diff --git a/src/servers/Scripts/quest/ManWil001.cpp b/src/servers/Scripts/quest/ManWil001.cpp index 7bcf68a7..57c09a74 100644 --- a/src/servers/Scripts/quest/ManWil001.cpp +++ b/src/servers/Scripts/quest/ManWil001.cpp @@ -27,100 +27,137 @@ private: void Scene00000( Entity::Player& player ) { - auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) - { - if( result.param2 == 1 ) + player.playScene( getId(), 0, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) { - player.setOpeningSequence( 2 ); - Scene00001( player ); - } - }; - - player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback ); + if( result.param2 == 1 ) + { + player.setOpeningSequence( 2 ); + Scene00001( player ); + } + } ); } void Scene00001( Entity::Player& player ) { - auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) - { - Scene00002( player ); - }; - - player.playScene( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, 0, 0, callback ); + player.playScene( getId(), 1, 0xF8482EFB, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00002( player ); + player.updateQuest( getId(), SEQ_FINISH ); + } ); } void Scene00002( Entity::Player& player ) { - auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) - { - player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 ); - }; - - player.playScene( getId(), 2, NONE, 0, 0, callback ); + player.playScene( getId(), 2, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 ); + } ); } void Scene00003( Entity::Player& player ) { - player.playScene( getId(), 3, NONE, 0, 0 ); + player.playScene( getId(), 3, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.playScene( getId(), 3, NONE, 0, 0 ); + }); } void Scene00004( Entity::Player& player ) { - player.playSceneChain( getId(), 4, 0x2c02, bindScene( &ManWil001::Scene00005 ) ); + player.playScene( getId(), 4, 0x2c02, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00005( player ); + } ); } void Scene00005( Entity::Player& player ) { - auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) - { - if( result.param2 == 1 ) + player.playScene( getId(), 5, INVIS_OTHER_PC, + [&]( Entity::Player& player, const Event::SceneResult& result ) { - if( player.giveQuestRewards( getId(), 0 )) - player.finishQuest( getId()); - } - }; - - player.playScene( getId(), 5, INVIS_OTHER_PC, 0, 0, callback ); + if( result.param2 == 1 ) + { + if( player.giveQuestRewards( getId(), 0 ) ) + player.finishQuest( getId() ); + } + } ); } void Scene00006( Entity::Player& player ) { - player.playScene( getId(), 6, 0, 0, 0 ); + player.playScene( getId(), 6, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.playScene( getId(), 6, 0, 0, 0 ); + } ); } void Scene00007( Entity::Player& player ) { - player.playScene( getId(), 7, 0, 0, 0 ); + player.playScene( getId(), 7, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.playScene( getId(), 7, 0, 0, 0 ); + } ); } void Scene00008( Entity::Player& player ) { - player.playScene( getId(), 8, 0, 0, 0 ); + player.playScene( getId(), 8, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.playScene( getId(), 8, 0, 0, 0 ); + } ); } void Scene00009( Entity::Player& player ) { - player.playScene( getId(), 9, 0, 0, 0 ); + player.playScene( getId(), 9, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.playScene( getId(), 9, 0, 0, 0 ); + } ); } void Scene00010( Entity::Player& player ) { - player.playScene( getId(), 10, 0, 0, 0 ); + player.playScene( getId(), 10, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.playScene( getId(), 10, 0, 0, 0 ); + } ); } void Scene00011( Entity::Player& player ) { - player.playScene( getId(), 11, 0, 0, 0 ); + player.playScene( getId(), 11, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.playScene( getId(), 11, 0, 0, 0 ); + } ); } void Scene00012( Entity::Player& player ) { - player.playScene( getId(), 12, 0, 0, 0 ); + player.playScene( getId(), 12, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.playScene( getId(), 12, 0, 0, 0 ); + } ); } void Scene00013( Entity::Player& player ) { - player.playScene( getId(), 13, 0, 0, 0 ); + player.playScene( getId(), 13, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.playScene( getId(), 13, 0, 0, 0 ); + } ); } @@ -133,8 +170,12 @@ public: auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == ACTOR0 ) + { Scene00000( player ); + } else if( actor == ACTOR1 ) + { Scene00004( player ); + } } }; \ No newline at end of file diff --git a/src/servers/Scripts/quest/ManWil002.cpp b/src/servers/Scripts/quest/ManWil002.cpp index f0956f0b..c690f06b 100644 --- a/src/servers/Scripts/quest/ManWil002.cpp +++ b/src/servers/Scripts/quest/ManWil002.cpp @@ -1,5 +1,5 @@ #include -#include "Event/EventHelper.h" +#include #include // Quest Script: ManWil002_00568 @@ -10,150 +10,226 @@ class ManWil002 : public EventScript { -private: - static constexpr auto SEQ_0 = 0; - static constexpr auto SEQ_1 = 1; - static constexpr auto SEQ_FINISH = 255; + private: + // Basic quest information + // Quest vars / flags used + // GetQuestBitFlag8 + // GetQuestUI8AL + // GetQuestUI8BH + // GetQuestUI8BL + // GetQuestUI8CH - - static constexpr auto ACTOR0 = 1003988; - static constexpr auto ACTOR1 = 1002277; - static constexpr auto ACTOR2 = 1003908; - static constexpr auto ACTOR20 = 1001637; - static constexpr auto ACTOR3 = 1001353; - static constexpr auto AETHERYTE0 = 9; - static constexpr auto BIND_ACTOR0 = 6229228; - static constexpr auto ITEM0 = 2000386; - static constexpr auto LOC_ACTION1 = 605; - static constexpr auto LOC_ACTION2 = 1005; - static constexpr auto LOC_MARKER_01 = 4009142; - static constexpr auto LOC_MARKER_02 = 4009152; - static constexpr auto LOC_POS_CAM1 = 4105872; - static constexpr auto LOC_POS_CAM2 = 4105874; - static constexpr auto LOC_POS_CAM3 = 4009150; - static constexpr auto LOC_POS_CAM4 = 4143488; - static constexpr auto POPRANGE0 = 4110794; - static constexpr auto REWARD0 = 1; - static constexpr auto SCREENIMAGE0 = 14; - static constexpr auto SEQ_0_ACTOR0_LQ = 50; - static constexpr auto TERRITORYTYPE0 = 130; - - void Scene00000( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) + enum Sequence : uint8_t { - if( result.param2 == 1 ) // accept quest - Scene00050( player ); + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, }; - player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback ); - } + // Quest rewards + static constexpr auto RewardExpFactor = 100; + static constexpr auto RewardGil = 107; - void Scene00001( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1003988; + static constexpr auto Actor1 = 1002277; + static constexpr auto Actor2 = 1003908; + static constexpr auto Actor20 = 1001637; + static constexpr auto Actor3 = 1001353; + static constexpr auto Aetheryte0 = 9; + static constexpr auto BindActor0 = 6229228; + static constexpr auto Item0 = 2000386; + static constexpr auto LocAction1 = 605; + static constexpr auto LocAction2 = 1005; + static constexpr auto LocMarker01 = 4009142; + static constexpr auto LocMarker02 = 4009152; + static constexpr auto LocPosCam1 = 4105872; + static constexpr auto LocPosCam2 = 4105874; + static constexpr auto LocPosCam3 = 4009150; + static constexpr auto LocPosCam4 = 4143488; + static constexpr auto Poprange0 = 4110794; + static constexpr auto Reward0 = 1; + static constexpr auto Screenimage0 = 14; + static constexpr auto Seq0Actor0Lq = 50; + static constexpr auto Territorytype0 = 130; - }; - - player.playScene( getId(), 1, NONE, callback ); - } - - void Scene00002( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 2, NONE, callback ); - } - - void Scene00003( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 3, NONE, callback ); - } - - void Scene00004( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 4, NONE, callback ); - } - - void Scene00005( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 5, NONE, callback ); - } - - void Scene00006( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 6, NONE, callback ); - } - - void Scene00007( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 7, NONE, callback ); - } - - void Scene00008( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - - }; - - player.playScene( getId(), 8, NONE, callback ); - } - - void Scene00050( Entity::Player& player ) - { - auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) - { - // on quest accept - player.updateQuest( getId(), 1 ); - player.setQuestUI8CH( getId(), 1 ); // receive key item - - // teleport to real gridania - player.forceZoneing( 130 ); - }; - - player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback ); - } - - -public: - ManWil002() : EventScript( 66104 ) - { } + public: + ManWil002() : EventScript( 66104 ) + {}; + ~ManWil002() + {}; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); - if( actor == ACTOR0 ) + if( actor == Actor0 ) + { Scene00000( player ); + } + else if( actor == Actor1) + { + Scene00003( player ); + } + else if( actor == Actor2 ) + { + Scene00004(player); + } + else if( actor == Actor3 ) + { + Scene00008( player ); + } + else if( actor == Aetheryte0 ) + { + player.eventActionStart( 0x050002, 0x13, + [&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) + { + player.sendQuestMessage( 0x050002, 0, 1, 0, 0 ); + player.registerAetheryte( 2 ); + player.learnAction( 1 ); + Scene00001( player ); + }, + nullptr, eventId ); + } } -}; \ No newline at end of file + + private: + + void checkQuestCompletion( Entity::Player& player, uint32_t varIdx ) + { + if( varIdx == 1 ) + { + player.sendQuestMessage( getId(), 1, 0, 0, 0 ); + } + else if( varIdx == 2 ) + { + player.sendQuestMessage( getId(), 2, 0, 0, 0 ); + } + else + { + player.sendQuestMessage( getId(), 0, 0, 0, 0 ); + } + + auto questId = getId(); + + auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId ); + auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId ); + auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId ); + + if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 ) + { + player.updateQuest( questId, SeqFinish ); + } + } + + void Scene00000( Entity::Player& player ) + { + player.playScene( getId(), 0, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) // accept quest + { + Scene00050( player ); + } + } ); + } + + void Scene00001( Entity::Player& player ) + { + player.playScene( getId(), 1, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + Scene00002( player ); + } ); + } + + void Scene00002( Entity::Player& player ) + { + player.playScene( getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestUI8BL( getId(), 1 ); + checkQuestCompletion( player, 0 ); + } ); + } + + void Scene00003( Entity::Player& player ) + { + player.playScene( getId(), 3, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestUI8AL( getId(), 1 ); + checkQuestCompletion( player, 1 ); + } ); + } + + void Scene00004( Entity::Player& player ) + { + player.playScene( getId(), 4, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + Scene00005( player ); + } + else return; + } ); + } + + void Scene00005( Entity::Player& player ) + { + player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + player.setQuestUI8CH( getId(), 0 ); + player.setQuestUI8BH( getId(), 1 ); + checkQuestCompletion( player, 2 ); + } ); + } + + void Scene00006( Entity::Player& player ) + { + player.playScene( getId(), 6, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00007( Entity::Player& player ) + { + player.playScene( getId(), 7, HIDE_HOTBAR, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + } ); + } + + void Scene00008( Entity::Player& player ) + { + player.playScene( getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + if( result.param2 == 1 ) + { + if( player.giveQuestRewards( getId(), 0 ) ) + { + player.finishQuest( getId() ); + } + } + } ); + } + + void Scene00050( Entity::Player& player ) + { + player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, + [&]( Entity::Player& player, const Event::SceneResult& result ) + { + // on quest accept + player.updateQuest( getId(), Seq1 ); + player.setQuestUI8CH( getId(), 1 ); // receive key item + + // teleport to real ul'dah + player.forceZoneing( 130 ); + } ); + } +}; +