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Missing casting flag clear after mount action.
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@ -63,6 +63,7 @@ void MountAction::execute()
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{
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{
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assert( m_pSource );
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assert( m_pSource );
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m_pSource->getAsPlayer()->unsetStateFlag( Common::PlayerStateFlag::Casting );
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m_effectBuilder->mount( m_pSource, m_mountId );
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m_effectBuilder->mount( m_pSource, m_mountId );
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m_effectBuilder->buildAndSendPackets();
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m_effectBuilder->buildAndSendPackets();
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}
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}
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