,27 @@ void Player::dyeItemFromDyeingInfo()
uint32_t dyeBagContainer = m_dyeingInfo.dyeBagContainer;
uint32_t dyeBagSlot = m_dyeingInfo.dyeBagSlot;
sendStateFlags(); // Retail sends all 0s to unlock player after a dye? Possibly not setting a flag when the action is started in the backend..?
Service< World::Manager::PlayerMgr >::ref().onSendStateFlags( *this, true ); // Retail sends all 0s to unlock player after a dye? Possibly not setting a flag when the action is started in the backend..?
auto itemToDye = getItemAt( itemToDyeContainer, itemToDyeSlot );
auto dyeToUse = getItemAt( dyeBagContainer, dyeBagSlot );
if( !itemToDye || !dyeToUse )
return;
uint32_t stainColorID = dyeToUse->getAdditionalData();
itemToDye->setStain( stainColorID );
if( !removeItem( dyeToUse->getId() ) )
return;
// TODO: subtract/remove dye used
uint32_t stainColorID = dyeToUse->getAdditionalData();
bool shouldDye = stainColorID != 0;
bool invalidateGearSet = stainColorID != itemToDye->getStain();
itemToDye->setStain( stainColorID );
insertInventoryItem( static_cast< Sapphire::Common::InventoryType >( itemToDyeContainer ), static_cast< uint16_t >( itemToDyeSlot ), itemToDye );
writeItem( itemToDye );
auto dyePkt = makeActorControlSelf( getId(), DyeMsg, itemToDye->getId(), shouldDye, invalidateGearSet );
queuePacket( dyePkt );
}
void Player::resetObjSpawnIndex()
@ -1931,7 +1806,7 @@ void Player::setFalling( bool state, const Common::FFXIVARR_POSITION3& pos, bool
// if we've hit the breakpoint in fall damage (min: 10y)
if( fallHeight >= 10.f )
{
// calculate how much damage to deal out (max. 20y : 100%)
// calculate how much damage to deal out (max. 30y : 100%)
float deltaMax = std::min( fallHeight, 30.f );
// get hp percentage starting from 0.1, increasing to 100% at max height

View file

@ -83,6 +83,10 @@ namespace Sapphire::Entity
/*! Event called on every session iteration */
void update( uint64_t tickCount ) override;
/*! get last attack tick for player */
uint64_t getLastAttack() const;
/*! set last attack tick for player */
void setLastAttack( uint64_t tickCount );
// Quest
@ -343,9 +347,6 @@ namespace Sapphire::Entity
uint64_t getFullOnlineStatusMask() const;
/*! perform a teleport of a specified type ( teleport,return,aethernet ) */
void teleport( uint16_t aetheryteId, uint8_t type = 1 );
/*! query teleport of a specified type */
void teleportQuery( uint16_t aetheryteId );
@ -418,7 +419,7 @@ namespace Sapphire::Entity
/*! check if aetheryte is already registered */
bool isAetheryteRegistered( uint8_t aetheryteId ) const;
/*! return a const pointer to the aetheryte unlock bitmask array */
/*! return aetheryte mask */
uint8_t getAetheryteMaskAt( uint8_t index ) const;
/*! return a pointer to the aetheryte unlock bitmask array */
@ -433,13 +434,13 @@ namespace Sapphire::Entity
/*! discover subarea subid fo map map_id, also send udpate packet */
void discover( int16_t map_id, int16_t sub_id );
/*! return a pointer to the discovery bitmask array */
/*! return a reference to the discovery bitmask array */
Discovery& getDiscoveryBitmask();
/*! helper/debug function to reset all discovered areas */
void resetDiscovery();
/*! get a pointer to the howto bitmask array */
/*! get a reference to the howto bitmask array */
HowToList& getHowToArray();
/*! update bitmask for how-to's seen */
@ -454,22 +455,25 @@ namespace Sapphire::Entity
/*! check if an action is already unlocked in the bitmask. */
bool hasReward( Common::UnlockEntry unlockId ) const;
/*! return a const pointer to the unlock bitmask array */
/*! return a const reference to the unlock bitmask array */
const UnlockList& getUnlockBitmask() const;
/*! return a const pointer to the orchestrion bitmask array */
/*! return a const reference to the orchestrion bitmask array */
const OrchestrionList& getOrchestrionBitmask() const;
/*! set orchestrion bitmask array */
void setOrchestrionBitmask( const OrchestrionList& orchestrion );
/*! unlock a mount */
void unlockMount( uint32_t mountId );
/*! unlock a companion */
void unlockCompanion( uint32_t companionId );
/*! return a const pointer to the minion guide bitmask array */
/*! return a reference to the minion guide bitmask array */
MinionList& getMinionGuideBitmask();
/*! return a const pointer to the setMount guide bitmask array */
/*! return a reference to the setMount guide bitmask array */
MountList& getMountGuideBitmask();
bool checkAction() override;
@ -567,9 +571,6 @@ namespace Sapphire::Entity
/*! send current models ( equipment ) */
void sendModel();
/*! send active state flags */
void sendStateFlags( bool updateInRange = true );
/*! send status update */
void sendStatusUpdate() override;
@ -582,9 +583,9 @@ namespace Sapphire::Entity
/*! set the loading complete bool */
void setLoadingComplete( bool bComplete );
Common::ZoneingType getZoningType() const;
Common::ZoningType getZoningType() const;
void setZoningType( Common::ZoneingType zoneingType );
void setZoningType( Common::ZoningType zoneingType );
void setSearchInfo( uint8_t selectRegion, uint8_t selectClass, const char* searchMessage );
@ -722,6 +723,8 @@ namespace Sapphire::Entity
ItemPtr addItem( uint32_t catalogId, uint32_t quantity = 1, bool isHq = false, bool slient = false, bool canMerge = true );
bool removeItem( uint32_t catalogId, uint32_t quantity = 1, bool isHq = false );
void moveItem( uint16_t fromInventoryId, uint16_t fromSlotId, uint16_t toInventoryId, uint16_t toSlot );
void swapItem( uint16_t fromInventoryId, uint16_t fromSlotId, uint16_t toInventoryId, uint16_t toSlot );
@ -740,6 +743,10 @@ namespace Sapphire::Entity
/*! calculate and return player ilvl based off equipped gear */
uint16_t calculateEquippedGearItemLevel();
/*! calculate bonus stats from gear */
void calculateBonusStats();
ItemPtr getEquippedWeapon();
/*! return the current amount of currency of type */
@ -919,7 +926,7 @@ namespace Sapphire::Entity
bool m_bIsConnected;
Common::ZoneingType m_zoningType;
Common::ZoningType m_zoningType;
bool m_bNewAdventurer{};
uint64_t m_onlineStatus;

View file

@ -224,16 +224,6 @@ void Sapphire::Entity::Player::equipItem( Common::GearSetSlot equipSlotId, Item&
updateModels( equipSlotId, item );
auto baseParams = item.getBaseParams();
for( auto i = 0; i < 6; ++i )
{
if( baseParams[ i ].baseParam != static_cast< uint8_t >( Common::BaseParam::None ) )
m_bonusStats[ baseParams[ i ].baseParam ] += baseParams[ i ].value;
}
m_bonusStats[ static_cast< uint8_t >( Common::BaseParam::Defense ) ] += item.getDefense();
m_bonusStats[ static_cast< uint8_t >( Common::BaseParam::MagicDefense ) ] += item.getDefenseMag();
calculateStats();
if( sendUpdate )
{
@ -254,16 +244,6 @@ void Sapphire::Entity::Player::unequipItem( Common::GearSetSlot equipSlotId, Ite
if ( equipSlotId == SoulCrystal )
unequipSoulCrystal();
auto baseParams = item.getBaseParams();
for( auto i = 0; i < 6; ++i )
{
if( baseParams[ i ].baseParam != static_cast< uint8_t >( Common::BaseParam::None ) )
m_bonusStats[ baseParams[ i ].baseParam ] -= baseParams[ i ].value;
}
m_bonusStats[ static_cast< uint8_t >( Common::BaseParam::Defense ) ] -= item.getDefense();
m_bonusStats[ static_cast< uint8_t >( Common::BaseParam::MagicDefense ) ] -= item.getDefenseMag();
calculateStats();
if( sendUpdate )
@ -720,6 +700,54 @@ Sapphire::ItemPtr Sapphire::Entity::Player::addItem( uint32_t catalogId, uint32_
return item;
}
bool Sapphire::Entity::Player::removeItem( uint32_t catalogId, uint32_t quantity, bool isHq )
{
std::vector< uint16_t > bags = { Bag0, Bag1, Bag2, Bag3 };
for( auto bag : bags )
{
auto storage = m_storageMap[ bag ];
for( uint16_t slot = 0; slot < storage->getMaxSize(); slot++ )
{
if( quantity == 0 )
break;
auto item = storage->getItem( slot );
// remove any matching items
if( item && item->getId() == catalogId )
{
uint32_t count = item->getStackSize();
uint32_t maxStack = item->getMaxStackSize();
// check slot is same quality
if( item->isHq() != isHq )
continue;
// update stack
int32_t newStackSize = count - quantity;
if( newStackSize <= 0 )
{
quantity = std::abs( newStackSize );
discardItem( bag, slot );
}
else
{
quantity = 0;
item->setStackSize( newStackSize );
insertInventoryItem( static_cast< Sapphire::Common::InventoryType >( bag ), slot, item );
writeItem( item );
}
}
}
}
return quantity == 0;
}
void
Sapphire::Entity::Player::moveItem( uint16_t fromInventoryId, uint16_t fromSlotId, uint16_t toInventoryId, uint16_t toSlot )
{
@ -951,6 +979,38 @@ uint16_t Sapphire::Entity::Player::calculateEquippedGearItemLevel()
return ilvl;
}
void Sapphire::Entity::Player::calculateBonusStats()
{
m_bonusStats.fill( 0 );
auto gearSetMap = m_storageMap[ GearSet0 ]->getItemMap();
auto it = gearSetMap.begin();
while( it != gearSetMap.end() )
{
auto pItem = it->second;
if( pItem && pItem->getCategory() != Common::ItemUICategory::SoulCrystal )
{
auto baseParams = pItem->getBaseParams();
for( auto i = 0; i < 6; ++i )
{
auto itemBaseParam = baseParams[ i ].baseParam;
auto itemBaseVal = baseParams[ i ].value;
if( itemBaseParam != static_cast< uint8_t >( Common::BaseParam::None ) )
m_bonusStats[ itemBaseParam ] += itemBaseVal;
}
m_bonusStats[ static_cast< uint8_t >( Common::BaseParam::Defense ) ] += pItem->getDefense();
m_bonusStats[ static_cast< uint8_t >( Common::BaseParam::MagicDefense ) ] += pItem->getDefenseMag();
}
it++;
}
}
Sapphire::ItemPtr Sapphire::Entity::Player::getEquippedWeapon()
{
return m_storageMap[ GearSet0 ]->getItem( GearSetSlot::MainHand );

View file

@ -87,6 +87,7 @@ TYPE_FORWARD( EventAction );
TYPE_FORWARD( ItemAction );
TYPE_FORWARD( EventItemAction );
TYPE_FORWARD( MountAction );
TYPE_FORWARD( ItemManipulationAction );
TYPE_FORWARD( EffectBuilder );
TYPE_FORWARD( EffectResult );

View file

@ -132,7 +132,7 @@ namespace Sapphire::World::Manager
if( !pAchv )
continue;
auto achvExdData = pAchv->data();
auto& achvExdData = pAchv->data();
if( achvExdData.ConditionArg[ 1 ] <= static_cast< int32_t >( achvData.progressData[ dataKey.u32 ] ) )
unlockAchievement( player, achvId );

View file

@ -6,6 +6,7 @@
#include "Action/ItemAction.h"
#include "Action/EventItemAction.h"
#include "Action/MountAction.h"
#include "Action/ItemManipulationAction.h"
#include "Script/ScriptMgr.h"
#include "Actor/Player.h"
@ -45,6 +46,19 @@ void ActionMgr::handlePlacedPlayerAction( Entity::Player& player, uint32_t actio
bootstrapAction( player, action, actionData );
}
void ActionMgr::handleItemManipulationAction( Entity::Player& player, uint32_t actionId,
Excel::ExcelStructPtr< Excel::Action > actionData, uint16_t sequence )
{
auto action = Action::make_ItemManipulationAction( player.getAsPlayer(), actionId, sequence, actionData, 2500 ); // todo: maybe the delay can be retrieved from data
player.setCurrentAction( action );
if( !action->init() )
return;
action->start();
}
void ActionMgr::handleTargetedPlayerAction( Entity::Player& player, uint32_t actionId,
Excel::ExcelStructPtr< Excel::Action > actionData, uint64_t targetId, uint16_t sequence )
{

View file

@ -22,6 +22,9 @@ namespace Sapphire::World::Manager
bool cacheActionLut();
void handleItemManipulationAction( Entity::Player& player, uint32_t actionId,
Excel::ExcelStructPtr< Excel::Action > actionData, uint16_t sequence );
void handleTargetedPlayerAction( Entity::Player& player, uint32_t actionId,
std::shared_ptr< Excel::ExcelStruct< Excel::Action > > actionData, uint64_t targetId, uint16_t sequence );
void handlePlacedPlayerAction( Entity::Player& player, uint32_t actionId,

View file

@ -217,7 +217,7 @@ void DebugCommandMgr::set( char* data, Entity::Player& player, std::shared_ptr<
int32_t aetheryteId;
sscanf( params.c_str(), "%i", &aetheryteId );
player.teleport( static_cast< uint16_t >( aetheryteId ) );
Common::Service< WarpMgr >::ref().requestPlayerTeleport( player, static_cast< uint16_t >( aetheryteId ), 1 );
}
else if( ( subCommand == "discovery" ) && ( !params.empty() ) )
{
@ -269,8 +269,8 @@ void DebugCommandMgr::set( char* data, Entity::Player& player, std::shared_ptr<
int32_t id;
sscanf( params.c_str(), "%d", &id );
player.setMount( 0 );
player.setMount( static_cast< uint32_t >( id ));
Common::Service< World::Manager::PlayerMgr >::ref().onMountUpdate( player, 0 );
Common::Service< World::Manager::PlayerMgr >::ref().onMountUpdate( player, id );
}
else if( subCommand == "weatheroverride" || subCommand == "wo" )
{

View file

@ -555,12 +555,12 @@ void EventMgr::eventFinish( Sapphire::Entity::Player& player, uint32_t eventId,
}
if( player.hasStateFlag( Common::PlayerStateFlag::WatchingCutscene ) )
player.unsetStateFlag( Common::PlayerStateFlag::WatchingCutscene );
Common::Service< World::Manager::PlayerMgr >::ref().onUnsetStateFlag( player, Common::PlayerStateFlag::WatchingCutscene );
player.removeEvent( pEvent->getId() );
if( freePlayer == 1 )
player.unsetStateFlag( Common::PlayerStateFlag::InNpcEvent );
Common::Service< World::Manager::PlayerMgr >::ref().onUnsetStateFlag( player, Common::PlayerStateFlag::InNpcEvent );
}
void EventMgr::eventStart( Entity::Player& player, uint64_t actorId, uint32_t eventId, Event::EventHandler::EventType eventType, uint8_t eventParam1,
@ -571,7 +571,7 @@ void EventMgr::eventStart( Entity::Player& player, uint64_t actorId, uint32_t ev
newEvent->setEventFinishCallback( std::move( callback ) );
player.addEvent( newEvent );
player.setStateFlag( Common::PlayerStateFlag::InNpcEvent );
Common::Service< World::Manager::PlayerMgr >::ref().onSetStateFlag( player, Common::PlayerStateFlag::InNpcEvent );
server.queueForPlayer( player.getCharacterId(), std::make_shared< EventStartPacket >( player.getId(), actorId,
eventId, eventType, eventParam1, eventParam2 ) );
@ -836,7 +836,7 @@ Sapphire::Event::EventHandlerPtr EventMgr::bootstrapSceneEvent( Entity::Player&
}
if( flags & CONDITION_CUTSCENE )
player.setStateFlag( Common::PlayerStateFlag::WatchingCutscene );
Common::Service< World::Manager::PlayerMgr >::ref().onSetStateFlag( player, Common::PlayerStateFlag::WatchingCutscene );
return pEvent;
}

View file

@ -13,8 +13,8 @@
#include <Manager/HousingMgr.h>
#include <Manager/FreeCompanyMgr.h>
#include "Script/ScriptMgr.h"
#include "WorldServer.h"
#include <Script/ScriptMgr.h>
#include <WorldServer.h>
#include <Common.h>
#include <Network/PacketContainer.h>
@ -23,19 +23,23 @@
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Network/PacketWrappers/ActorControlPacket.h>
#include <Network/PacketWrappers/ActorControlSelfPacket.h>
#include "Network/PacketWrappers/ActorControlTargetPacket.h"
#include "Network/PacketWrappers/InitZonePacket.h"
#include <Network/PacketWrappers/ActorControlTargetPacket.h>
#include <Network/PacketWrappers/InitZonePacket.h>
#include <Network/PacketWrappers/ModelEquipPacket.h>
#include "Network/PacketWrappers/PlayerSetupPacket.h"
#include <Network/PacketWrappers/PlayerSetupPacket.h>
#include <Network/PacketWrappers/PlayerStateFlagsPacket.h>
#include <Network/PacketWrappers/UpdateHpMpTpPacket.h>
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ChatPacket.h"
#include "Network/PacketWrappers/HudParamPacket.h"
#include <Network/PacketWrappers/ServerNoticePacket.h>
#include <Network/PacketWrappers/ChatPacket.h>
#include <Network/PacketWrappers/HudParamPacket.h>
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include <Inventory/Item.h>
#include <Util/UtilMath.h>
using namespace Sapphire;
using namespace Sapphire::World::Manager;
using namespace Sapphire::Network::Packets;
@ -163,7 +167,11 @@ void PlayerMgr::onPlayerStatusUpdate( Entity::Player& player )
void PlayerMgr::onPlayerHpMpTpChanged( Entity::Player& player )
{
auto& server = Common::Service< World::WorldServer >::ref();
player.sendToInRangeSet( std::make_shared< UpdateHpMpTpPacket >( player ), true );
auto hudParamPacket = makeHudParam( player );
server.queueForPlayer( player.getCharacterId(), hudParamPacket );
}
void PlayerMgr::onPlayerItemLevelUpdate( Entity::Player& player )
@ -213,6 +221,8 @@ void PlayerMgr::onGainExp( Entity::Player& player, uint32_t exp )
void PlayerMgr::onUnlockOrchestrion( Entity::Player& player, uint8_t songId, uint32_t itemId )
{
player.learnSong( songId, itemId );
auto& server = Common::Service< World::WorldServer >::ref();
server.queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), ToggleOrchestrionUnlock, songId, 1, itemId ) );
}
@ -225,21 +235,47 @@ void PlayerMgr::onChangeGear( Entity::Player& player )
void PlayerMgr::onGcUpdate( Entity::Player& player )
{
auto& server = Common::Service< World::WorldServer >::ref();
auto gcAffPacket = makeZonePacket< FFXIVIpcGrandCompany >( player.getId() );
gcAffPacket->data().ActiveCompanyId = player.getGc();
gcAffPacket->data().MaelstromRank = player.getGcRankArray()[ 0 ];
gcAffPacket->data().TwinAdderRank = player.getGcRankArray()[ 1 ];
gcAffPacket->data().ImmortalFlamesRank = player.getGcRankArray()[ 2 ];
server.queueForPlayer( player.getCharacterId(), gcAffPacket );
}
void PlayerMgr::onSetGc( Entity::Player& player, uint8_t gc )
{
player.setGc( gc );
onGcUpdate( player );
}
void PlayerMgr::onSetGcRank( Entity::Player& player, uint8_t gc, uint8_t rank )
{
player.setGcRankAt( gc, rank );
onGcUpdate( player );
}
void PlayerMgr::onCompanionUpdate( Entity::Player& player, uint8_t companionId )
{
auto& exdData = Common::Service< Data::ExdData >::ref();
auto companion = exdData.getRow< Excel::Companion >( companionId );
if( !companion )
return;
player.setCompanion( companionId );
player.sendToInRangeSet( makeActorControl( player.getId(), ActorControlType::ToggleCompanion, companionId ), true );
}
void PlayerMgr::onMountUpdate( Entity::Player& player, uint32_t mountId )
{
Common::Service< World::Manager::PlayerMgr >::ref().onMountUpdate( player, mountId );
if( mountId != 0 )
{
player.sendToInRangeSet( makeActorControl( player.getId(), ActorControlType::SetStatus,
@ -310,13 +346,13 @@ void PlayerMgr::onHateListChanged( Entity::Player& player )
server.queueForPlayer( player.getCharacterId(), { hateListPacket, hateRankPacket } );
}
void PlayerMgr::onChangeClass( Entity::Player &player )
void PlayerMgr::onChangeClass( Entity::Player& player )
{
player.sendToInRangeSet( makeActorControl( player.getId(), ClassJobChange, 0x04 ), true );
player.sendStatusUpdate();
onPlayerHpMpTpChanged( player );
}
void PlayerMgr::onLogin( Entity::Player &player )
void PlayerMgr::onLogin( Entity::Player& player )
{
auto& server = Common::Service< World::WorldServer >::ref();
@ -330,7 +366,7 @@ void PlayerMgr::onLogin( Entity::Player &player )
}
}
void PlayerMgr::onDeath( Entity::Player &player )
void PlayerMgr::onDeath( Entity::Player& player )
{
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
scriptMgr.onPlayerDeath( player );
@ -425,6 +461,73 @@ void PlayerMgr::onZone( Sapphire::Entity::Player& player )
}
void PlayerMgr::onUpdate( Entity::Player& player, uint64_t tickCount )
{
if( player.getHp() <= 0 && player.getStatus() != Common::ActorStatus::Dead )
{
player.die();
onDeath( player );
}
if( !player.isAlive() )
return;
if( !player.checkAction() )
{
if( player.getTargetId() && player.getStance() == Common::Stance::Active && player.isAutoattackOn() )
{
auto mainWeap = player.getItemAt( Common::GearSet0, Common::GearSetSlot::MainHand );
// @TODO i dislike this, iterating over all in range actors when you already know the id of the actor you need...
for( const auto& actor : player.getInRangeActors() )
{
if( actor->getId() == player.getTargetId() && actor->getAsChara()->isAlive() && mainWeap )
{
auto chara = actor->getAsChara();
// default autoattack range
float range = 3.f + chara->getRadius() + player.getRadius() * 0.5f;
// default autoattack range for ranged classes
auto classJob = player.getClass();
if( classJob == Common::ClassJob::Machinist || classJob == Common::ClassJob::Bard || classJob == Common::ClassJob::Archer )
range = 25.f + chara->getRadius() + player.getRadius() * 0.5f;
if( Common::Util::distance( player.getPos(), actor->getPos() ) <= range )
{
if( ( tickCount - player.getLastAttack() ) > mainWeap->getDelay() )
{
player.setLastAttack( tickCount );
player.autoAttack( actor->getAsChara() );
}
}
}
}
}
}
}
void PlayerMgr::onSetStateFlag( Sapphire::Entity::Player& player, Common::PlayerStateFlag flag )
{
auto prevOnlineStatus = player.getOnlineStatus();
player.setStateFlag( flag );
auto newOnlineStatus = player.getOnlineStatus();
onSendStateFlags( player, prevOnlineStatus != newOnlineStatus );
}
void PlayerMgr::onUnsetStateFlag( Sapphire::Entity::Player& player, Common::PlayerStateFlag flag )
{
auto prevOnlineStatus = player.getOnlineStatus();
player.unsetStateFlag( flag );
auto newOnlineStatus = player.getOnlineStatus();
onSendStateFlags( player, prevOnlineStatus != newOnlineStatus );
}
////////// Helper ///////////

View file

@ -44,6 +44,10 @@ class PlayerMgr
void onGcUpdate( Sapphire::Entity::Player& player );
void onSetGc( Sapphire::Entity::Player& player, uint8_t gc );
void onSetGcRank( Sapphire::Entity::Player& player, uint8_t gc, uint8_t rank );
void onCompanionUpdate( Entity::Player& player, uint8_t companionId );
void onMountUpdate( Sapphire::Entity::Player& player, uint32_t mountId );
@ -58,6 +62,12 @@ class PlayerMgr
void onZone( Sapphire::Entity::Player& player );
void onUpdate( Sapphire::Entity::Player& player, uint64_t tickCount );
void onSetStateFlag( Sapphire::Entity::Player& player, Common::PlayerStateFlag flag );
void onUnsetStateFlag( Sapphire::Entity::Player& player, Common::PlayerStateFlag flag );
//////////// Helpers
static void sendServerNotice( Sapphire::Entity::Player& player, const std::string& message );

View file

@ -6,14 +6,20 @@
#include <WorldServer.h>
#include <Logging/Logger.h>
#include <Exd/ExdData.h>
#include "Task/MoveTerritoryTask.h"
#include "Task/WarpTask.h"
#include <Network/CommonActorControl.h>
#include <Network/PacketWrappers/ActorControlSelfPacket.h>
#include <Network/PacketWrappers/ActorControlPacket.h>
#include <Manager/PlayerMgr.h>
#include "Territory/Territory.h"
#include "Network/PacketWrappers/ActorControlSelfPacket.h"
#include "Network/PacketWrappers/ActorControlPacket.h"
#include "Actor/Player.h"
#include <Territory/InstanceObjectCache.h>
using namespace Sapphire::World::Manager;
using namespace Sapphire::World;
@ -42,7 +48,7 @@ void WarpMgr::requestMoveTerritory( Entity::Player& player, Common::WarpType war
player.sendToInRangeSet( makeActorControl( player.getId(), WarpStart, warpType, 1, pTeri->getTerritoryTypeId() ), true );
player.sendToInRangeSet( makeActorControl( player.getId(), ActorDespawnEffect, warpType ) );
player.setStateFlag( PlayerStateFlag::BetweenAreas );
Common::Service< PlayerMgr >::ref().onSetStateFlag( player, PlayerStateFlag::BetweenAreas );
auto moveTerritoryPacket = makeZonePacket< FFXIVIpcMoveTerritory >( player.getId() );
moveTerritoryPacket->data().index = -1;
@ -61,13 +67,28 @@ void WarpMgr::requestMoveTerritory( Entity::Player& player, Common::WarpType war
taskMgr.queueTask( makeMoveTerritoryTask( player, warpType, targetTerritoryId, targetPos, targetRot, 2000 ) );
}
void WarpMgr::requestWarp( Entity::Player& player, Common::WarpType warpType, Common::FFXIVARR_POSITION3 targetPos, float targetRot )
{
m_entityIdToWarpInfoMap[ player.getId() ] = { 0, warpType, targetPos, targetRot };
player.sendToInRangeSet( makeActorControl( player.getId(), WarpStart, warpType, 1, 0, player.getTerritoryTypeId(), 1 ), true );
player.sendToInRangeSet( makeActorControl( player.getId(), ActorDespawnEffect, warpType ) );
auto& taskMgr = Common::Service< TaskMgr >::ref();
taskMgr.queueTask( makeWarpTask( player, warpType, targetPos, targetRot, 1000 ) );
}
void WarpMgr::finishWarp( Entity::Player& player )
{
auto& playerMgr = Common::Service< PlayerMgr >::ref();
WarpType warpType = WarpType::WARP_TYPE_NORMAL;
auto it = m_entityIdToWarpInfoMap.find( player.getId() );
if( it != m_entityIdToWarpInfoMap.end() )
warpType = it->second.m_warpType;
uint32_t vfxType = 0; // seems to only be used for raise animation?
switch( warpType )
{
case WarpType::WARP_TYPE_REISE:
@ -78,34 +99,93 @@ void WarpMgr::finishWarp( Entity::Player& player )
player.resetHp();
player.resetMp();
player.setStatus( Common::ActorStatus::Idle );
vfxType = 1;
}
}
}
auto zoneInPacket = makeActorControlSelf( player.getId(), Appear, warpType, 0, 0, 0 );
auto SetStatusPacket = makeActorControl( player.getId(), SetStatus, static_cast< uint8_t >( Common::ActorStatus::Idle ) );
player.setZoningType( Common::ZoneingType::None );
auto zoneInPacket = makeActorControlSelf( player.getId(), Appear, warpType, vfxType, 0, 0 );
auto setStatusPacket = makeActorControl( player.getId(), SetStatus, static_cast< uint8_t >( Common::ActorStatus::Idle ) );
player.setZoningType( Common::ZoningType::None );
if( !player.getGmInvis() )
player.sendToInRangeSet( zoneInPacket );
player.sendToInRangeSet( SetStatusPacket, true );
player.sendToInRangeSet( setStatusPacket, true );
auto& server = Common::Service< WorldServer >::ref();
server.queueForPlayer( player.getCharacterId(), zoneInPacket );
player.unsetStateFlag( PlayerStateFlag::BetweenAreas );
playerMgr.onUnsetStateFlag( player, PlayerStateFlag::BetweenAreas );
}
void WarpMgr::requestWarp( Entity::Player& player, Common::WarpType warpType, Common::FFXIVARR_POSITION3 targetPos, float targetRot )
void WarpMgr::requestPlayerTeleport( Entity::Player& player, uint16_t aetheryteId, uint8_t teleportType )
{
m_entityIdToWarpInfoMap[ player.getId() ] = { 0, warpType, targetPos, targetRot };
auto& exdData = Common::Service< Data::ExdData >::ref();
auto& teriMgr = Common::Service< TerritoryMgr >::ref();
player.sendToInRangeSet( makeActorControl( player.getId(), WarpStart, warpType, 1, 0, player.getTerritoryTypeId(), 1 ), true );
player.sendToInRangeSet( makeActorControl( player.getId(), ActorDespawnEffect, warpType ) );
auto aetherData = exdData.getRow< Excel::Aetheryte >( aetheryteId );
auto& taskMgr = Common::Service< TaskMgr >::ref();
taskMgr.queueTask( makeWarpTask( player, warpType, targetPos, targetRot, 1000 ) );
}
if( !aetherData )
return;
const auto& data = aetherData->data();
auto& instanceObjectCache = Common::Service< InstanceObjectCache >::ref();
auto pop = instanceObjectCache.getPopRangeInfo( data.PopRange[ 0 ] );
Common::FFXIVARR_POSITION3 pos{ 0.f, 0.f, 0.f };
float rot = 0.f;
if( pop )
{
PlayerMgr::sendDebug( player, "Teleport: popRange {0} found!", data.PopRange[ 0 ] );
pos = pop->m_pos;
rot = pop->m_rotation;
}
else
{
PlayerMgr::sendDebug( player, "Teleport: popRange {0} not found in {1}!", data.PopRange[ 0 ], data.TerritoryType );
}
auto townPlace = exdData.getRow< Excel::PlaceName >( data.TelepoName );
auto aetherytePlace = exdData.getRow< Excel::PlaceName >( data.TransferName );
PlayerMgr::sendDebug( player, "Teleport: {0} - {1} ({2})",
townPlace->getString( townPlace->data().Text.SGL ),
aetherytePlace->getString( aetherytePlace->data().Text.SGL ),
data.TerritoryType );
// if it is a teleport in the same zone, we want to do warp instead of moveTerri
bool sameTerritory = player.getTerritoryTypeId() == data.TerritoryType;
WarpType warpType = WarpType::WARP_TYPE_NORMAL;
// TODO: should teleport type be a separate enum?
if( teleportType == 1 || teleportType == 2 ) // teleport
{
warpType = WarpType::WARP_TYPE_TELEPO;
player.setZoningType( Common::ZoningType::Teleport );
}
else if( teleportType == 3 ) // return
{
warpType = WarpType::WARP_TYPE_HOME_POINT;
player.setZoningType( Common::ZoningType::Return );
}
else if( teleportType == 4 ) // return
{
warpType = WarpType::WARP_TYPE_REISE;
player.setZoningType( Common::ZoningType::ReturnDead );
}
if( sameTerritory )
requestWarp( player, warpType, pos, rot );
else
{
auto pTeri = teriMgr.getZoneByTerritoryTypeId( data.TerritoryType );
if( !pTeri )
return;
requestMoveTerritory( player, warpType, pTeri->getGuId(), pos, rot );
}
}

View file

@ -21,10 +21,40 @@ namespace Sapphire::World::Manager
{
public:
WarpMgr() = default;
/// <summary>
/// request to move a player to specified territorytype and position, with given WarpType
/// </summary>
/// <param name="player"></param>
/// <param name="warpType"></param>
/// <param name="targetTerritoryId"></param>
/// <param name="targetPos"></param>
/// <param name="targetRot"></param>
void requestMoveTerritory( Entity::Player& player, Common::WarpType warpType, uint32_t targetTerritoryId, Common::FFXIVARR_POSITION3 targetPos, float targetRot );
/// <summary>
/// handle player state pre-warp and tells client to warp player
/// </summary>
/// <param name="player"></param>
/// <param name="warpType"></param>
/// <param name="targetPos"></param>
/// <param name="targetRot"></param>
void requestWarp( Entity::Player& player, Common::WarpType warpType, Common::FFXIVARR_POSITION3 targetPos, float targetRot );
/// <summary>
/// handle player state post-warp after client is done loading
/// </summary>
/// <param name="player"></param>
void finishWarp( Entity::Player& player );
/// <summary>
/// teleport a player to specified aetheryte and teleport type (teleport, return, etc)
/// </summary>
/// <param name="player"></param>
/// <param name="aetheryteId"></param>
/// <param name="teleportType"></param>
void requestPlayerTeleport( Entity::Player& player, uint16_t aetheryteId, uint8_t teleportType );
private:
std::unordered_map< uint32_t, WarpInfo > m_entityIdToWarpInfoMap;

View file

@ -139,15 +139,16 @@ uint32_t CalcStats::calculateMaxHp( Player& player )
auto vitMod = player.getBonusStat( Common::BaseParam::Vitality );
float baseStat = calculateBaseStat( player );
uint16_t vitStat = static_cast< uint16_t >( player.getStatValue( Common::BaseParam::Vitality ) ) + static_cast< uint16_t >( vitMod );
auto baseParamVit = player.getStatValue( Common::BaseParam::Vitality );
auto vitStat = player.getStatValue( Common::BaseParam::Vitality ) + vitMod;
uint16_t hpMod = paramGrowthInfo->data().ParamBase;
uint16_t jobModHp = classInfo->data().Hp;
float approxBaseHp = 0.0f; // Read above
approxBaseHp = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::HP ] );
uint16_t result = static_cast< uint16_t >( floor( jobModHp * ( approxBaseHp / 100.0f ) ) +
floor( hpMod / 100.0f * ( vitStat - baseStat ) ) );
auto result = static_cast< uint32_t >( floor( jobModHp * ( approxBaseHp / 100.0f ) ) +
floor( hpMod / 100.0f * ( vitStat - baseStat ) ) );
return result;
}
@ -176,7 +177,7 @@ uint32_t CalcStats::calculateMaxHp( Chara& chara )
approxBaseHp = static_cast< float >( levelTable[ level ][ Common::LevelTableEntry::HP ] );
uint16_t result = static_cast< uint16_t >( floor( jobModHp * ( approxBaseHp / 100.0f ) ) +
auto result = static_cast< uint32_t >( floor( jobModHp * ( approxBaseHp / 100.0f ) ) +
floor( hpMod / 100.0f * ( vitStat - baseStat ) ) );
return result;

View file

@ -47,7 +47,12 @@ void Sapphire::Network::GameConnection::actionRequest( const Packets::FFXIVARR_P
if( !action )
return;
actionMgr.handleTargetedPlayerAction( player, actionId, action, targetId, sequence );
auto category = static_cast< Common::ActionCategory >( action->data().Category );
if( category == Common::ActionCategory::ItemManipulation )
actionMgr.handleItemManipulationAction( player, actionId, action, sequence );
else
actionMgr.handleTargetedPlayerAction( player, actionId, action, targetId, sequence );
break;
}

View file

@ -327,14 +327,14 @@ void Sapphire::Network::GameConnection::gmCommandHandler( const Packets::FFXIVAR
if( param2 == 0 )
{
for( uint8_t i = 0; i < 255; i++ )
targetActor->getAsPlayer()->learnSong( i, 0 );
Service< World::Manager::PlayerMgr >::ref().onUnlockOrchestrion( *targetPlayer, i, 0 );
PlayerMgr::sendServerNotice( player, "All Songs for {0} were turned on.", targetPlayer->getName());
PlayerMgr::sendServerNotice( player, "All Songs for {0} were turned on.", targetPlayer->getName() );
}
else
{
targetActor->getAsPlayer()->learnSong( static_cast< uint8_t >( param2 ), 0 );
PlayerMgr::sendServerNotice( player, "Song {0} for {1} was turned on.", param2, targetPlayer->getName());
Service< World::Manager::PlayerMgr >::ref().onUnlockOrchestrion( *targetPlayer, static_cast< uint8_t >( param2 ), 0 );
PlayerMgr::sendServerNotice( player, "Song {0} for {1} was turned on.", param2, targetPlayer->getName() );
}
}
@ -417,7 +417,7 @@ void Sapphire::Network::GameConnection::gmCommandHandler( const Packets::FFXIVAR
return;
}
targetPlayer->setGc( static_cast< uint8_t >( param1 ) );
Service< World::Manager::PlayerMgr >::ref().onSetGc( player, static_cast< uint8_t >( param1 ) );
// if we're changing them to a GC, check if they have a rank and if not, set it to the lowest rank
if( param1 > 0 )
@ -442,7 +442,7 @@ void Sapphire::Network::GameConnection::gmCommandHandler( const Packets::FFXIVAR
return;
}
targetPlayer->setGcRankAt( static_cast< uint8_t >( gcId ), static_cast< uint8_t >( param1 ) );
Service< World::Manager::PlayerMgr >::ref().onSetGcRank( player, static_cast< uint8_t >( gcId ), static_cast< uint8_t >( param1 ) );
PlayerMgr::sendServerNotice( player, "GC Rank for {0} for GC {1} was set to {2}", targetPlayer->getName(), targetPlayer->getGc(),
targetPlayer->getGcRankArray()[ targetPlayer->getGc() - 1 ] );
break;
@ -533,7 +533,7 @@ void Sapphire::Network::GameConnection::gmCommandHandler( const Packets::FFXIVAR
}
if( doTeleport )
{
player.teleport( teleport );
warpMgr.requestPlayerTeleport( player, teleport, 1 );
}
else
{

View file

@ -26,7 +26,7 @@ void Sapphire::Network::GameConnection::itemOperation( const Packets::FFXIVARR_P
const auto packet = ZoneChannelPacket< FFXIVIpcClientInventoryItemOperation >( inPacket );
const auto operationType = packet.data().OperationType;
const auto splitCount = packet.data().SrcStack;
const auto splitCount = packet.data().DstStack;
const auto fromSlot = packet.data().SrcContainerIndex;
const auto fromContainer = packet.data().SrcStorageId;

View file

@ -182,6 +182,8 @@ const char* packetCommandToString( uint16_t commandId )
return "MOBHUNT_RECEIPT_ORDER";
case MOBHUNT_BREAK_ORDER:
return "MOBHUNT_BREAK_ORDER";
case DYE_ITEM:
return "DYE_ITEM";
case EMOTE:
return "EMOTE";
case EMOTE_WITH_WARP:
@ -458,17 +460,17 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
}
case PacketCommand::CANCEL_MOUNT:
{
player.setMount( 0 );
Service< World::Manager::PlayerMgr >::ref().onMountUpdate( player, 0 );
break;
}
case PacketCommand::COMPANION:
{
player.setCompanion( static_cast< uint8_t >( param1 ) );
Common::Service< World::Manager::PlayerMgr >::ref().onCompanionUpdate( player, static_cast< uint8_t >( param1 ) );
break;
}
case PacketCommand::COMPANION_CANCEL:
{
player.setCompanion( 0 );
Common::Service< World::Manager::PlayerMgr >::ref().onCompanionUpdate( player, 0 );
break;
}
case PacketCommand::REQUEST_STATUS_RESET: // Remove status (clicking it off)
@ -583,14 +585,15 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
}
case PacketCommand::REVIVE: // return dead / accept raise
{
auto& warpMgr = Service< WarpMgr >::ref();
switch( static_cast < ResurrectType >( param1 ) )
{
case ResurrectType::RaiseSpell:
// todo: handle raise case (set position to raiser, apply weakness status, set hp/mp/tp as well as packet)
player.teleport( player.getHomepoint(), 3 );
warpMgr.requestPlayerTeleport( player, player.getHomepoint(), 5 );
break;
case ResurrectType::Return:
player.teleport( player.getHomepoint(), 3 );
warpMgr.requestPlayerTeleport( player, player.getHomepoint(), 4 );
break;
default:
break;
@ -623,7 +626,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
player.teleportQuery( static_cast< uint16_t >( param11 ) );
break;
}
/* case PacketCommand::DyeItem: // Dye item
case PacketCommand::DYE_ITEM: // Dye item
{
// param11 = item to dye container
// param12 = item to dye slot
@ -631,7 +634,7 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
// param4 = dye bag slot
player.setDyeingInfo( param11, param12, param2, param4 );
break;
}*/
}
case PacketCommand::DIRECTOR_INIT_RETURN: // Director init finish
{
pZone->onInitDirector( player );

View file

@ -7,7 +7,7 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
{
/**
* @brief The Ping response packet.
* @brief HUD stats packet.
*/
class HudParamPacket : public ZoneChannelPacket< FFXIVIpcHudParam >
{

View file

@ -110,7 +110,7 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
m_data.ActiveType = player.getStance();
m_data.Flag = 0;
if( player.getZoningType() != Common::ZoneingType::None || player.getGmInvis() )
if( player.getZoningType() != Common::ZoningType::None || player.getGmInvis() )
{
m_data.Flag |= static_cast< uint16_t >( Common::DisplayFlags::Invisible );
}

View file

@ -11,17 +11,17 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
/**
* @brief The update inventory-slot packet.
*/
class UpdateInventorySlotPacket : public ZoneChannelPacket< FFXIVIpcNormalItem >
class UpdateInventorySlotPacket : public ZoneChannelPacket< FFXIVIpcUpdateItem >
{
public:
UpdateInventorySlotPacket( uint32_t playerId, uint16_t slot, uint16_t storageId, const Item& item, uint32_t contextId ) :
ZoneChannelPacket< FFXIVIpcNormalItem >( playerId, playerId )
ZoneChannelPacket< FFXIVIpcUpdateItem >( playerId, playerId )
{
initialize( slot, storageId, item, contextId );
};
UpdateInventorySlotPacket( uint32_t playerId, uint16_t slot, uint16_t storageId, uint32_t contextId ) :
ZoneChannelPacket< FFXIVIpcNormalItem >( playerId, playerId )
ZoneChannelPacket< FFXIVIpcUpdateItem >( playerId, playerId )
{
initialize( slot, storageId, contextId );
};
@ -37,6 +37,7 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
m_data.item.flags = static_cast< uint8_t >( item.isHq() ? 1 : 0 );
m_data.item.refine = item.getSpiritbond();
m_data.item.stain = static_cast< uint8_t >( item.getStain() );
m_data.item.durability = item.getDurability();
m_data.item.signatureId = 0;
};

View file

@ -138,6 +138,11 @@ namespace Sapphire::ScriptAPI
virtual void onExecute( Sapphire::World::Action::Action& action );
virtual void onInterrupt( Sapphire::World::Action::Action& action );
World::Manager::WarpMgr& warpMgr()
{
return Common::Service< World::Manager::WarpMgr >::ref();
}
};
/*!

View file

@ -99,7 +99,7 @@ void Sapphire::InstanceContent::onPlayerZoneIn( Entity::Player& player )
}
// mark player as "bound by duty"
player.setStateFlag( PlayerStateFlag::BoundByDuty );
Common::Service< World::Manager::PlayerMgr >::ref().onSetStateFlag( player, PlayerStateFlag::BoundByDuty );
sendDirectorInit( player );
}
@ -614,7 +614,7 @@ void Sapphire::InstanceContent::clearDirector( Entity::Player& player )
player.setDirectorInitialized( false );
// remove "bound by duty" state
player.unsetStateFlag( PlayerStateFlag::BoundByDuty );
Service< World::Manager::PlayerMgr >::ref().onUnsetStateFlag( player, PlayerStateFlag::BoundByDuty );
}
uint32_t Sapphire::InstanceContent::getExpireValue()