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Add dutyreg packet definition and opcodes
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2 changed files with 13 additions and 1 deletions
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@ -232,6 +232,10 @@ namespace Packets {
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FinishLoadingHandler = 0x0069,// updated for sb
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CFCommenceHandler = 0x006F,
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CFRegisterDuty = 0x0071,
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CFRegisterRoulette = 0x0072,
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PlayTimeHandler = 0x0073,// updated for sb
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LogoutHandler = 0x0074,// updated for sb
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@ -1309,7 +1309,7 @@ struct FFXIVIpcPrepareZoning : FFXIVIpcBasePacket<PrepareZoning>
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struct FFXIVIpcCFNotify : FFXIVIpcBasePacket<CFNotify>
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{
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uint32_t state1; // 3 = cancelled, 4 = duty ready
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uint32_t state2; // if state1 == 3, state2 is cancelled reason
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uint32_t param; // if state1 == 3, state2 is cancelled reason
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uint8_t classJob; // classJobId you registered
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uint8_t unknown0[3];
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@ -1355,6 +1355,14 @@ struct FFXIVIpcCFDutyInfo : FFXIVIpcBasePacket<CFDutyInfo>
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uint8_t unknown[7];
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};
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struct FFXIVIpcCFRegisterDuty : FFXIVIpcBasePacket<CFRegisterDuty>
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{
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uint32_t unknown0; // 0x301
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uint8_t rouletteId; // if it's a daily roulette
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uint8_t unknown1; // 0xDB
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uint16_t contentId;
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};
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} /* Server */
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} /* Packets */
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