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aethernet works again

This commit is contained in:
GokuWeedLord 2017-12-12 17:29:31 +11:00
parent bbcc85a9db
commit 1afefc3d79
8 changed files with 137 additions and 15 deletions

View file

@ -0,0 +1,48 @@
#include "../ScriptObject.h"
#define ACTION_ATTUNE 0x13
#define AetheryteBaseId 0x50000
#define AETHERYTE_MENU_AETHERNET 1
#define AETHERYTE_MENU_HOUSING 2
#define AETHERYTE_MENU_HOME_POINT 3
#define AETHERYTE_MENU_FAVORITE_POINT 4
#define AETHERYTE_MENU_FAVORITE_POINT_SECURITY_TOKEN 5
class Aethernet : public QuestScript
{
public:
Aethernet() : QuestScript( "Aethernet", 0x50001 )
{}
virtual void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId )
{
if( player.isAetheryteRegistered( eventId & 0xFFFF ) )
{
player.eventPlay( eventId, 2, 0, []( Entity::Player& ply, uint32_t evntId, uint16_t p1, uint16_t p2, uint16_t p3 )
{
if( p1 == 256 )
{
ply.teleport( p2, 2 );
}
} );
}
else
{
player.eventActionStart( eventId, ACTION_ATTUNE, []( Entity::Player& ply, uint32_t evntId, uint64_t additional )
{
ply.registerAetheryte( evntId & 0xFFFF );
ply.eventPlay( evntId, 3, 0, 0, 0 );
},
[] ( Entity::Player& ply, uint32_t evntId, uint64_t additional )
{
}, 0 );
player.unlock();
}
}
};
EXPORT_SCRIPTOBJECT( Aethernet )

View file

@ -0,0 +1,12 @@
#include "../ScriptObject.h"
class Aetheryte : public QuestScript
{
public:
Aetheryte() : QuestScript( "Aetheryte", 0x50000 )
{}
};
EXPORT_SCRIPTOBJECT( Aetheryte )

View file

@ -31,6 +31,7 @@
#include "StatusEffect/StatusEffect.h"
#include "Session.h"
#include <boost/make_shared.hpp>
#include <boost/format.hpp>
#include <cinttypes>
@ -558,7 +559,23 @@ void Core::DebugCommandHandler::script( char* data, Entity::Player &player, Debu
player.sendDebug( "Because reasons of filling chat with nonsense, please enter a search term" );
else
{
std::set< Core::Scripting::ScriptInfo* > scripts;
g_scriptMgr.getNativeScriptHandler().findScripts( scripts, params );
if( scripts.size() > 0 )
{
player.sendDebug( "Found " + std::to_string( scripts.size() ) + " scripts" );
for( auto it = scripts.begin(); it != scripts.end(); ++it )
{
auto script = *it;
player.sendDebug( " - '" + script->script_name + "' loaded at @ 0x" +
boost::str( boost::format( "%|X|" ) % script->handle ) +
", script ptr: 0x" + boost::str( boost::format( "%|X|" ) % script->script ) );
}
}
else
player.sendDebug( "No scripts found with search term: " + params );
}
}
else if( subCommand == "load" || subCommand == "l" )

View file

@ -8,11 +8,11 @@ namespace Core {
StatusEffectScript* NativeScript::getStatusEffectScript( uint32_t statusId )
{
auto script = m_statusEffectScripts.find( statusId );
if( script == m_statusEffectScripts.end() )
return nullptr;
auto script = m_statusEffectScripts.find( statusId );
if( script == m_statusEffectScripts.end() )
return nullptr;
return script->second;
return script->second;
}
ActionScript* NativeScript::getActionScript( uint32_t actionId )
@ -139,6 +139,12 @@ namespace Core {
return false;
}
void NativeScript::findScripts( std::set< Core::Scripting::ScriptInfo* >& scripts, const std::string& search )
{
return m_loader.findScripts( scripts, search );
}
boost::shared_ptr< NativeScript > create_script_engine( )
{

View file

@ -2,6 +2,7 @@
#define NATIVE_SCRIPT_H
#include <unordered_map>
#include <set>
#include <boost/shared_ptr.hpp>
#include <boost/make_shared.hpp>
@ -36,6 +37,7 @@ namespace Scripting {
bool loadScript( const std::string& path );
bool unloadScript( const std::string& name );
void findScripts( std::set< Core::Scripting::ScriptInfo* >& scripts, const std::string& search );
const std::string getModuleExtension();

View file

@ -142,4 +142,15 @@ Core::Scripting::ScriptInfo* Core::Scripting::ScriptLoader::getScriptInfo( std::
}
return nullptr;
}
void Core::Scripting::ScriptLoader::findScripts( std::set< Core::Scripting::ScriptInfo* >& scripts, const std::string& search )
{
for( auto it = m_scriptMap.begin(); it != m_scriptMap.end(); ++it )
{
if( it->second->script_name.find( search ) != std::string::npos )
{
scripts.insert( it->second );
}
}
}

View file

@ -2,9 +2,11 @@
#define SAPPHIRE_SCRIPTLOADER_H
#include <string>
#include <unordered_map>
#include <set>
#include "NativeScriptApi.h"
#include "ScriptInfo.h"
#include <unordered_map>
#ifdef _WIN32
#include <windows.h>
@ -33,6 +35,8 @@ namespace Scripting {
ScriptInfo* getScriptInfo( std::string name );
ScriptObject* getScriptObject( ModuleHandle handle );
bool isModuleLoaded( std::string name );
void findScripts( std::set< Core::Scripting::ScriptInfo* >& scripts, const std::string& search );
};
}

View file

@ -114,10 +114,18 @@ bool Core::Scripting::ScriptManager::onTalk( Entity::Player& player, uint64_t ac
uint16_t eventType = eventId >> 16;
auto script = m_nativeScriptHandler->getQuestScript( eventId );
if( script )
// aethernet/aetherytes need to be handled separately
// todo: probably a nicer way to do this would be to switch the param for getQuestScript
if( eventType == Common::EventType::Aetheryte )
{
player.sendDebug( "Calling: " + objName + "." + eventName );
auto aetherInfo = g_exdData.getAetheryteInfo( eventId & 0xFFFF );
auto scriptId = 0x50000;
if( !aetherInfo->isAetheryte )
scriptId = 0x50001;
auto script = m_nativeScriptHandler->getQuestScript( scriptId );
if( !script )
return false;
player.eventStart( actorId, eventId, Event::Event::Talk, 0, 0 );
@ -127,17 +135,31 @@ bool Core::Scripting::ScriptManager::onTalk( Entity::Player& player, uint64_t ac
}
else
{
if ( eventType == Common::EventType::Quest )
auto script = m_nativeScriptHandler->getQuestScript( eventId );
if( script )
{
auto questInfo = g_exdData.getQuestInfo( eventId );
if ( questInfo )
{
player.sendUrgent( "Quest not implemented: " + questInfo->name );
player.sendDebug( "Calling: " + objName + "." + eventName );
}
player.eventStart( actorId, eventId, Event::Event::Talk, 0, 0 );
script->onTalk( eventId, player, actorId );
player.checkEvent( eventId );
}
else
{
if ( eventType == Common::EventType::Quest )
{
auto questInfo = g_exdData.getQuestInfo( eventId );
if ( questInfo )
{
player.sendUrgent( "Quest not implemented: " + questInfo->name );
return false;
}
}
return false;
}
}
return true;