mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 14:57:44 +00:00
Initial work on QuestBattle instances
This commit is contained in:
parent
5d865cef31
commit
1b86b87503
7 changed files with 596 additions and 4 deletions
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@ -4835,9 +4835,9 @@ Sapphire::Data::Quest::Quest( uint32_t row_id, Sapphire::Data::ExdDataGenerated*
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Sapphire::Data::QuestBattle::QuestBattle( uint32_t row_id, Sapphire::Data::ExdDataGenerated* exdData )
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{
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auto row = exdData->m_QuestBattleDat.get_row( row_id );
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quest = exdData->getField< int32_t >( row, 0 );
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timeLimit = exdData->getField< uint16_t >( row, 2 );
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levelSync = exdData->getField< uint16_t >( row, 3 );
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quest = exdData->getField< int32_t >( row, 0 );
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levelSync = exdData->getField< uint16_t >( row, 3 );
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scriptInstruction.push_back( exdData->getField< std::string >( row, 4 ) );
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scriptInstruction.push_back( exdData->getField< std::string >( row, 5 ) );
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scriptInstruction.push_back( exdData->getField< std::string >( row, 6 ) );
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@ -290,11 +290,15 @@ void writeEobjEntry( std::ofstream& out, LGB_ENTRY* pObj )
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void loadAllInstanceContentEntries()
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{
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auto& catInstance = eData->get_category( "ContentFinderCondition" );
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auto& catQuest = eData->get_category( "Quest" );
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auto& catQuestBattle = eData->get_category( "QuestBattle" );
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auto& territoryTypeSheet = eData->get_category( "TerritoryType" );
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auto& instanceContentSheet = eData->get_category( "InstanceContent" );
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auto exdInstance = static_cast< xiv::exd::Exd >( catInstance.get_data_ln( xiv::exd::Language::en ) );
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auto instanceContentData = static_cast< xiv::exd::Exd >( instanceContentSheet.get_data_ln( xiv::exd::Language::en ) );
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auto questBattleData = static_cast< xiv::exd::Exd >( catQuestBattle.get_data_ln( xiv::exd::Language::none ) );
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auto questDataData = static_cast< xiv::exd::Exd >( catQuest.get_data_ln( xiv::exd::Language::en ) );
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if( zoneNameMap.size() == 0 )
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{
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@ -318,11 +322,14 @@ void loadAllInstanceContentEntries()
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auto id = row.first;
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auto& fields = row.second;
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uint16_t teriId;
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auto contentLinkType = std::get< uint8_t >( fields.at( 2 ) );
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auto contentLink = std::get< uint16_t >( fields.at( 3 ) );
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std::string name;
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uint8_t type = 0;
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teriId = std::get< uint16_t >( fields.at( 1 ) );
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if( contentLinkType == 1 )
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{
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@ -332,6 +339,23 @@ void loadAllInstanceContentEntries()
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name = std::get< std::string >( row.at( 3 ) );
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type = std::get< uint8_t >( row.at( 0 ) );
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id = contentLink;
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//std::cout << name << "\n";
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}
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else if( contentLinkType == 5 )
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{
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std::cout << contentLinkType << "\n";
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// instancecontent
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auto row = questBattleData.get_row( contentLink );
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int32_t questId1 = std::get< int32_t >( row.at( 0 ) );
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if( questId1 > 99999 )
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continue;
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auto row1 = questDataData.get_row( questId1 );
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name = std::get< std::string >( row1.at( 0 ) );
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std::cout << name << "\n";
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type = 7;
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id = contentLink;
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}
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// else if( contentLinkType == 2 )
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// {
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@ -360,7 +384,7 @@ void loadAllInstanceContentEntries()
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if( name.empty() )
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continue;
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auto teri = std::get< uint16_t >( fields.at( 1 ) );
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auto teri = teriId;
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auto i = 0;
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while( ( i = name.find( ' ' ) ) != std::string::npos )
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name = name.replace( name.begin() + i, name.begin() + i + 1, { '_' } );
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@ -441,7 +465,14 @@ int main( int argc, char* argv[] )
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if( !fs::exists( "instance.tmpl" ) )
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throw std::runtime_error( "instance.tmpl is missing in working directory" );
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initExd( gamePath );
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try
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{
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initExd( gamePath );
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}
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catch( std::runtime_error error )
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{
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std::cout << error.what();
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}
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if( dumpInstances )
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{
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loadAllInstanceContentEntries();
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@ -29,7 +29,14 @@ namespace Sapphire::Event
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GoldSaucer = 0x800A,
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DpsChallange = 0x800D,
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Fate = 0x801A
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};
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enum DirectorState
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{
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Created,
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DutyReset,
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DutyInProgress,
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DutyFinished
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};
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Director( DirectorType type, uint16_t contentId );
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@ -23,6 +23,7 @@ TYPE_FORWARD( Zone );
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TYPE_FORWARD( HousingZone );
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TYPE_FORWARD( House );
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TYPE_FORWARD( InstanceContent );
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TYPE_FORWARD( QuestBattle );
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TYPE_FORWARD( Item );
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TYPE_FORWARD( ItemContainer );
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TYPE_FORWARD( ZonePosition );
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@ -231,6 +231,22 @@ namespace Sapphire::ScriptAPI
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uint16_t param1, uint16_t param2 );
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};
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/*!
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* @brief The base class for any scripts that implement behaviour related to instance content zones
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*/
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class QuestBattleScript : public ScriptObject
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{
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public:
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explicit QuestBattleScript( uint32_t questBattleId );
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virtual void onInit( Sapphire::QuestBattle& instance );
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virtual void onUpdate( Sapphire::QuestBattle& instance, uint32_t currTime );
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virtual void onEnterTerritory( Sapphire::QuestBattle& instance, Sapphire::Entity::Player& player, uint32_t eventId,
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uint16_t param1, uint16_t param2 );
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};
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}
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#endif
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429
src/world/Territory/QuestBattle.cpp
Normal file
429
src/world/Territory/QuestBattle.cpp
Normal file
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@ -0,0 +1,429 @@
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#include <Common.h>
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#include <Logging/Logger.h>
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#include <Util/Util.h>
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#include <Util/UtilMath.h>
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#include <Exd/ExdDataGenerated.h>
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#include <Network/CommonActorControl.h>
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#include "Event/Director.h"
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#include "Event/EventDefs.h"
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#include "Script/ScriptMgr.h"
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#include "Actor/Player.h"
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#include "Actor/EventObject.h"
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#include "Network/PacketWrappers/ActorControlPacket142.h"
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#include "Network/PacketWrappers/ActorControlPacket143.h"
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#include "Event/EventHandler.h"
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#include "QuestBattle.h"
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#include "Framework.h"
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using namespace Sapphire::Common;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::Server;
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using namespace Sapphire::Network::ActorControl;
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Sapphire::QuestBattle::QuestBattle( std::shared_ptr< Sapphire::Data::QuestBattle > pBattleDetails,
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uint16_t territoryType,
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uint32_t guId,
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const std::string& internalName,
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const std::string& contentName,
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uint32_t questBattleId,
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FrameworkPtr pFw ) :
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Zone( static_cast< uint16_t >( territoryType ), guId, internalName, contentName, pFw ),
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Director( Event::Director::QuestBattle, questBattleId ),
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m_pBattleDetails( pBattleDetails ),
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m_questBattleId( questBattleId ),
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m_state( Created ),
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m_instanceCommenceTime( 0 )
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// m_currentBgm( pInstanceConfiguration->bGM )
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{
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}
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bool Sapphire::QuestBattle::init()
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{
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auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
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pScriptMgr->onInstanceInit( getAsInstanceContent() );
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return true;
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}
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Sapphire::QuestBattle::~QuestBattle()
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{
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}
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uint32_t Sapphire::QuestBattle::getQuestBattleId() const
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{
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return m_questBattleId;
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}
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Sapphire::Data::ExdDataGenerated::QuestBattlePtr Sapphire::QuestBattle::getQuestBattleDetails() const
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{
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return m_pBattleDetails;
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}
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void Sapphire::QuestBattle::onPlayerZoneIn( Entity::Player& player )
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{
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Logger::debug( "QuestBattle::onPlayerZoneIn: Zone#{0}|{1}, Entity#{2}",
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getGuId(), getTerritoryTypeId(), player.getId() );
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// mark player as "bound by duty"
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player.setStateFlag( PlayerStateFlag::BoundByDuty );
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// if the instance was not started yet, director init is sent on enter event.
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// else it will be sent on finish loading.
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if( m_state == Created )
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sendDirectorInit( player );
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}
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void Sapphire::QuestBattle::onLeaveTerritory( Entity::Player& player )
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{
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Logger::debug( "QuestBattle::onLeaveTerritory: Zone#{0}|{1}, Entity#{2}",
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getGuId(), getTerritoryTypeId(), player.getId() );
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clearDirector( player );
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}
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void Sapphire::QuestBattle::onUpdate( uint32_t currTime )
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{
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switch( m_state )
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{
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case Created:
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{
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if( m_boundPlayerIds.size() == 0 )
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return;
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for( auto playerId : m_boundPlayerIds )
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{
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auto it = m_playerMap.find( playerId );
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if( it == m_playerMap.end() )
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return;
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auto player = it->second;
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if( !player->isLoadingComplete() ||
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!player->isDirectorInitialized() ||
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!player->isOnEnterEventDone() ||
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player->hasStateFlag( PlayerStateFlag::WatchingCutscene ) )
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return;
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}
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if( m_instanceCommenceTime == 0 )
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{
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m_instanceCommenceTime = Util::getTimeMs() + instanceStartDelay;
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return;
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}
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else if( Util::getTimeMs() < m_instanceCommenceTime )
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return;
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// TODO: we do not have a list of players for questbattles... just one
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for( const auto& playerIt : m_playerMap )
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{
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auto pPlayer = playerIt.second;
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pPlayer->queuePacket( makeActorControl143( pPlayer->getId(), DirectorUpdate,
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getDirectorId(), 0x40000001,
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m_pBattleDetails->timeLimit * 60u ) );
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}
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m_state = DutyInProgress;
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m_instanceExpireTime = Util::getTimeSeconds() + ( m_pBattleDetails->timeLimit * 60u );
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break;
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}
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case DutyReset:
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break;
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case DutyInProgress:
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{
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break;
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}
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case DutyFinished:
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break;
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}
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auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
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pScriptMgr->onInstanceUpdate( getAsInstanceContent(), currTime );
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}
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void Sapphire::QuestBattle::onFinishLoading( Entity::Player& player )
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{
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sendDirectorInit( player );
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}
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void Sapphire::QuestBattle::onInitDirector( Entity::Player& player )
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{
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sendDirectorVars( player );
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player.setDirectorInitialized( true );
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}
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void Sapphire::QuestBattle::onDirectorSync( Entity::Player& player )
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{
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player.queuePacket( makeActorControl143( player.getId(), DirectorUpdate, 0x00110001, 0x80000000, 1 ) );
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}
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void Sapphire::QuestBattle::setVar( uint8_t index, uint8_t value )
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{
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if( index > 19 )
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return;
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switch( index )
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{
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case 0:
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setDirectorUI8AL( value );
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break;
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case 1:
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setDirectorUI8AH( value );
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break;
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case 2:
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setDirectorUI8BL( value );
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break;
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case 3:
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setDirectorUI8BH( value );
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break;
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case 4:
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setDirectorUI8CL( value );
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break;
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case 5:
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setDirectorUI8CH( value );
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break;
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case 6:
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setDirectorUI8DL( value );
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break;
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case 7:
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setDirectorUI8DH( value );
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break;
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case 8:
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setDirectorUI8EL( value );
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break;
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case 9:
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setDirectorUI8EH( value );
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break;
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case 10:
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setDirectorUI8FL( value );
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break;
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case 11:
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setDirectorUI8FH( value );
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break;
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case 12:
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setDirectorUI8GL( value );
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break;
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case 13:
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setDirectorUI8GH( value );
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break;
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case 14:
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setDirectorUI8HL( value );
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break;
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case 15:
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setDirectorUI8HH( value );
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break;
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case 16:
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setDirectorUI8IL( value );
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break;
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case 17:
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setDirectorUI8IH( value );
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break;
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case 18:
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setDirectorUI8JL( value );
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break;
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case 19:
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setDirectorUI8JH( value );
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break;
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}
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// todo: genericise this?
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for( const auto& playerIt : m_playerMap )
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{
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sendDirectorVars( *playerIt.second );
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}
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}
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void Sapphire::QuestBattle::setSequence( uint8_t value )
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{
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setDirectorSequence( value );
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for( const auto& playerIt : m_playerMap )
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{
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sendDirectorVars( *playerIt.second );
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}
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}
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void Sapphire::QuestBattle::setBranch( uint8_t value )
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{
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setDirectorBranch( value );
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for( const auto& playerIt : m_playerMap )
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{
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sendDirectorVars( *playerIt.second );
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}
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}
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void Sapphire::QuestBattle::startQte()
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{
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for( const auto& playerIt : m_playerMap )
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{
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auto player = playerIt.second;
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player->queuePacket( makeActorControl143( player->getId(), DirectorUpdate, getDirectorId(), 0x8000000A ) );
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}
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}
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void Sapphire::QuestBattle::startEventCutscene()
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{
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// TODO: lock player movement
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for( const auto& playerIt : m_playerMap )
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{
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auto player = playerIt.second;
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player->queuePacket( makeActorControl143( player->getId(), DirectorUpdate, getDirectorId(), 0x80000008 ) );
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}
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}
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void Sapphire::QuestBattle::endEventCutscene()
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{
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for( const auto& playerIt : m_playerMap )
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{
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auto player = playerIt.second;
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player->queuePacket( makeActorControl143( player->getId(), DirectorUpdate, getDirectorId(), 0x80000009 ) );
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}
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}
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void Sapphire::QuestBattle::onRegisterEObj( Entity::EventObjectPtr object )
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{
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if( object->getName() != "none" )
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m_eventObjectMap[ object->getName() ] = object;
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auto pExdData = m_pFw->get< Data::ExdDataGenerated >();
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auto objData = pExdData->get< Sapphire::Data::EObj >( object->getObjectId() );
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if( objData )
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// todo: data should be renamed to eventId
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m_eventIdToObjectMap[ objData->data ] = object;
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else
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Logger::error( "InstanceContent::onRegisterEObj Zone " +
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m_internalName + ": No EObj data found for EObj with ID: " +
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std::to_string( object->getObjectId() ) );
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}
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Sapphire::Event::Director::DirectorState Sapphire::QuestBattle::getState() const
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{
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return m_state;
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}
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void Sapphire::QuestBattle::onBeforePlayerZoneIn( Sapphire::Entity::Player& player )
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{
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// remove any players from the instance who aren't bound on zone in
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if( !isPlayerBound( player.getId() ) )
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player.exitInstance();
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// TODO: let script set start position??
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player.setRot( PI );
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player.setPos( { 0.f, 0.f, 0.f } );
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player.resetObjSpawnIndex();
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}
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Sapphire::Entity::EventObjectPtr Sapphire::QuestBattle::getEObjByName( const std::string& name )
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{
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auto it = m_eventObjectMap.find( name );
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if( it == m_eventObjectMap.end() )
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return nullptr;
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return it->second;
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}
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void Sapphire::QuestBattle::onTalk( Sapphire::Entity::Player& player, uint32_t eventId, uint64_t actorId )
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{
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// todo: handle exit (and maybe shortcut?) behaviour here
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auto it = m_eventIdToObjectMap.find( eventId );
|
||||
if( it == m_eventIdToObjectMap.end() )
|
||||
return;
|
||||
|
||||
if( auto onTalk = it->second->getOnTalkHandler() )
|
||||
onTalk( player, it->second, getAsInstanceContent(), actorId );
|
||||
else
|
||||
player.sendDebug( "No onTalk handler found for interactable eobj with EObjID#{0}, eventId#{1} ",
|
||||
it->second->getObjectId(), eventId );
|
||||
}
|
||||
|
||||
void
|
||||
Sapphire::QuestBattle::onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 )
|
||||
{
|
||||
auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
|
||||
pScriptMgr->onInstanceEnterTerritory( getAsInstanceContent(), player, eventId, param1, param2 );
|
||||
|
||||
// TODO: this may or may not be correct for questbattles
|
||||
player.directorPlayScene( getDirectorId(), 1, NO_DEFAULT_CAMERA | CONDITION_CUTSCENE | SILENT_ENTER_TERRI_ENV |
|
||||
HIDE_HOTBAR | SILENT_ENTER_TERRI_BGM | SILENT_ENTER_TERRI_SE |
|
||||
DISABLE_STEALTH | 0x00100000 | LOCK_HUD | LOCK_HOTBAR |
|
||||
// todo: wtf is 0x00100000
|
||||
DISABLE_CANCEL_EMOTE, 0, 0x9, getCurrentBGM() );
|
||||
|
||||
}
|
||||
|
||||
void Sapphire::QuestBattle::setCurrentBGM( uint16_t bgmIndex )
|
||||
{
|
||||
m_currentBgm = bgmIndex;
|
||||
|
||||
for( const auto& playerIt : m_playerMap )
|
||||
{
|
||||
auto player = playerIt.second;
|
||||
// note: retail do send a BGM_MUTE(1) first before any BGM transition, but YOLO in this case.
|
||||
// also do note that this code can't control the bgm granularly. (i.e. per player for WoD submap.) oops.
|
||||
// player->queuePacket( ActorControlPacket143( player->getId(), DirectorUpdate, getDirectorId(), 0x80000001, 1 ) );
|
||||
player->queuePacket(
|
||||
makeActorControl143( player->getId(), DirectorUpdate, getDirectorId(), 0x80000001, bgmIndex ) );
|
||||
}
|
||||
}
|
||||
|
||||
void Sapphire::QuestBattle::setPlayerBGM( Sapphire::Entity::Player& player, uint16_t bgmId )
|
||||
{
|
||||
player.queuePacket( makeActorControl143( player.getId(), DirectorUpdate, getDirectorId(), 0x80000001, bgmId ) );
|
||||
}
|
||||
|
||||
uint16_t Sapphire::QuestBattle::getCurrentBGM() const
|
||||
{
|
||||
return m_currentBgm;
|
||||
}
|
||||
|
||||
bool Sapphire::QuestBattle::bindPlayer( uint32_t playerId )
|
||||
{
|
||||
// if player already bound, return false
|
||||
if( m_boundPlayerIds.count( playerId ) )
|
||||
return false;
|
||||
|
||||
m_boundPlayerIds.insert( playerId );
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Sapphire::QuestBattle::isPlayerBound( uint32_t playerId ) const
|
||||
{
|
||||
return m_boundPlayerIds.count( playerId ) > 0;
|
||||
}
|
||||
|
||||
void Sapphire::QuestBattle::unbindPlayer( uint32_t playerId )
|
||||
{
|
||||
m_boundPlayerIds.erase( playerId );
|
||||
|
||||
auto it = m_playerMap.find( playerId );
|
||||
if( it != m_playerMap.end() )
|
||||
it->second->exitInstance();
|
||||
}
|
||||
|
||||
void Sapphire::QuestBattle::clearDirector( Entity::Player& player )
|
||||
{
|
||||
sendDirectorClear( player );
|
||||
|
||||
player.setDirectorInitialized( false );
|
||||
// remove "bound by duty" state
|
||||
player.unsetStateFlag( PlayerStateFlag::BoundByDuty );
|
||||
}
|
108
src/world/Territory/QuestBattle.h
Normal file
108
src/world/Territory/QuestBattle.h
Normal file
|
@ -0,0 +1,108 @@
|
|||
#ifndef SAPPHIRE_QUESTBATTLE_H
|
||||
#define SAPPHIRE_QUESTBATTLE_H
|
||||
|
||||
#include "Zone.h"
|
||||
#include "Event/Director.h"
|
||||
#include "Forwards.h"
|
||||
|
||||
namespace Sapphire {
|
||||
namespace Data {
|
||||
struct QuestBattle;
|
||||
}
|
||||
class QuestBattle : public Event::Director, public Zone
|
||||
{
|
||||
public:
|
||||
QuestBattle( std::shared_ptr< Sapphire::Data::QuestBattle > pBattleDetails,
|
||||
uint16_t territoryType,
|
||||
uint32_t guId,
|
||||
const std::string& internalName,
|
||||
const std::string& contentName,
|
||||
uint32_t questBattleId,
|
||||
FrameworkPtr pFw );
|
||||
|
||||
virtual ~QuestBattle();
|
||||
|
||||
bool init() override;
|
||||
|
||||
void onBeforePlayerZoneIn( Entity::Player& player ) override;
|
||||
|
||||
void onPlayerZoneIn( Entity::Player& player ) override;
|
||||
|
||||
void onLeaveTerritory( Entity::Player& player ) override;
|
||||
|
||||
void onFinishLoading( Entity::Player& player ) override;
|
||||
|
||||
void onInitDirector( Entity::Player& player ) override;
|
||||
|
||||
void onDirectorSync( Entity::Player& player ) override;
|
||||
|
||||
void onUpdate( uint32_t currTime ) override;
|
||||
|
||||
void onTalk( Entity::Player& player, uint32_t eventId, uint64_t actorId );
|
||||
|
||||
void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override;
|
||||
|
||||
void onRegisterEObj( Entity::EventObjectPtr object ) override;
|
||||
|
||||
void setVar( uint8_t index, uint8_t value );
|
||||
|
||||
void setSequence( uint8_t value );
|
||||
|
||||
void setBranch( uint8_t value );
|
||||
|
||||
void startQte();
|
||||
|
||||
void startEventCutscene();
|
||||
|
||||
void endEventCutscene();
|
||||
|
||||
void clearDirector( Entity::Player& player );
|
||||
|
||||
/*! set the current bgm index (inside bgm.exd) */
|
||||
void setCurrentBGM( uint16_t bgmId );
|
||||
|
||||
/*! set the current bgm for a specific player */
|
||||
void setPlayerBGM( Entity::Player& player, uint16_t bgmId );
|
||||
|
||||
/*! get the currently playing bgm index */
|
||||
uint16_t getCurrentBGM() const;
|
||||
|
||||
Event::Director::DirectorState getState() const;
|
||||
|
||||
std::shared_ptr< Sapphire::Data::QuestBattle > getQuestBattleDetails() const;
|
||||
|
||||
uint32_t getQuestBattleId() const;
|
||||
|
||||
Entity::EventObjectPtr getEObjByName( const std::string& name );
|
||||
|
||||
/*! binds a player to the instance */
|
||||
bool bindPlayer( uint32_t playerId );
|
||||
|
||||
/*! removes bind of player from the instance */
|
||||
void unbindPlayer( uint32_t playerId );
|
||||
|
||||
/*! return true if the player is bound to the instance */
|
||||
bool isPlayerBound( uint32_t playerId ) const;
|
||||
|
||||
/*! number of milliseconds after all players are ready for the instance to commence (spawn circle removed) */
|
||||
const uint32_t instanceStartDelay = 1250;
|
||||
|
||||
private:
|
||||
std::shared_ptr< Sapphire::Data::QuestBattle > m_pBattleDetails;
|
||||
uint32_t m_questBattleId;
|
||||
Event::Director::DirectorState m_state;
|
||||
uint16_t m_currentBgm;
|
||||
|
||||
int64_t m_instanceExpireTime;
|
||||
uint64_t m_instanceCommenceTime;
|
||||
|
||||
std::map< std::string, Entity::EventObjectPtr > m_eventObjectMap;
|
||||
std::unordered_map< uint32_t, Entity::EventObjectPtr > m_eventIdToObjectMap;
|
||||
std::set< uint32_t > m_spawnedPlayers;
|
||||
|
||||
// the players which are bound to the instance, regardless of inside or offline
|
||||
std::set< uint32_t > m_boundPlayerIds;
|
||||
};
|
||||
|
||||
}
|
||||
#endif
|
Loading…
Add table
Reference in a new issue