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manage timer vars and call onTick from Chara update instead of derived classes

This commit is contained in:
NotAdam 2019-01-28 19:16:44 +11:00
parent 1380db037a
commit 1bbc01f04f
6 changed files with 34 additions and 19 deletions

View file

@ -88,7 +88,7 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX
memcpy( m_customize, pTemplate->getCustomize(), sizeof( m_customize ) );
memcpy( m_modelEquip, pTemplate->getModelEquip(), sizeof( m_modelEquip ) );
m_lastTickTime = Util::getTimeMs();
m_lastTickTime = 0;
}
Sapphire::Entity::BNpc::~BNpc()
@ -177,7 +177,7 @@ void Sapphire::Entity::BNpc::step()
// This is probably not a good way to do it but works fine for now
float angle = Util::calcAngFrom( getPos().x, getPos().z, stepPos.x, stepPos.z ) + PI;
auto delta = static_cast< float >( Util::getTimeMs() - m_lastTickTime ) / 1000.f;
auto delta = static_cast< float >( Util::getTimeMs() - m_lastUpdate ) / 1000.f;
float speed = 7.5f * delta;
@ -388,6 +388,14 @@ void Sapphire::Entity::BNpc::deaggro( Sapphire::Entity::CharaPtr pChara )
}
}
void Sapphire::Entity::BNpc::onTick()
{
if( m_state == BNpcState::Retreat )
{
regainHp();
}
}
void Sapphire::Entity::BNpc::update( int64_t currTime )
{
const uint8_t minActorDistance = 4;
@ -406,9 +414,6 @@ void Sapphire::Entity::BNpc::update( int64_t currTime )
{
setInvincibilityType( InvincibilityType::InvincibilityIgnoreDamage );
if( std::difftime( currTime, m_lastTickTime ) > 3000 )
regainHp( currTime );
if( moveTo( m_spawnPos ) )
{
setInvincibilityType( InvincibilityType::InvincibilityNone );
@ -511,10 +516,11 @@ void Sapphire::Entity::BNpc::update( int64_t currTime )
}
}
m_lastTickTime = currTime;
Chara::update( currTime );
}
void Sapphire::Entity::BNpc::regainHp( int64_t currTime )
void Sapphire::Entity::BNpc::regainHp()
{
if( this->m_hp < this->getMaxHp() )
{

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@ -82,6 +82,7 @@ namespace Sapphire::Entity
void deaggro( CharaPtr pChara );
void update( int64_t currTime ) override;
void onTick() override;
void onActionHostile( CharaPtr pSource ) override;
@ -90,7 +91,7 @@ namespace Sapphire::Entity
uint32_t getTimeOfDeath() const;
void setTimeOfDeath( uint32_t timeOfDeath );
void regainHp( int64_t currTime );
void regainHp();
void checkAggro( uint32_t range );

View file

@ -280,6 +280,18 @@ bool Sapphire::Entity::Chara::checkAction()
}
void Sapphire::Entity::Chara::update( int64_t currTime )
{
if( std::difftime( currTime, m_lastTickTime ) > 3000 )
{
onTick();
m_lastTickTime = currTime;
}
m_lastUpdate = currTime;
}
/*!
Change the current target and propagate to in range players

View file

@ -68,11 +68,11 @@ namespace Sapphire::Entity
protected:
char m_name[34];
/*! Last tick time for the actor ( in ms ) */
uint64_t m_lastTickTime;
int64_t m_lastTickTime;
/*! Last time the actor performed an autoAttack ( in ms ) */
uint64_t m_lastAttack;
/*! Last time the actor was updated ( in ms ) */
uint64_t m_lastUpdate;
int64_t m_lastUpdate;
/*! Current stance of the actor */
Common::Stance m_currentStance;
/*! Current staus of the actor */
@ -237,7 +237,7 @@ namespace Sapphire::Entity
virtual bool checkAction();
virtual void update( int64_t currTime ) {};
virtual void update( int64_t currTime );
Action::ActionPtr getCurrentAction() const;

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@ -1043,7 +1043,6 @@ void Sapphire::Entity::Player::unsetStateFlag( Common::PlayerStateFlag flag )
void Sapphire::Entity::Player::update( int64_t currTime )
{
// a zoning is pending, lets do it
if( m_queuedZoneing && ( currTime - m_queuedZoneing->m_queueTime ) > 800 )
{
@ -1115,13 +1114,7 @@ void Sapphire::Entity::Player::update( int64_t currTime )
}
}
if( ( currTime - m_lastTickTime ) > 3000 )
{
// add 3 seconds to total play time
m_playTime += 3;
m_lastTickTime = currTime;
onTick();
}
Chara::update( currTime );
}
void Sapphire::Entity::Player::onMobKill( uint16_t nameId )

View file

@ -355,6 +355,9 @@ void Sapphire::Entity::Player::onDeath()
void Sapphire::Entity::Player::onTick()
{
// add 3 seconds to total play time
m_playTime += 3;
bool sendUpdate = false;
if( !isAlive() || !isLoadingComplete() )