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Merge upstream
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commit
1ba2fd3150
34 changed files with 6916 additions and 21 deletions
275
src/scripts/quest/ManFst313.cpp
Normal file
275
src/scripts/quest/ManFst313.cpp
Normal file
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@ -0,0 +1,275 @@
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// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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// Quest Script: ManFst313_00517
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// Quest Name: All Good Things
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// Quest ID: 66053
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// Start NPC: 1006343
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// End NPC: 1006355
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|
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using namespace Sapphire;
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|
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class ManFst313 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
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private:
|
||||
// Basic quest information
|
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// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1003281
|
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/// Countable Num: 1 Seq: 2 Event: 15 Listener: 5020000
|
||||
/// Countable Num: 1 Seq: 3 Event: 1 Listener: 1007686
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/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1007687
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
|
||||
{
|
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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Seq3 = 3,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1006343;//Y'shtola
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static constexpr auto Actor1 = 1003281;//R'ashaht Rhiki <Storm Commander>
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static constexpr auto Actor2 = 1007686;//Disquieted Villager
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static constexpr auto Actor3 = 1007687;//Frightened Villager
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static constexpr auto Actor4 = 1007688;
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static constexpr auto Actor5 = 1007689;
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static constexpr auto Actor6 = 1007467;//Noraxia
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static constexpr auto Actor7 = 1006355;//Iliud
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static constexpr auto CutManfst31310 = 246;
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static constexpr auto CutManfst31320 = 98;
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static constexpr auto CutManfst31330 = 247;
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static constexpr auto CutManfst31340 = 248;
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static constexpr auto EventActionSearch = 1;
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static constexpr auto LocAction1 = 1002;
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static constexpr auto LocActor0 = 1003783;
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static constexpr auto LocActor1 = 1002387;
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static constexpr auto LocActor2 = 1002388;
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static constexpr auto LocActor3 = 1003247;
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static constexpr auto LocActor4 = 1002389;
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static constexpr auto LocFace0 = 604;
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static constexpr auto LocFace1 = 605;
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static constexpr auto LocPosActor1 = 4333952;
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static constexpr auto LocPosActor2 = 4333953;
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static constexpr auto LocPosActor3 = 4333954;
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static constexpr auto LocPosActor4 = 4333955;
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static constexpr auto LocSe1 = 42;
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static constexpr auto LocTalkshape1 = 6;
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static constexpr auto Territorytype0 = 212;
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public:
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ManFst313() : Sapphire::ScriptAPI::QuestScript( 66053 ){};
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~ManFst313() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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switch( actorId )
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{
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case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
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Scene00000( quest, player );
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break;
|
||||
}
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case Actor1:
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||||
{
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if( quest.getSeq() == Seq1 )
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Scene00002( quest, player );
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break;
|
||||
}
|
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case Actor2:
|
||||
{
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||||
if( quest.getSeq() == Seq2 )
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Scene00004( quest, player );
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break;
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}
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case Actor3:
|
||||
{
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if( quest.getSeq() == Seq2 )
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Scene00005( quest, player );
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break;
|
||||
}
|
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case Actor4:
|
||||
{
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||||
break;
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||||
}
|
||||
case Actor5:
|
||||
{
|
||||
break;
|
||||
}
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||||
case Actor6:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
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Scene00008( quest, player );
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||||
break;
|
||||
}
|
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case Actor7:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
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Scene00009( quest, player );
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||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override
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{
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Scene00003( quest, player );
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}
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||||
private:
|
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//////////////////////////////////////////////////////////////////////
|
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// Available Scenes in this quest, not necessarly all are used
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//////////////////////////////////////////////////////////////////////
|
||||
|
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void Scene00000( World::Quest& quest, Entity::Player& player )
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{
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManFst313::Scene00000Return ) );
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}
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void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
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if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
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void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
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eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManFst313::Scene00001Return ) );
|
||||
}
|
||||
|
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void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
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quest.setSeq( Seq1 );
|
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}
|
||||
|
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//////////////////////////////////////////////////////////////////////
|
||||
|
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void Scene00002( World::Quest& quest, Entity::Player& player )
|
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{
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eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst313::Scene00002Return ) );
|
||||
}
|
||||
|
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void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
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eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst313::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManFst313::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst313::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ManFst313::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ManFst313::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst313::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
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||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ManFst313::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
Scene00010( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
{
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eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst313::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
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||||
player.finishQuest( getId() );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ManFst313 );
|
216
src/scripts/quest/ManFst401.cpp
Normal file
216
src/scripts/quest/ManFst401.cpp
Normal file
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@ -0,0 +1,216 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
#include "Actor/BNpc.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: ManFst401_00518
|
||||
// Quest Name: Eyes on Me
|
||||
// Quest ID: 66054
|
||||
// Start NPC: 1006672
|
||||
// End NPC: 1006355
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ManFst401 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002105
|
||||
/// Countable Num: 0 Seq: 2 Event: 9 Listener: 1902
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006672
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006672;//Marques
|
||||
static constexpr auto Actor1 = 1006355;
|
||||
static constexpr auto CutManfst40110 = 103;
|
||||
static constexpr auto Enemy0 = 4296987;
|
||||
static constexpr auto Eobject0 = 2002105;//Destination
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto EventActionSearchMiddle = 3;
|
||||
static constexpr auto Item0 = 2000850;
|
||||
|
||||
public:
|
||||
ManFst401() : Sapphire::ScriptAPI::QuestScript( 66054 ){};
|
||||
~ManFst401() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject0:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionSearchMiddle,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00003( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
|
||||
{
|
||||
switch( entityId )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
quest.setUI8BH( 1 );
|
||||
quest.setSeq( Seq2 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ManFst401::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ManFst401::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &ManFst401::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ManFst401::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setBitFlag8( 1, true );
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
enemy->hateListAdd( player.getAsPlayer(), 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ManFst401::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ManFst401::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00006( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ManFst401::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
Scene00007( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst401::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ManFst401 );
|
108
src/scripts/quest/classquest/BTN/ClsHrv001.cpp
Normal file
108
src/scripts/quest/classquest/BTN/ClsHrv001.cpp
Normal file
|
@ -0,0 +1,108 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv001_00003
|
||||
// Quest Name: Way of the Botanist
|
||||
// Quest ID: 65539
|
||||
// Start NPC: 1000294
|
||||
// End NPC: 1000815
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv001 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000815
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000294;//Leonceault
|
||||
static constexpr auto Actor1 = 1000815;//Fufucha
|
||||
static constexpr auto Classjob = 17;
|
||||
static constexpr auto GearsetUnlock = 1905;
|
||||
static constexpr auto LogmessageGatheringNotePageUnlock = 1094;
|
||||
static constexpr auto UnlockImageClassHrv = 26;
|
||||
static constexpr auto UnlockImageGatherBook = 17;
|
||||
static constexpr auto UnlockImageGearSet = 29;
|
||||
|
||||
public:
|
||||
ClsHrv001() : Sapphire::ScriptAPI::QuestScript( 65539 ){};
|
||||
~ClsHrv001() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsHrv001::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsHrv001::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
//TODO:Unlock gathering log? Maybe?
|
||||
player.finishQuest( getId() );
|
||||
player.setLevelForClass( 1, Sapphire::Common::ClassJob::Botanist );
|
||||
player.setMaxGearSets( player.getMaxGearSets() + 1 );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv001 );
|
131
src/scripts/quest/classquest/BTN/ClsHrv002.cpp
Normal file
131
src/scripts/quest/classquest/BTN/ClsHrv002.cpp
Normal file
|
@ -0,0 +1,131 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv002_00004
|
||||
// Quest Name: Sap for Smiles
|
||||
// Quest ID: 65540
|
||||
// Start NPC: 1000815
|
||||
// End NPC: 1000295
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv002 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AH
|
||||
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000295
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000815;//Fufucha
|
||||
static constexpr auto Actor1 = 1000295;//Cicely
|
||||
static constexpr auto LocAction1 = 990;
|
||||
static constexpr auto LocActor0 = 1004089;
|
||||
static constexpr auto LocEobj1 = 2000732;
|
||||
static constexpr auto LocPosActor1 = 3693827;
|
||||
static constexpr auto LocPosCam1 = 3693831;
|
||||
static constexpr auto LocPosEobj1 = 3841544;
|
||||
static constexpr auto Ritem0 = 5498;
|
||||
|
||||
public:
|
||||
ClsHrv002() : Sapphire::ScriptAPI::QuestScript( 65540 ){};
|
||||
~ClsHrv002() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv002::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsHrv002::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00002( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv002::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsHrv002::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv002 );
|
131
src/scripts/quest/classquest/BTN/ClsHrv003.cpp
Normal file
131
src/scripts/quest/classquest/BTN/ClsHrv003.cpp
Normal file
|
@ -0,0 +1,131 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv003_00005
|
||||
// Quest Name: Weapons of a Feather
|
||||
// Quest ID: 65541
|
||||
// Start NPC: 1000815
|
||||
// End NPC: 1000295
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv003 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AH
|
||||
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000295
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000815;//Fufucha
|
||||
static constexpr auto Actor1 = 1000295;//Cicely
|
||||
static constexpr auto LocAction1 = 990;
|
||||
static constexpr auto LocActor0 = 1004089;
|
||||
static constexpr auto LocEobj1 = 2000733;
|
||||
static constexpr auto LocPosActor1 = 3693827;
|
||||
static constexpr auto LocPosCam1 = 3693831;
|
||||
static constexpr auto LocPosEobj1 = 3841550;
|
||||
static constexpr auto Ritem0 = 5352;
|
||||
|
||||
public:
|
||||
ClsHrv003() : Sapphire::ScriptAPI::QuestScript( 65541 ){};
|
||||
~ClsHrv003() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv003::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsHrv003::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00002( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv003::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsHrv003::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv003 );
|
172
src/scripts/quest/classquest/BTN/ClsHrv004.cpp
Normal file
172
src/scripts/quest/classquest/BTN/ClsHrv004.cpp
Normal file
|
@ -0,0 +1,172 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv004_00006
|
||||
// Quest Name: Haste Makes Waste
|
||||
// Quest ID: 65542
|
||||
// Start NPC: 1000815
|
||||
// End NPC: 1000815
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv004 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000239
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000239
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000815
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000815;//Fufucha
|
||||
static constexpr auto Actor1 = 1000239;//Albgast
|
||||
static constexpr auto LocActor1 = 1000293;
|
||||
static constexpr auto LocFace0 = 604;
|
||||
static constexpr auto LocFace1 = 605;
|
||||
static constexpr auto Ritem0 = 4832;
|
||||
|
||||
public:
|
||||
ClsHrv004() : Sapphire::ScriptAPI::QuestScript( 65542 ){};
|
||||
~ClsHrv004() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv004::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsHrv004::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsHrv004::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsHrv004::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsHrv004::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsHrv004::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv004::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv004 );
|
132
src/scripts/quest/classquest/BTN/ClsHrv005.cpp
Normal file
132
src/scripts/quest/classquest/BTN/ClsHrv005.cpp
Normal file
|
@ -0,0 +1,132 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv005_00007
|
||||
// Quest Name: Dressed to Harvest
|
||||
// Quest ID: 65543
|
||||
// Start NPC: 1000815
|
||||
// End NPC: 1000292
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv005 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AH
|
||||
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000292
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000815;//Fufucha
|
||||
static constexpr auto Actor1 = 1000292;//Sandre
|
||||
static constexpr auto LocAction1 = 990;
|
||||
static constexpr auto LocActor0 = 1003238;
|
||||
static constexpr auto LocActor1 = 1004089;
|
||||
static constexpr auto LocEobj1 = 2000735;
|
||||
static constexpr auto LocPosActor1 = 3693827;
|
||||
static constexpr auto LocPosCam1 = 3693831;
|
||||
static constexpr auto LocPosEobj1 = 3841557;
|
||||
static constexpr auto Ritem0 = 5599;
|
||||
|
||||
public:
|
||||
ClsHrv005() : Sapphire::ScriptAPI::QuestScript( 65543 ){};
|
||||
~ClsHrv005() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv005::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsHrv005::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00002( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv005::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult(1) );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsHrv005::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv005 );
|
143
src/scripts/quest/classquest/BTN/ClsHrv006.cpp
Normal file
143
src/scripts/quest/classquest/BTN/ClsHrv006.cpp
Normal file
|
@ -0,0 +1,143 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv006_00008
|
||||
// Quest Name: Aromatic Aspirations
|
||||
// Quest ID: 65544
|
||||
// Start NPC: 1000815
|
||||
// End NPC: 1000292
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv006 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AH
|
||||
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000292
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000815;//Fufucha
|
||||
static constexpr auto Actor1 = 1000292;//Sandre
|
||||
static constexpr auto LocAction1 = 990;
|
||||
static constexpr auto LocActor0 = 1003238;
|
||||
static constexpr auto LocActor1 = 1004089;
|
||||
static constexpr auto LocEobj1 = 2000736;
|
||||
static constexpr auto LocPosActor1 = 3693827;
|
||||
static constexpr auto LocPosCam1 = 3693831;
|
||||
static constexpr auto LocPosEobj1 = 3841560;
|
||||
static constexpr auto Ritem0 = 5542;
|
||||
|
||||
public:
|
||||
ClsHrv006() : Sapphire::ScriptAPI::QuestScript( 65544 ){};
|
||||
~ClsHrv006() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv006::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsHrv006::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsHrv006::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00003( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv006::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ClsHrv006::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv006 );
|
174
src/scripts/quest/classquest/BTN/ClsHrv007.cpp
Normal file
174
src/scripts/quest/classquest/BTN/ClsHrv007.cpp
Normal file
|
@ -0,0 +1,174 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv007_00009
|
||||
// Quest Name: What Nature Giveth
|
||||
// Quest ID: 65545
|
||||
// Start NPC: 1000815
|
||||
// End NPC: 1000815
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv007 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AH
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000129
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000815
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000815;//Fufucha
|
||||
static constexpr auto Actor1 = 1000129;//Solyeux
|
||||
static constexpr auto LocAction1 = 990;
|
||||
static constexpr auto LocActor0 = 1004089;
|
||||
static constexpr auto LocEobj1 = 2000737;
|
||||
static constexpr auto LocPosActor1 = 3693827;
|
||||
static constexpr auto LocPosActor2 = 3693847;
|
||||
static constexpr auto LocPosCam1 = 3693831;
|
||||
static constexpr auto LocPosEobj1 = 3841563;
|
||||
static constexpr auto LocPosStand = 3852694;
|
||||
static constexpr auto LocStand = 2001079;
|
||||
static constexpr auto Ritem0 = 4813;
|
||||
|
||||
public:
|
||||
ClsHrv007() : Sapphire::ScriptAPI::QuestScript( 65545 ){};
|
||||
~ClsHrv007() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv007::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsHrv007::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsHrv007::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsHrv007::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00004( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv007::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ClsHrv007::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsHrv007::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv007 );
|
179
src/scripts/quest/classquest/BTN/ClsHrv008.cpp
Normal file
179
src/scripts/quest/classquest/BTN/ClsHrv008.cpp
Normal file
|
@ -0,0 +1,179 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv008_00010
|
||||
// Quest Name: A Feast to Say the Least
|
||||
// Quest ID: 65546
|
||||
// Start NPC: 1000815
|
||||
// End NPC: 1000815
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv008 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000815
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000774
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000815
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000815;//Fufucha
|
||||
static constexpr auto Actor1 = 1000774;//Yannie
|
||||
static constexpr auto LocAction1 = 990;
|
||||
static constexpr auto LocEobj1 = 2001289;
|
||||
static constexpr auto LocPosActor2 = 3693847;
|
||||
static constexpr auto LocPosEobj1 = 4257259;
|
||||
static constexpr auto LocPosStand = 3852694;
|
||||
static constexpr auto LocStand = 2001079;
|
||||
static constexpr auto Ritem0 = 4839;
|
||||
|
||||
public:
|
||||
ClsHrv008() : Sapphire::ScriptAPI::QuestScript( 65546 ){};
|
||||
~ClsHrv008() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv008::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsHrv008::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsHrv008::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00003( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv008::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq2 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsHrv008::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00005( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv008::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsHrv008::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv008 );
|
194
src/scripts/quest/classquest/BTN/ClsHrv009.cpp
Normal file
194
src/scripts/quest/classquest/BTN/ClsHrv009.cpp
Normal file
|
@ -0,0 +1,194 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv009_00011
|
||||
// Quest Name: Crisis of Faith
|
||||
// Quest ID: 65547
|
||||
// Start NPC: 1000815
|
||||
// End NPC: 1000815
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv009 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000815
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000775
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000815
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000815;//Fufucha
|
||||
static constexpr auto Actor1 = 1000775;//Yannie
|
||||
static constexpr auto Item0 = 2000569;
|
||||
static constexpr auto LocAction1 = 990;
|
||||
static constexpr auto LocActor0 = 1004089;
|
||||
static constexpr auto LocEobj1 = 2001290;
|
||||
static constexpr auto LocEobj2 = 2001888;
|
||||
static constexpr auto LocPosEobj1 = 4257262;
|
||||
static constexpr auto LocPosEobj2 = 4257273;
|
||||
static constexpr auto Ritem0 = 4792;
|
||||
|
||||
public:
|
||||
ClsHrv009() : Sapphire::ScriptAPI::QuestScript( 65547 ){};
|
||||
~ClsHrv009() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv009::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsHrv009::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsHrv009::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00003( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsHrv009::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq2 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsHrv009::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00005( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv009::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setUI8BH( 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsHrv009::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00007( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsHrv009::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult(1) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv009 );
|
149
src/scripts/quest/classquest/BTN/ClsHrv010.cpp
Normal file
149
src/scripts/quest/classquest/BTN/ClsHrv010.cpp
Normal file
|
@ -0,0 +1,149 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv010_00012
|
||||
// Quest Name: Botanist in a Bind
|
||||
// Quest ID: 65548
|
||||
// Start NPC: 1000815
|
||||
// End NPC: 1000815
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv010 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AH
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000193
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000815
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000815;//Fufucha
|
||||
static constexpr auto Actor1 = 1000193;//Gavin
|
||||
static constexpr auto LocAction1 = 990;
|
||||
static constexpr auto LocEobj1 = 2001291;
|
||||
static constexpr auto LocPosActor2 = 3693847;
|
||||
static constexpr auto LocPosEobj1 = 4257290;
|
||||
static constexpr auto LocPosStand = 3852694;
|
||||
static constexpr auto LocStand = 2001079;
|
||||
static constexpr auto Ritem0 = 5536;
|
||||
|
||||
public:
|
||||
ClsHrv010() : Sapphire::ScriptAPI::QuestScript( 65548 ){};
|
||||
~ClsHrv010() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv010::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsHrv010::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsHrv010::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsHrv010::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00004( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv010::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult(1) );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv010 );
|
234
src/scripts/quest/classquest/BTN/ClsHrv011.cpp
Normal file
234
src/scripts/quest/classquest/BTN/ClsHrv011.cpp
Normal file
|
@ -0,0 +1,234 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv011_00013
|
||||
// Quest Name: Seeds of Hope
|
||||
// Quest ID: 65549
|
||||
// Start NPC: 1000815
|
||||
// End NPC: 1000815
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv011 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000774
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000776
|
||||
/// Countable Num: 1 Seq: 3 Event: 1 Listener: 1000774
|
||||
/// Countable Num: 0 Seq: 4 Event: 1 Listener: 1000776
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000777
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000815;//Fufucha
|
||||
static constexpr auto Actor1 = 1000774;//Yannie
|
||||
static constexpr auto Actor2 = 1000776;//Roiteloin
|
||||
static constexpr auto Actor3 = 1000777;//Troubled Carpenter
|
||||
static constexpr auto Eobject0 = 2001899;
|
||||
static constexpr auto LocActor1 = 1000293;
|
||||
static constexpr auto LocFace0 = 604;
|
||||
static constexpr auto LocFace1 = 605;
|
||||
static constexpr auto NcutEvent001 = 73;
|
||||
static constexpr auto Ritem0 = 5395;
|
||||
|
||||
public:
|
||||
ClsHrv011() : Sapphire::ScriptAPI::QuestScript( 65549 ){};
|
||||
~ClsHrv011() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00009( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00003( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == Seq4 )
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv011::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsHrv011::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsHrv011::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsHrv011::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsHrv011::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsHrv011::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00006( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsHrv011::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
quest.setSeq( Seq4 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv011::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsHrv011::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv011::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult(1) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv011 );
|
129
src/scripts/quest/classquest/BTN/ClsHrv100.cpp
Normal file
129
src/scripts/quest/classquest/BTN/ClsHrv100.cpp
Normal file
|
@ -0,0 +1,129 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv100_00208
|
||||
// Quest Name: My First Hatchet
|
||||
// Quest ID: 65744
|
||||
// Start NPC: 1000815
|
||||
// End NPC: 1000815
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv100 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AH
|
||||
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000815
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000815;//Fufucha
|
||||
static constexpr auto LocAction1 = 990;
|
||||
static constexpr auto LocActor0 = 1004089;
|
||||
static constexpr auto LocEobj1 = 2000701;
|
||||
static constexpr auto LocPosActor1 = 3693827;
|
||||
static constexpr auto LocPosActor2 = 3693847;
|
||||
static constexpr auto LocPosCam1 = 3693831;
|
||||
static constexpr auto LocPosEobj1 = 3693820;
|
||||
static constexpr auto LocPosStand = 3852694;
|
||||
static constexpr auto LocStand = 2001079;
|
||||
static constexpr auto Ritem0 = 5509;
|
||||
|
||||
public:
|
||||
ClsHrv100() : Sapphire::ScriptAPI::QuestScript( 65744 ){};
|
||||
~ClsHrv100() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00001( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsHrv100::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &ClsHrv100::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00002( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv100::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &ClsHrv100::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv100 );
|
222
src/scripts/quest/classquest/BTN/ClsHrv502.cpp
Normal file
222
src/scripts/quest/classquest/BTN/ClsHrv502.cpp
Normal file
|
@ -0,0 +1,222 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv502_02048
|
||||
// Quest Name: 連載準備回「雲海から届いた依頼」
|
||||
// Quest ID: 67584
|
||||
// Start NPC: 1000815
|
||||
// End NPC: 1013240
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv502 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000776
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1013242
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1000815;//Fufucha
|
||||
static constexpr auto Actor1 = 1000776;//Roiteloin
|
||||
static constexpr auto Actor2 = 1013242;//Mujih Mewrilah (Seq1)
|
||||
static constexpr auto Actor3 = 1013240;//Mujih Mewrilah (SeqFinish)
|
||||
static constexpr auto Actor4 = 1013243;//Basyle
|
||||
static constexpr auto Actor5 = 1013248;
|
||||
static constexpr auto BindActor0 = 5887506;
|
||||
static constexpr auto BindActor1 = 5887531;
|
||||
static constexpr auto BindActor2 = 1143528;
|
||||
static constexpr auto Item0 = 2001667;
|
||||
static constexpr auto LocBgm0 = 100;
|
||||
static constexpr auto Quest0 = 67116;
|
||||
|
||||
public:
|
||||
ClsHrv502() : Sapphire::ScriptAPI::QuestScript( 67584 ){};
|
||||
~ClsHrv502() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq1 )
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00008( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor4:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor5:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv502::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv502::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
quest.setUI8BH( 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsHrv502::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00003( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsHrv502::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsHrv502::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsHrv502::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv502::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsHrv502::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsHrv502::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv502 );
|
208
src/scripts/quest/classquest/BTN/ClsHrv530.cpp
Normal file
208
src/scripts/quest/classquest/BTN/ClsHrv530.cpp
Normal file
|
@ -0,0 +1,208 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv530_02049
|
||||
// Quest Name: 連載第一回「開拓魂、ここにあり」
|
||||
// Quest ID: 67585
|
||||
// Start NPC: 1013240
|
||||
// End NPC: 1013240
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv530 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1013241
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1013244
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1013241
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1013240;//Mujih Mewrilah (Seq0/SeqFinish)
|
||||
static constexpr auto Actor1 = 1013241;//Basyle
|
||||
static constexpr auto Actor2 = 1013244;//Mujih Mewrilah (Seq1/Seq2)
|
||||
static constexpr auto BindActor0 = 5887905;
|
||||
static constexpr auto LocIdle0 = 996;
|
||||
static constexpr auto Ritem0 = 12878;
|
||||
|
||||
public:
|
||||
ClsHrv530() : Sapphire::ScriptAPI::QuestScript( 67585 ){};
|
||||
~ClsHrv530() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00004( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00008( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv530::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsHrv530::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsHrv530::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsHrv530::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsHrv530::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00005( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsHrv530::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsHrv530::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsHrv530::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
//TODO:Reward trait? I think it's automatic
|
||||
player.finishQuest( getId(), result.getResult(1) );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsHrv530::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv530 );
|
316
src/scripts/quest/classquest/BTN/ClsHrv550.cpp
Normal file
316
src/scripts/quest/classquest/BTN/ClsHrv550.cpp
Normal file
|
@ -0,0 +1,316 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv550_02050
|
||||
// Quest Name: 連載第二回「マメが繋ぐ交流の芽」
|
||||
// Quest ID: 67586
|
||||
// Start NPC: 1013240
|
||||
// End NPC: 1013240
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv550 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1013241
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1013240
|
||||
/// Countable Num: 1 Seq: 3 Event: 1 Listener: 1000815
|
||||
/// Countable Num: 1 Seq: 4 Event: 1 Listener: 1013241
|
||||
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 1013240
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000815
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1013240;//Mujih Mewrilah
|
||||
static constexpr auto Actor1 = 1013241;//Basyle
|
||||
static constexpr auto Actor2 = 1000815;//Fufucha
|
||||
static constexpr auto Actor3 = 1013245;//Martineau
|
||||
static constexpr auto Item0 = 2001664;
|
||||
static constexpr auto Ritem0 = 12879;
|
||||
|
||||
public:
|
||||
ClsHrv550() : Sapphire::ScriptAPI::QuestScript( 67586 ){};
|
||||
~ClsHrv550() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00006( quest, player );
|
||||
else if( quest.getSeq() == Seq4 )
|
||||
Scene00010( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00014( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00005( quest, player );
|
||||
else if( quest.getSeq() == Seq5 )
|
||||
Scene00011( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00015( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00004( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == Seq4 )
|
||||
Scene00008( quest, player );
|
||||
else if( quest.getSeq() == Seq5 )
|
||||
Scene00013( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setUI8BH( 1 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
quest.setSeq( Seq4 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00009( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv550::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 0 );
|
||||
quest.setSeq( Seq5 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00011( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 4, 0 );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsHrv550::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv550 );
|
235
src/scripts/quest/classquest/BTN/ClsHrv580.cpp
Normal file
235
src/scripts/quest/classquest/BTN/ClsHrv580.cpp
Normal file
|
@ -0,0 +1,235 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv580_02051
|
||||
// Quest Name: 連載第三回「理想と苦難の先に」
|
||||
// Quest ID: 67587
|
||||
// Start NPC: 1013240
|
||||
// End NPC: 1013240
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv580 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1013241
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1013240
|
||||
/// Countable Num: 1 Seq: 3 Event: 1 Listener: 1013245
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1013241
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1013240;//Mujih Mewrilah
|
||||
static constexpr auto Actor1 = 1013241;//Basyle
|
||||
static constexpr auto Actor2 = 1013245;//Martineau
|
||||
static constexpr auto Ritem0 = 12579;
|
||||
|
||||
public:
|
||||
ClsHrv580() : Sapphire::ScriptAPI::QuestScript( 67587 ){};
|
||||
~ClsHrv580() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00009( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00005( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00006( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00010( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00004( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00008( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsHrv580::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsHrv580::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsHrv580::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsHrv580::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsHrv580::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsHrv580::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsHrv580::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00007( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsHrv580::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsHrv580::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsHrv580::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult(1) );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsHrv580::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv580 );
|
550
src/scripts/quest/classquest/BTN/ClsHrv600.cpp
Normal file
550
src/scripts/quest/classquest/BTN/ClsHrv600.cpp
Normal file
|
@ -0,0 +1,550 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv600_02052
|
||||
// Quest Name: 連載最終回「種は国境を越えて」
|
||||
// Quest ID: 67588
|
||||
// Start NPC: 1013240
|
||||
// End NPC: 1000815
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv600 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
// UI8BL
|
||||
|
||||
/// Countable Num: 1 Seq: 1 Event: 1 Listener: 1013241
|
||||
/// Countable Num: 1 Seq: 2 Event: 1 Listener: 1013246
|
||||
/// Countable Num: 1 Seq: 3 Event: 1 Listener: 1013247
|
||||
/// Countable Num: 1 Seq: 4 Event: 1 Listener: 1013240
|
||||
/// Countable Num: 1 Seq: 5 Event: 1 Listener: 1000815
|
||||
/// Countable Num: 1 Seq: 6 Event: 1 Listener: 1013241
|
||||
/// Countable Num: 1 Seq: 7 Event: 1 Listener: 1013246
|
||||
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1013247
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
Seq4 = 4,
|
||||
Seq5 = 5,
|
||||
Seq6 = 6,
|
||||
Seq7 = 7,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1013240;//Mujih Mewrilah
|
||||
static constexpr auto Actor1 = 1013241;//Basyle
|
||||
static constexpr auto Actor2 = 1013246;//Aubierault
|
||||
static constexpr auto Actor3 = 1013247;//Vainctoroix
|
||||
static constexpr auto Actor4 = 1000815;//Fufucha
|
||||
static constexpr auto Actor5 = 1013245;//Martineau
|
||||
static constexpr auto BindActor0 = 5888239;
|
||||
static constexpr auto BindActor1 = 5888241;
|
||||
static constexpr auto EventBaseFrightened = 983;
|
||||
static constexpr auto EventLink = 1002;
|
||||
static constexpr auto Item0 = 2001665;
|
||||
static constexpr auto Item1 = 2001666;
|
||||
static constexpr auto LocIdle0 = 996;
|
||||
static constexpr auto Ncut01 = 955;
|
||||
static constexpr auto Ritem0 = 12900;
|
||||
static constexpr auto SeIdEventLinkshellGc = 42;
|
||||
|
||||
public:
|
||||
ClsHrv600() : Sapphire::ScriptAPI::QuestScript( 67588 ){};
|
||||
~ClsHrv600() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq1 )
|
||||
Scene00005( quest, player );
|
||||
else if( quest.getSeq() == Seq7 )
|
||||
Scene00028( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00031( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00007( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00013( quest, player );
|
||||
else if( quest.getSeq() == Seq4 )
|
||||
Scene00016( quest, player );
|
||||
else if( quest.getSeq() == Seq5 )
|
||||
Scene00021( quest, player );
|
||||
else if( quest.getSeq() == Seq6 )
|
||||
Scene00027( quest, player );
|
||||
else if( quest.getSeq() == Seq7 )
|
||||
Scene00029( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00008( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00014( quest, player );
|
||||
else if( quest.getSeq() == Seq4 )
|
||||
Scene00018( quest, player );
|
||||
else if( quest.getSeq() == Seq5 )
|
||||
Scene00024( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00004( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00009( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00015( quest, player );
|
||||
else if( quest.getSeq() == Seq4 )
|
||||
Scene00019( quest, player );
|
||||
else if( quest.getSeq() == Seq5 )
|
||||
Scene00025( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor4:
|
||||
{
|
||||
if( quest.getSeq() == Seq2 )
|
||||
Scene00006( quest, player );
|
||||
else if( quest.getSeq() == Seq3 )
|
||||
Scene00012( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00030( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor5:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
|
||||
Scene00010( quest, player );
|
||||
else if( quest.getSeq() == Seq4 )
|
||||
Scene00020( quest, player );
|
||||
else if( quest.getSeq() == Seq5 )
|
||||
Scene00026( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsHrv600::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv600::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
quest.setUI8BH( 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00011( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00011( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00011Return ) );
|
||||
}
|
||||
|
||||
void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
quest.setSeq( Seq4 );
|
||||
quest.setUI8BL( 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00012( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00012Return ) );
|
||||
}
|
||||
|
||||
void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00013( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00013Return ) );
|
||||
}
|
||||
|
||||
void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00014( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00014Return ) );
|
||||
}
|
||||
|
||||
void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00015( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00015Return ) );
|
||||
}
|
||||
|
||||
void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00016( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00016Return ) );
|
||||
}
|
||||
|
||||
void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00017( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00017( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00017Return ) );
|
||||
}
|
||||
|
||||
void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 3, 0 );
|
||||
quest.setSeq( Seq5 );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00018( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00018Return ) );
|
||||
}
|
||||
|
||||
void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00019( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00019Return ) );
|
||||
}
|
||||
|
||||
void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00020( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00020Return ) );
|
||||
}
|
||||
|
||||
void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00021( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00021Return ) );
|
||||
}
|
||||
|
||||
void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00022( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00022( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00022Return ) );
|
||||
}
|
||||
|
||||
void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00023( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00023( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 23, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv600::Scene00023Return ) );
|
||||
}
|
||||
|
||||
void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 4, 0 );
|
||||
quest.setSeq( Seq6 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00024( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00024Return ) );
|
||||
}
|
||||
|
||||
void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00025( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00025Return ) );
|
||||
}
|
||||
|
||||
void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00026( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00026Return ) );
|
||||
}
|
||||
|
||||
void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00027( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00027Return ) );
|
||||
}
|
||||
|
||||
void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 5, 0 );
|
||||
quest.setSeq( Seq7 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00028( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 28, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ClsHrv600::Scene00028Return ) );
|
||||
}
|
||||
|
||||
void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 6, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00029( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00029Return ) );
|
||||
}
|
||||
|
||||
void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00030( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 30, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00030Return ) );
|
||||
}
|
||||
|
||||
void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00031( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 31, HIDE_HOTBAR, bindSceneReturn( &ClsHrv600::Scene00031Return ) );
|
||||
}
|
||||
|
||||
void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv600 );
|
64
src/scripts/quest/classquest/BTN/ClsHrv999.cpp
Normal file
64
src/scripts/quest/classquest/BTN/ClsHrv999.cpp
Normal file
|
@ -0,0 +1,64 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: ClsHrv999_00193
|
||||
// Quest Name: So You Want to Be a Botanist
|
||||
// Quest ID: 65729
|
||||
// Start NPC: 1000294
|
||||
// End NPC: 1000294
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class ClsHrv999 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
};
|
||||
|
||||
static constexpr auto Actor0 = 1000294;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
|
||||
public:
|
||||
ClsHrv999() : Sapphire::ScriptAPI::QuestScript( 65729 ){};
|
||||
~ClsHrv999() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
if( actorId == Actor0 )
|
||||
Scene00000( quest, player );
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsHrv999::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
player.finishQuest( getId(), 0 );
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( ClsHrv999 );
|
111
src/scripts/quest/subquest/blackshroud_north/GaiUsb602.cpp
Normal file
111
src/scripts/quest/subquest/blackshroud_north/GaiUsb602.cpp
Normal file
|
@ -0,0 +1,111 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsb602_00884
|
||||
// Quest Name: Cold Reception
|
||||
// Quest ID: 66420
|
||||
// Start NPC: 1006371
|
||||
// End NPC: 1006372
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsb602 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006372
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006371;//Vortefaurt
|
||||
static constexpr auto Actor1 = 1006372;//Ludovoix
|
||||
|
||||
public:
|
||||
GaiUsb602() : Sapphire::ScriptAPI::QuestScript( 66420 ){};
|
||||
~GaiUsb602() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb602::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb602::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb602::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb602 );
|
272
src/scripts/quest/subquest/coerthas_central/GaiUsb604.cpp
Normal file
272
src/scripts/quest/subquest/coerthas_central/GaiUsb604.cpp
Normal file
|
@ -0,0 +1,272 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
#include "Actor/BNpc.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: GaiUsb604_00886
|
||||
// Quest Name: The Unending War
|
||||
// Quest ID: 66422
|
||||
// Start NPC: 1006372
|
||||
// End NPC: 1006377
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsb604 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000
|
||||
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006731
|
||||
/// Countable Num: 0 Seq: 3 Event: 5 Listener: 724
|
||||
/// Countable Num: 0 Seq: 255 Event: 5 Listener: 725
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
Seq3 = 3,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006372;//Ludovoix
|
||||
static constexpr auto Actor1 = 1006731;//Keeled-over Knight
|
||||
static constexpr auto Actor2 = 1006376;//Edmelle
|
||||
static constexpr auto Actor3 = 1006377;//Forlemort
|
||||
static constexpr auto Enemy0 = 4289901;
|
||||
static constexpr auto Enemy1 = 4289905;
|
||||
static constexpr auto Eobject0 = 2002503;
|
||||
static constexpr auto Eventrange0 = 4289908;
|
||||
static constexpr auto EventActionRescueUnderMiddle = 35;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto LocActor0 = 1006902;
|
||||
|
||||
public:
|
||||
GaiUsb604() : Sapphire::ScriptAPI::QuestScript( 66422 ){};
|
||||
~GaiUsb604() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00007( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
{
|
||||
if( quest.getUI8AL() < 2 )
|
||||
Scene00003( quest, player );
|
||||
else
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionRescueUnderMiddle,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00004( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq3 )
|
||||
Scene00008( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00009( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
|
||||
{
|
||||
switch( entityId )
|
||||
{
|
||||
case Enemy0:
|
||||
case Enemy1:
|
||||
{
|
||||
quest.setUI8AL( quest.getUI8AL() + 1 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
|
||||
{
|
||||
if( param1 == Eventrange0 )
|
||||
{
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
|
||||
auto enemy0Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() );
|
||||
auto enemy1Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy1, player.getId() );
|
||||
|
||||
if( !enemy0Spawned && !enemy1Spawned && quest.getUI8AL() < 2 )
|
||||
Scene00002( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, NONE /*Yes*/, bindSceneReturn( &GaiUsb604::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
|
||||
auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
|
||||
enemy0->hateListAdd( player.getAsPlayer(), 1 );
|
||||
enemy1->hateListAdd( player.getAsPlayer(), 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
quest.setUI8AL( 0 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( Seq3 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb604::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb604::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb604 );
|
162
src/scripts/quest/subquest/coerthas_central/GaiUsb605.cpp
Normal file
162
src/scripts/quest/subquest/coerthas_central/GaiUsb605.cpp
Normal file
|
@ -0,0 +1,162 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsb605_00887
|
||||
// Quest Name: Men of Honor
|
||||
// Quest ID: 66423
|
||||
// Start NPC: 1006378
|
||||
// End NPC: 1006380
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsb605 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006379
|
||||
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006378
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006380
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006378;//Jocea
|
||||
static constexpr auto Actor1 = 1006379;//Established Astrologian
|
||||
static constexpr auto Actor2 = 1006380;
|
||||
static constexpr auto EventActionRescueUnderMiddle = 35;
|
||||
|
||||
public:
|
||||
GaiUsb605() : Sapphire::ScriptAPI::QuestScript( 66423 ){};
|
||||
~GaiUsb605() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb605::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb605::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb605::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb605::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb605::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb605::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult(1) );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb605 );
|
159
src/scripts/quest/subquest/thanalan_east/GaiUsb502.cpp
Normal file
159
src/scripts/quest/subquest/thanalan_east/GaiUsb502.cpp
Normal file
|
@ -0,0 +1,159 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsb502_00871
|
||||
// Quest Name: With a Little Elbow Grease
|
||||
// Quest ID: 66407
|
||||
// Start NPC: 1003937
|
||||
// End NPC: 1006672
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsb502 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AH
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006672
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006672
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1003937;//Eaduuard
|
||||
static constexpr auto Actor1 = 1006672;//M<arques
|
||||
static constexpr auto Item0 = 2000677;
|
||||
static constexpr auto Ritem0 = 2394;
|
||||
|
||||
public:
|
||||
GaiUsb502() : Sapphire::ScriptAPI::QuestScript( 66407 ){};
|
||||
~GaiUsb502() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb502::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb502::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
quest.setUI8BH( 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb502::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00003( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb502::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb502::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00005( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb502::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
player.collectHandInItems( { Ritem0 } );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb502 );
|
225
src/scripts/quest/subquest/thanalan_east/GaiUsb503.cpp
Normal file
225
src/scripts/quest/subquest/thanalan_east/GaiUsb503.cpp
Normal file
|
@ -0,0 +1,225 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsb503_00872
|
||||
// Quest Name: You Can't Take It with You
|
||||
// Quest ID: 66408
|
||||
// Start NPC: 1006672
|
||||
// End NPC: 1003958
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsb503 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
// UI8BL
|
||||
// UI8CH
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006357
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1001679
|
||||
/// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006672
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003958
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006672;//Marques
|
||||
static constexpr auto Actor1 = 1006357;//Memedesu
|
||||
static constexpr auto Actor2 = 1001679;//Syntgoht
|
||||
static constexpr auto Actor3 = 1003958;//Eluned
|
||||
static constexpr auto Item0 = 2000678;
|
||||
static constexpr auto Item1 = 2000679;
|
||||
static constexpr auto Item2 = 2000680;
|
||||
static constexpr auto LocBgm1 = 92;
|
||||
|
||||
public:
|
||||
GaiUsb503() : Sapphire::ScriptAPI::QuestScript( 66408 ){};
|
||||
~GaiUsb503() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
if( quest.getUI8CH() >= 1 && quest.getUI8BL() >= 1 )
|
||||
{
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setUI8BH( 1 );
|
||||
quest.setUI8BL( 1 );
|
||||
quest.setUI8CH( 0 );
|
||||
quest.setSeq( Seq2 );
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setBitFlag8( 1, true );
|
||||
quest.setUI8BL( 1 );
|
||||
quest.setUI8AL( 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setBitFlag8( 2, true );
|
||||
quest.setUI8CH( 1 );
|
||||
quest.setUI8BH( 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00005( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb503::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
quest.setUI8BH( 0 );
|
||||
quest.setUI8BL( 0 );
|
||||
quest.setUI8AH( 1 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00007( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb503::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb503 );
|
1208
src/scripts/quest/subquest/thanalan_east/GaiUsb507.cpp
Normal file
1208
src/scripts/quest/subquest/thanalan_east/GaiUsb507.cpp
Normal file
File diff suppressed because it is too large
Load diff
144
src/scripts/quest/subquest/thanalan_east/GaiUsb508.cpp
Normal file
144
src/scripts/quest/subquest/thanalan_east/GaiUsb508.cpp
Normal file
|
@ -0,0 +1,144 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsb508_00877
|
||||
// Quest Name: The Warden Works in Mysterious Ways
|
||||
// Quest ID: 66413
|
||||
// Start NPC: 1003958
|
||||
// End NPC: 1003958
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsb508 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002103
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003958
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1003958;//Eluned
|
||||
static constexpr auto Eobject0 = 2002103;//Mark of the Warden
|
||||
static constexpr auto EventActionTouchMiddle = 46;
|
||||
|
||||
public:
|
||||
GaiUsb508() : Sapphire::ScriptAPI::QuestScript( 66413 ){};
|
||||
~GaiUsb508() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject0:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionTouchMiddle,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00003( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb508::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb508::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb508::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb508::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb508::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb508 );
|
162
src/scripts/quest/subquest/thanalan_east/GaiUsb509.cpp
Normal file
162
src/scripts/quest/subquest/thanalan_east/GaiUsb509.cpp
Normal file
|
@ -0,0 +1,162 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsb509_00878
|
||||
// Quest Name: Bury Me Not on the Lone Prairie
|
||||
// Quest ID: 66414
|
||||
// Start NPC: 1003958
|
||||
// End NPC: 1003958
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsb509 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1000580
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003958
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1003958;//Eluned
|
||||
static constexpr auto Actor1 = 1000580;
|
||||
static constexpr auto Item0 = 2000966;
|
||||
static constexpr auto LocAction0 = 954;
|
||||
static constexpr auto LocAction1 = 956;
|
||||
static constexpr auto LocActor0 = 1005163;
|
||||
static constexpr auto LocActor1 = 1000580;
|
||||
static constexpr auto LocPosActor0 = 4329668;
|
||||
static constexpr auto LocPosActor1 = 4329671;
|
||||
|
||||
public:
|
||||
GaiUsb509() : Sapphire::ScriptAPI::QuestScript( 66414 ){};
|
||||
~GaiUsb509() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb509::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb509::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
quest.setUI8BH( 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb509::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00003( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb509::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00004( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb509::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb509::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb509 );
|
217
src/scripts/quest/subquest/thanalan_east/GaiUsb512.cpp
Normal file
217
src/scripts/quest/subquest/thanalan_east/GaiUsb512.cpp
Normal file
|
@ -0,0 +1,217 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
#include "Actor/BNpc.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: GaiUsb512_00881
|
||||
// Quest Name: A Tall Drink of Aqua del Sol
|
||||
// Quest ID: 66417
|
||||
// Start NPC: 1006367
|
||||
// End NPC: 1006672
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsb512 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002104
|
||||
/// Countable Num: 0 Seq: 2 Event: 9 Listener: 1901
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006367
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
Seq2 = 2,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006367;//Ilcum
|
||||
static constexpr auto Actor1 = 1006672;//Marques
|
||||
static constexpr auto Enemy0 = 4296986;
|
||||
static constexpr auto Eobject0 = 2002104;//Destination
|
||||
static constexpr auto EventActionLookoutLong = 41;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto Item0 = 2000688;
|
||||
static constexpr auto Item1 = 2000689;
|
||||
|
||||
public:
|
||||
GaiUsb512() : Sapphire::ScriptAPI::QuestScript( 66417 ){};
|
||||
~GaiUsb512() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == Seq2 )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00006( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject0:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionLookoutLong,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00003( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
|
||||
{
|
||||
switch( entityId )
|
||||
{
|
||||
case Enemy0:
|
||||
{
|
||||
quest.setUI8BH( 1 );
|
||||
quest.setSeq( Seq2 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb512::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb512::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
Scene00002( quest, player );//Maybe?
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb512::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb512::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setBitFlag8( 1, true );
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
auto enemy = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
enemy->hateListAdd( player.getAsPlayer(), 1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb512::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00005( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb512::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb512::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00007( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb512::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb512 );
|
133
src/scripts/quest/subquest/thanalan_east/GaiUsb601.cpp
Normal file
133
src/scripts/quest/subquest/thanalan_east/GaiUsb601.cpp
Normal file
|
@ -0,0 +1,133 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsb601_00883
|
||||
// Quest Name: He Who Waited Behind
|
||||
// Quest ID: 66419
|
||||
// Start NPC: 1006355
|
||||
// End NPC: 1006371
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsb601 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1002780
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006371
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006355;//Iliud
|
||||
static constexpr auto Actor1 = 1002780;//Aethelmaer
|
||||
static constexpr auto Actor2 = 1006371;//Vortefaurt
|
||||
|
||||
public:
|
||||
GaiUsb601() : Sapphire::ScriptAPI::QuestScript( 66419 ){};
|
||||
~GaiUsb601() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb601::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb601::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb601::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb601::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb601 );
|
|
@ -6,9 +6,15 @@
|
|||
#include "Network/GameConnection.h"
|
||||
#include "Network/PacketWrappers/ServerNoticePacket.h"
|
||||
#include "Network/PacketWrappers/UpdateFindContentPacket.h"
|
||||
#include "Network/PacketWrappers/UpdateContentPacket.h"
|
||||
#include "Network/PacketWrappers/NotifyFindContentPacket.h"
|
||||
|
||||
#include "Territory/Territory.h"
|
||||
#include "Territory/InstanceContent.h"
|
||||
|
||||
#include "Manager/PlayerMgr.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Manager/WarpMgr.h"
|
||||
|
||||
#include <WorldServer.h>
|
||||
|
||||
|
@ -46,6 +52,11 @@ void Sapphire::World::ContentFinder::update()
|
|||
uint32_t inProgress = 0; // 0x01 - in progress
|
||||
uint32_t dutyProgress = 0;
|
||||
uint32_t flags = 0; // 0x20 freerole, 0x40 ownrequest, 0x100 random
|
||||
|
||||
// Undersized
|
||||
if( content->m_flags & 0x01 )
|
||||
flags |= 0x20;
|
||||
|
||||
auto updatePacket = makeUpdateFindContent( queuedPlayer->getEntityId(), contentInfo->data().TerritoryType,
|
||||
SetResultMatched, inProgress, queuedPlayer->m_classJob, dutyProgress, flags );
|
||||
server.queueForPlayer( queuedPlayer->getCharacterId(), updatePacket );
|
||||
|
@ -58,7 +69,34 @@ void Sapphire::World::ContentFinder::update()
|
|||
case WaitingForAccept:
|
||||
break;
|
||||
case Accepted:
|
||||
{
|
||||
auto& terriMgr = Service< TerritoryMgr >::ref();
|
||||
auto& warpMgr = Common::Service< WarpMgr >::ref();
|
||||
auto contentInfo = exdData.getRow< Excel::InstanceContent >( content->getContentId() );
|
||||
if( auto instance = terriMgr.createInstanceContent( content->getContentId() ) )
|
||||
{
|
||||
auto pInstanceContent = instance->getAsInstanceContent();
|
||||
|
||||
for( auto& queuedPlayer : content->m_players )
|
||||
{
|
||||
auto updatePacket = makeUpdateFindContent( queuedPlayer->getEntityId(), 0x06,
|
||||
SetResultReadyToEnter, 0, queuedPlayer->m_classJob, 0 );
|
||||
server.queueForPlayer( queuedPlayer->getCharacterId(), updatePacket );
|
||||
|
||||
pInstanceContent->bindPlayer( queuedPlayer->getEntityId() );
|
||||
warpMgr.requestMoveTerritory( *server.getPlayer( queuedPlayer->getEntityId() ), WarpType::WARP_TYPE_INSTANCE_CONTENT, pInstanceContent->getGuId(), { 0.f, 0.f, 0.f }, 0.f );
|
||||
|
||||
auto zonePacket = makeUpdateContent( queuedPlayer->getEntityId(), contentInfo->data().TerritoryType,
|
||||
0, pInstanceContent->getGuId() );
|
||||
auto zonePacket2 = makeUpdateContent( queuedPlayer->getEntityId(), contentInfo->data().TerritoryType, content->m_partyMemberCount );
|
||||
server.queueForPlayer( queuedPlayer->getCharacterId(), zonePacket );
|
||||
server.queueForPlayer( queuedPlayer->getCharacterId(), zonePacket2 );
|
||||
}
|
||||
}
|
||||
|
||||
content->setState( InProgress );
|
||||
break;
|
||||
}
|
||||
case InProgress:
|
||||
break;
|
||||
case InProgressRefill:
|
||||
|
@ -73,10 +111,6 @@ void Sapphire::World::ContentFinder::update()
|
|||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -87,10 +121,10 @@ void Sapphire::World::ContentFinder::registerContentsRequest( Sapphire::Entity::
|
|||
completeRegistration( player );
|
||||
}
|
||||
|
||||
void Sapphire::World::ContentFinder::registerContentRequest( Sapphire::Entity::Player &player, uint32_t contentId )
|
||||
void Sapphire::World::ContentFinder::registerContentRequest( Sapphire::Entity::Player &player, uint32_t contentId, uint8_t flags )
|
||||
{
|
||||
queueForContent( player, { contentId } );
|
||||
completeRegistration( player );
|
||||
completeRegistration( player, flags );
|
||||
}
|
||||
|
||||
void Sapphire::World::ContentFinder::registerRandomContentRequest( Sapphire::Entity::Player &player, uint32_t randomContentTypeId )
|
||||
|
@ -113,7 +147,7 @@ void Sapphire::World::ContentFinder::registerRandomContentRequest( Sapphire::Ent
|
|||
completeRegistration( player );
|
||||
}
|
||||
|
||||
void Sapphire::World::ContentFinder::completeRegistration( const Sapphire::Entity::Player &player )
|
||||
void Sapphire::World::ContentFinder::completeRegistration( const Sapphire::Entity::Player &player, uint8_t flags )
|
||||
{
|
||||
|
||||
auto& server = Service< WorldServer >::ref();
|
||||
|
@ -122,16 +156,29 @@ void Sapphire::World::ContentFinder::completeRegistration( const Sapphire::Entit
|
|||
auto& exdData = Service< Data::ExdData >::ref();
|
||||
auto content = exdData.getRow< Excel::InstanceContent >( queuedContent->getContentId() );
|
||||
|
||||
auto updatePacket = makeUpdateFindContent( player.getId(), content->data().TerritoryType,
|
||||
CompleteRegistration, 1, static_cast< uint32_t >( player.getClass() ) );
|
||||
server.queueForPlayer( player.getCharacterId(), updatePacket );
|
||||
|
||||
auto statusPacket = makeNotifyFindContentStatus( player.getId(), content->data().TerritoryType, 3, queuedContent->m_attackerCount + queuedContent->m_rangeCount,
|
||||
queuedContent->m_healerCount, queuedContent->m_tankCount, 0xff );
|
||||
|
||||
for( auto& queuedPlayer : queuedContent->m_players )
|
||||
// Undersized
|
||||
if( flags & 0x01 )
|
||||
{
|
||||
server.queueForPlayer( queuedPlayer->getCharacterId(), statusPacket );
|
||||
auto updatePacket = makeUpdateFindContent( player.getId(), content->data().TerritoryType,
|
||||
CompleteRegistration, 0x20, static_cast< uint32_t >( player.getClass() ) );
|
||||
server.queueForPlayer( player.getCharacterId(), updatePacket );
|
||||
|
||||
queuedContent->m_flags = flags;
|
||||
queuedContent->setState( MatchingComplete );
|
||||
}
|
||||
else
|
||||
{
|
||||
auto updatePacket = makeUpdateFindContent( player.getId(), content->data().TerritoryType,
|
||||
CompleteRegistration, 1, static_cast< uint32_t >( player.getClass() ) );
|
||||
server.queueForPlayer( player.getCharacterId(), updatePacket );
|
||||
|
||||
auto statusPacket = makeNotifyFindContentStatus( player.getId(), content->data().TerritoryType, 3, queuedContent->m_attackerCount + queuedContent->m_rangeCount,
|
||||
queuedContent->m_healerCount, queuedContent->m_tankCount, 0xff );
|
||||
|
||||
for( auto& queuedPlayer : queuedContent->m_players )
|
||||
{
|
||||
server.queueForPlayer( queuedPlayer->getCharacterId(), statusPacket );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -310,6 +357,53 @@ Sapphire::World::ContentFinder::QueuedContentPtrList Sapphire::World::ContentFin
|
|||
return outVec;
|
||||
}
|
||||
|
||||
void Sapphire::World::ContentFinder::accept( Entity::Player& player )
|
||||
{
|
||||
auto& server = Service< WorldServer >::ref();
|
||||
auto& exdData = Service< Data::ExdData >::ref();
|
||||
|
||||
auto queuedPlayer = m_queuedPlayer[ player.getId() ];
|
||||
auto queuedContent = m_queuedContent[ queuedPlayer->getActiveRegisterId() ];
|
||||
|
||||
auto content = exdData.getRow< Excel::InstanceContent >( queuedContent->getContentId() );
|
||||
|
||||
// Something has gone quite wrong..
|
||||
if( queuedContent->getState() != WaitingForAccept )
|
||||
return;
|
||||
|
||||
switch( queuedPlayer->getRole() )
|
||||
{
|
||||
case Role::Tank:
|
||||
++queuedContent->m_tankAccepted;
|
||||
break;
|
||||
case Role::Healer:
|
||||
++queuedContent->m_healerAccepted;
|
||||
break;
|
||||
case Role::Melee:
|
||||
case Role::RangedMagical:
|
||||
case Role::RangedPhysical:
|
||||
++queuedContent->m_dpsAccepted;
|
||||
break;
|
||||
}
|
||||
|
||||
Logger::info( "[{2}][ContentFinder] Content accepted, contentId#{0} registerId#{1}",
|
||||
queuedContent->getContentId(), queuedContent->getRegisterId(), player.getId() );
|
||||
|
||||
auto statusPacket = makeNotifyFindContentStatus( player.getId(), content->data().TerritoryType, 4, queuedContent->m_dpsAccepted,
|
||||
queuedContent->m_healerAccepted, queuedContent->m_tankAccepted, 0x01 );
|
||||
|
||||
for( auto& pPlayer : queuedContent->m_players )
|
||||
{
|
||||
if( pPlayer->getActiveRegisterId() != queuedContent->getRegisterId() )
|
||||
continue;
|
||||
|
||||
server.queueForPlayer( pPlayer->getCharacterId(), statusPacket );
|
||||
}
|
||||
|
||||
if( ( queuedContent->m_tankAccepted + queuedContent->m_healerAccepted + queuedContent->m_dpsAccepted ) == queuedContent->m_partyMemberCount )
|
||||
queuedContent->setState( Accepted );
|
||||
}
|
||||
|
||||
void Sapphire::World::ContentFinder::withdraw( Entity::Player& player )
|
||||
{
|
||||
auto& server = Service< WorldServer >::ref();
|
||||
|
|
|
@ -88,6 +88,12 @@ namespace Sapphire::World
|
|||
uint8_t m_attackerCount{};
|
||||
uint8_t m_rangeCount{};
|
||||
|
||||
uint8_t m_tankAccepted{};
|
||||
uint8_t m_healerAccepted{};
|
||||
uint8_t m_dpsAccepted{};
|
||||
|
||||
uint8_t m_flags{};
|
||||
|
||||
QueuedContentState m_state;
|
||||
|
||||
bool m_isInProgress{ false };
|
||||
|
@ -108,12 +114,13 @@ namespace Sapphire::World
|
|||
|
||||
void update();
|
||||
|
||||
void registerContentRequest( Entity::Player& player, uint32_t contentId );
|
||||
void registerContentRequest( Entity::Player& player, uint32_t contentId, uint8_t flags );
|
||||
void registerContentsRequest( Entity::Player& player, const std::vector< uint32_t >& contentIds );
|
||||
void registerRandomContentRequest( Entity::Player& player, uint32_t randomContentTypeId );
|
||||
|
||||
QueuedContentPtrList getMatchingContentList( Sapphire::Entity::Player &player, uint32_t contentId );
|
||||
|
||||
void accept( Entity::Player& player );
|
||||
void withdraw( Entity::Player& player );
|
||||
|
||||
uint32_t getNextRegisterId();
|
||||
|
@ -128,7 +135,7 @@ namespace Sapphire::World
|
|||
|
||||
void queueForContent( Entity::Player &player, const std::vector< uint32_t >& contentIds );
|
||||
|
||||
void completeRegistration( const Entity::Player &player );
|
||||
void completeRegistration( const Entity::Player &player, uint8_t flags = 0 );
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@ void Sapphire::Network::GameConnection::findContent( const Packets::FFXIVARR_PAC
|
|||
if( contentId == 0 )
|
||||
return;
|
||||
|
||||
contentFinder.registerContentRequest( player, contentId );
|
||||
contentFinder.registerContentRequest( player, contentId, packet.data().flags );
|
||||
|
||||
}
|
||||
|
||||
|
@ -121,6 +121,8 @@ void Sapphire::Network::GameConnection::acceptContent( const Packets::FFXIVARR_P
|
|||
packet.data().accept, packet.data().territoryId, packet.data().territoryType );
|
||||
auto& contentFinder = Common::Service< World::ContentFinder >::ref();
|
||||
|
||||
if( packet.data().accept == 0 )
|
||||
contentFinder.withdraw( player );
|
||||
if( packet.data().accept )
|
||||
contentFinder.accept( player );
|
||||
else
|
||||
contentFinder.withdraw( player );
|
||||
}
|
||||
|
|
37
src/world/Network/PacketWrappers/UpdateContentPacket.h
Normal file
37
src/world/Network/PacketWrappers/UpdateContentPacket.h
Normal file
|
@ -0,0 +1,37 @@
|
|||
#pragma once
|
||||
|
||||
#include <Network/GamePacket.h>
|
||||
#include "Actor/Player.h"
|
||||
#include "Forwards.h"
|
||||
|
||||
namespace Sapphire::Network::Packets::WorldPackets::Server
|
||||
{
|
||||
|
||||
/**
|
||||
* @brief Packet to display a quest specific info message.
|
||||
*/
|
||||
class UpdateContentPacket : public ZoneChannelPacket< FFXIVIpcUpdateContent >
|
||||
{
|
||||
public:
|
||||
UpdateContentPacket( uint32_t playerId, uint16_t terriId, uint32_t kind, uint32_t value1 = 0, uint32_t value2 = 0 ) :
|
||||
ZoneChannelPacket< FFXIVIpcUpdateContent >( playerId, playerId )
|
||||
{
|
||||
initialize( terriId, kind, value1, value2 );
|
||||
};
|
||||
|
||||
private:
|
||||
void initialize( uint16_t terriId, uint32_t kind, uint32_t value1, uint32_t value2 )
|
||||
{
|
||||
m_data.territoryType = terriId;
|
||||
m_data.kind = kind;
|
||||
m_data.value1 = value1;
|
||||
m_data.value2 = value2;
|
||||
};
|
||||
};
|
||||
|
||||
template< typename... Args >
|
||||
std::shared_ptr< UpdateContentPacket > makeUpdateContent( Args... args )
|
||||
{
|
||||
return std::make_shared< UpdateContentPacket >( args... );
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue